Ranger without Pets

Ranger without Pets

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Posted by: erdc.9176

erdc.9176

Q:

Please Anet remove the rangers pet…
In Guild Wars 1 we have options (charm animal) you pet come with you, or if you dont like pets dont bring the skill, come on rangers are the best class in the game, remove this pet, or give to us the option, pet or no pet…

Sorry my bad english

Cheers

Eduardo

Ranger without Pets

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Posted by: paragon.6543

paragon.6543

Oh, yes! This suggestion!

There definitely should be a feature where you can put your pet away. And yes, I know there’s like this eject button, but it’s very crappy. The pet always comes out the minute you’re attacked. Or you fall. Really any damage might just make the pet come out.

I love having a pet, but I hate how I have to depend on the pet.
And kitten why does a defeated pet when limping back to the player, make aggro follow it? It’s dead for crying out loud.

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Posted by: Saratheos.7260

Saratheos.7260

I agree, having a pet its cool, but sometimes you just wish to be by your own.
I think the option of having or not a pet is the best way to go, apart from that the pet system is great.

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Posted by: Rin.1046

Rin.1046

While I do not have a problem with being force to take a pet, I do have issues with the pet AI. Personally I would prefer to see the pets have 3 modes, as follows:

Defend Command – The pet stays next to you and attacks any foe which hits you in melee range. The pet never goes further than say 300 range from you and will only attack enemies that attack you or it. It will not seek out new targets and draw unwanted agro. The pet remains in this mode until a new command is given.

Attack Command – The pet will run out to any target you attack and stay on them until you give a new command. While out of combat the pet will not seek out mobs, but will attack foes which attack you. However, whether in combat or out, if the foe or pet moves more than 1200 range from you, the pet will return.

Stay Command – This command has to functions. If you have no target the pet will stay where it is and attack any foes that come within a 900 range or if attacked. If you have a target, the pet will attack that foe and stay on them until you give a new command, even if you move further than 1200 range from it. Once the foe is defeated the pet will return to the spot where you first gave the command and wait there defending it until you give a new command.

This would mean that all pet skills become AI controlled, but would hopefully offer better control of your companion.

I’d also like to see the stow function improved, so that when a pet is stowed it remains stowed, regardless of whether you take damage or not.

Another improvement I’d like to see is pet pathing. A pet should never run a scenic route to get to a mob, pulling more agro in the process. One of my favourite builds for my ranger in GW1 used an elite called Strike as One. This would make your pet teleport instantly to your foe. The only time this became a problem was if it had to run back through mobs to get to me. I would really like to see some form of initial lunge or move that bypasses terrain, so that pathing to get to your target is not an issue. And maybe add in a retreat lunge when the pet is called back or its target is defeated.

Two of the biggest issues with pets, as far as I can see, is that it pulls unnecessary agro and doesn’t always get to your target very quickly. With the above improvements to pets, players would not have such a problem with them and probably wouldn’t mind using them all the time.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

(edited by Rin.1046)

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Posted by: Solid Gold.9310

Solid Gold.9310

I agree, having a pet its cool, but sometimes you just wish to be by your own.
I think the option of having or not a pet is the best way to go, apart from that the pet system is great.

Yeap l have to agree fully with this, please put my pet out of it’s misery.

If it’s dead (Which is most of the time), it should fall over dead, not agro and drag mobs to me as it limps back.

If it does manage to recover to even 80%, it just stands there doing nothing, or at other times it’s way back attacking mobs I passed 5 minutes ago.

I always play a Ranger, I only play a Ranger, I don’t want to play a beastmaster, l don’t want to micro manage my “pet” thing.

Please give us the choice, as it looks like you will never get the pet to perform properly, and we should’nt be forced into using the thing.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: smekras.8203

smekras.8203

a toggle for pets would be nice, yeah… without being triggered by damage like the stow function

that said, limp and all, my pet has saved my ranger more times than i can count

Server: Kaineng | Guild: Blackflame Legion [BFL]
Perhaps the only RP-oriented guild on the server
Main Character: Farathnor (sylvari ranger) 1 of 22

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Posted by: Runiir.6425

Runiir.6425

I agree, having a pet its cool, but sometimes you just wish to be by your own.
I think the option of having or not a pet is the best way to go, apart from that the pet system is great.

Yeap l have to agree fully with this, please put my pet out of it’s misery.

If it’s dead (Which is most of the time), it should fall over dead, not agro and drag mobs to me as it limps back.

If it does manage to recover to even 80%, it just stands there doing nothing, or at other times it’s way back attacking mobs I passed 5 minutes ago.

I always play a Ranger, I only play a Ranger, I don’t want to play a beastmaster, l don’t want to micro manage my “pet” thing.

Please give us the choice, as it looks like you will never get the pet to perform properly, and we should’nt be forced into using the thing.

Rangers have pets…they have ALWAYS had pets. Ranger in old lore for the real world is an advance scout that used birds or dogs to help them do their job. They have eventually become the modern day bounty hunter (of which most use dogs for traking purposes still).

Face it, you just want to be an archer. Thus I point you to the thief or warrior proffs.

In this game, each class gets special treatment with a very specific type of resource or specific thing only they get. Rangers have perminant pets, this is never going to change as it is this proff’s special thing it has over the others. If you don’t want a pet, pick one of the other two bow using classes that have no pet. Thief even allows you to use ranger armor. Warrior has the typical arrow skills you would expect from a military archer (fire shots, lob shots, bomb shots).

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Posted by: No Walking.6349

No Walking.6349

Being a pet build ranger….and also knowing that pet build rangers are the best ranger builds by far, and on par with thieves and mesmers………I disagree with this statement, and laugh at your ignorance.

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Posted by: Victory.2879

Victory.2879

As a pet build ranger, how useful are you in wvw when facing multiple enemies? I’m interested in knowing how u magically avoid your pet being dead within 2 seconds after you send it in against an enemy, then switch pets, send that one in, dead, now no pets as they all on cooldown.

Also, F2 skills on pets really need a revamp so they are instant, not stand still for 3 seconds for something that lasts 5-10…

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Joiry.2504

Joiry.2504

Rangers have pets…they have ALWAYS had pets. Ranger in old lore for the real world is an advance scout that used birds or dogs to help them do their job. They have eventually become the modern day bounty hunter (of which most use dogs for traking purposes still).

Face it, you just want to be an archer. Thus I point you to the thief or warrior proffs.

In this game, each class gets special treatment with a very specific type of resource or specific thing only they get. Rangers have perminant pets, this is never going to change as it is this proff’s special thing it has over the others. If you don’t want a pet, pick one of the other two bow using classes that have no pet. Thief even allows you to use ranger armor. Warrior has the typical arrow skills you would expect from a military archer (fire shots, lob shots, bomb shots).

Turns out you’re wrong. I don’t know what history you’re reading, but “pet ranger” is a relatively recent invention. “Ranger” is one who ranges, animal companion being an addition of RPGs, and not even originally (go look back at pre 3rd edition D&D rulesets).

Even if you were right, you’re missing what a lot of players are actually asking for. Its not an “archer” character, but rather a nature themed scout/explorer/tracker. None of these requires an animal companion. Its a neat option to have, but should not be a fixed feature.

Of course, Anet has it in mind that their ranger is the ultimate MMO pet class, and they’ve done things with it that other games haven’t. Truth, tho, its a pretty mediocre system, having really only 2 upgrades over the old GW1 pets (the F2 key and the pet swap). In anything other than facing a couple of mobs and any amount of AoE present, ranger pets serve the purpose of dying.

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Posted by: Kuraikoto.1957

Kuraikoto.1957

They would have to do a huge revamp of ranger skills/traits but I would support it. I got bored of signet ranger after a while and sometimes the pet really is a pain. They are awful for some fractals and nothing but a waste of time when you get to Jade Maw fights… or anything else dropping agony, not to mention their inability to avoid powerful AoE in fights.

Maybe they could add things like they had in WAR where you could trait to get some buff/benefits when your pet is not out and it no longer auto-summons on dmg. Or at least adjust how much damage they take from AoE/agony and don’t have Jade Maw target them.

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Posted by: NinjaEd.3946

NinjaEd.3946

I did miss having the pet as an option for my Ranger in Guild Wars 1. Now it appears no matter how many times I press “stow”. However the way things are for ranger’s now, they would need to completely rework it due to various traits and skills that benefit your pet.

I especially hate that there are only 2 commands for pet behavior.

A. Attack everything and anything that hits you.
B. Does nothing.

How about C. Only attacks what you attack, will not attack things on it’s own.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: DreamOfACure.4382

DreamOfACure.4382

In before the pro-pet Rangers swoop in to give silly arguments like “it’s the profession mechanic”.

Bull——
The profession mechanic is not a fundamental part of the class. It’s a part, one that’s causing lots of players grief.

Should definitely have an option to stow it permanently, and eventually maybe traits and unique f1~f3 skills to compensate you for playing without it.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

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Posted by: Rin.1046

Rin.1046

I like the idea of skills to compensate when the pet is stowed. This has conjured another idea. Instead of the stow button, you have a mode button that toggles the pets behaviour between heel and attack.

While set to attack, the pet behaves much like it does now, maybe with some of the adjustments I mentioned previously. In attack mode you get the following F1-F3 skills (f4 being to change mode).
F1 – Attack target. Behaves like it does now.
F2 – Defend me. Pet stays by your side and will attack any who attack it or you, but will not go further than 600 range. Will attack your target if within 600 range.
F3 – Use pet’s offensive skill.

While set to heel mode, the pet never leaves your side and does not attack enemies, unless they attack it or you in melee range (But the pet will never go further than 300 range from you). In Heel mode you get the following F1-F3 skills:
F1 – Protect me. For a few seconds the pet will take the next 3 hits against you.
F2 – Sense enemies. The pet will detect and reveal (for 0.5-1 second) any stealthed enemies within 300 range (maybe less?).
F3 – Use pet’s defensive skill.

I’m not sure about the Sense enemies ability, but I was struggling to think of something else. Either way, providing the pet stays next to you at all times, I think this would help the pet become a better asset without having to stow them.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: Nurvus.2891

Nurvus.2891

I’ve made a suggestion on the Rangers forum regarding a pet mode (Beast Mode) & petless mode (Hunter Mode).

It should be noted that the difficulty in playing with or without a pet should be similar in order for it to be fair to have both options perform as well.

Here’s the link to my suggestion:
https://forum-en.gw2archive.eu/forum/professions/ranger/Pet-System-Beast-Mode-Hunter-Mode/first#post1130630

(edited by Nurvus.2891)