Reducing Emote range
Although I don’t roleplay (though I am on a RP server for immersion purposes) I have to agree. There is no way I should be able to hear /me emotes halfway across Lions Arch!
while we’re at it, cull emote text when loading characters using persistent emotes (dance, sit, etc)
wait what?
I thought culling was only being lifted with tomorrows patch?
Is it in effect already then?
It is – and it’s actually really cool.
Culling still seems to be in effect in Lion’s Arch on Piken Square server.
They’re currently stress-testing:
https://forum-en.gw2archive.eu/forum/info/news/Culling-Removal-Stress-Tests/first#post2628048
You can turn this off in your chat options. Just create a chat tab for lions arch which removes NPC dialogue and emotes. Problem solved.
They’re currently stress-testing:
https://forum-en.gw2archive.eu/forum/info/news/Culling-Removal-Stress-Tests/first#post2628048
Ah, that makes sense. I noticed that culling was off in Divinity’s Reach when I went there. Much improved – I can actually see other players now!
You can turn this off in your chat options. Just create a chat tab for lions arch which removes NPC dialogue and emotes. Problem solved.
Not really. I don’t want to remove the emotes altogether but just limit their range so that the only emotes I’m picking up are from NPCs and other players in my immediate vicinity.
A few days into a culling-free world and for us roleplayers the change turns out to be a complete desaster. Our hotspots are struggling to come up with solutions, all those maintaining those hotspots and their events are getting quite frustrated.
Please, Arenanet, turn down /me-Emote-range significantly. You did it once, please consider doing it again.
+1
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Switch off the /me-Channel isn’t something, that make sense. (Not only) Roleplayer emote something. It’s a kind of interaction who is a part of gameplay for all player. For switching off the culling (thanks for that!) we all can read emotes and something other in the /s-Channel, who typed a person a hundred miles ago from you. And is not one person who type something in the chat, there are dozen and hundreds. So I hope Arena Net understand the problem and can solve it.
while we’re at it, cull emote text when loading characters using persistent emotes (dance, sit, etc)
Actually, the way the emote is displayed for this is not right. It should only be sent out when they player uses the command, not when the client renders the character.
And as for the main topic, i agree: emotes are visible much too far away. They should have the same range as anything said in /s.
I can not agree more with this. It’s so frustrating, being an RPer. I used to have no trouble keeping up with RP here on Tarnished Coast, but now that I can stand in the Ossan tavern, and see RP emotes as far away as the Ossan District Waypoint, or the top of Balthazar Highroad, it’s very tough keeping up with emotes.