Scaling Upwards - Solution to grinding

Scaling Upwards - Solution to grinding

in Suggestions

Posted by: Saidor.7028

Saidor.7028

Sadly the world of full of gear obssessed button mashing console players who are hell bent on ruining every mmo with demands of higher based gear and harder dungeons. This forces developers to waste time on appeasing these moaning minnies and pushing the game out of realistic reach of real people.

So here is an idea…

We have scaling down, and, imo, it works well. So why not have scaling up?

Make your legendary weapon and gear experience based, the more experience you gain, the better your equipment automatically becomes. Then, when you enter a dungeon, the game scales up based on how well equipped the group is.

result, console playing, button mashing, gear score muppets get to play the gear grind game, developers can concentrate on new content expanding outwards not upwards and casual players are never left feeling stuff is unatainable because the game fits around you.

Scaling Upwards - Solution to grinding

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

Could work, but there would need to be some reward for the scaling up.
Preferrably vanity stuff.

Scaling Upwards - Solution to grinding

in Suggestions

Posted by: Saidor.7028

Saidor.7028

Well the main reward would be ever improving gear, but yes, vanity rewards as well would be excellent, especially if there is a decent range to choose from, and you could choose rather than random generation.

Scaling Upwards - Solution to grinding

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

Yeah, maybe a currency that you use to obtain certain vanity stuff, and the higher the difficulty is scaled, the more of that currency you get

Players shouldn’t feel penalized for having better gear.

This may sound harsh, but, casual players aren’t as dedicated as hardcore players, and as such it’s perfectly understandable that the most dedicated achieve or obtain stuff the casual don’t, at least in terms of vanity.

Scaling Upwards - Solution to grinding

in Suggestions

Posted by: Saidor.7028

Saidor.7028

Wow with all the kittening and moaning from both sides of the argument I thought this would have generated more interest. Is it that good a sugestion that it cant be bad mouthed?

Scaling Upwards - Solution to grinding

in Suggestions

Posted by: cpg.7140

cpg.7140

The only problem I have with this is, if the increases include only stat changes, the only appropriate increases in dungeon difficulty will also be basically stat changes. As long as leveling your weapon (for lack of a better term) doesn’t require you to demonstrate any specific skills, the game can’t assume that you’re necessarily a “better” player based on weapon level, just that you’ve done more. So it can’t throw anything truly harder at you, only things that are tougher to kill. At which point it just becomes a set of arbitrary numbers, no?

That said, I like the concept (and I’m sure I’m oversimplifying your idea for the sake of my point, for which I apologize). There is certainly room to take it new, interesting directions. Maybe have higher level skills (via leveled weapons or whatever) that are mostly for fun but that new enemy mechanics can be built around; things that will make people say “that’s cool, I want to work towards that” but never be needed by anyone who doesn’t want them. Or maybe have things that level when you demonstrate certain player skills (i.e. demonstrate that you’re good at dodging, good at stealthing, good at whatever) and, once you’ve unlocked those, have enemies that are built around that in your dungeon example.

I don’t know where the sweet spot is, but you could take it in some interesting directions, that’s for sure.

Hobwash
[TAS] – The Asuran Squad
Devona’s Rest