Scratch cutscenes, keep immersion.

Scratch cutscenes, keep immersion.

in Suggestions

Posted by: Levistis.8356

Levistis.8356

Alright, so here’s my first gripe about GW2. The cut scenes. Scenes like those from the Volcanic Fractal when the grawl shaman jumps into the lava, or any other cut scenes like those, seem terribly choppy and very un-enjoyable.

Now at the end of the cliff side fractal when your party finally frees the colossus and he breaks away from his bindings, turns around, and gives you a silent bow, then turns and walks away into the mists, that right there just seems so much more epic and immersive than any cut scene in the game. Good job to whoever made that ending, that moment of respect is awesome and something I still look forward to after every cliff side.

Make all cut scenes, or at least those in explorable/fractals like the colossus one. Leave the cut away scenes for story mode.

Magummadweller

Scratch cutscenes, keep immersion.

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Posted by: Hurrakan.4259

Hurrakan.4259

I agree. Cutscenes should never interrupt gameplay. It destroys the immersion and it’s extremely annoying when you’re in the middle of something like typing in chat-box, or sorting inventory etc.
There are specific moments when it’s safe to play a cutscene e.g. immediately after loading screen but before you are in the game (or even playing the cutscene whilst the game is loading).

Scratch cutscenes, keep immersion.

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Posted by: emikochan.8504

emikochan.8504

Totally agree, though suggestions is the correct forum

Welcome to my world – http://emikochan13.wordpress.com

Scratch cutscenes, keep immersion.

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Posted by: Jasher.6580

Jasher.6580

I agree with the OP 100%. This is actually one of my biggest gripes… I’m typing something in chat and BOOSH… cut scene. -_-

Scratch cutscenes, keep immersion.

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Posted by: Grahf.8725

Grahf.8725

I would take this one step further and say the same thing about the dialog cut scenes. There were a few times in the story where it showed the characters in game and a discussion was going on and I felt that was much better and more immersive then when it goes to the two character discussion cut scene.

Scratch cutscenes, keep immersion.

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Posted by: Deroy.2457

Deroy.2457

I dread anything that takes the control away from the players.
The narrative of the colossus fractal is great.
If all of the story quests had been like that I think I would have enjoyed them a lot more.

However, another problem would arise and that would be repetition.
As you’d most likely be unable to skip a lot of the story sections.

Scratch cutscenes, keep immersion.

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Posted by: Levistis.8356

Levistis.8356

I’d like to add maybe there could be something in options to turn cut scenes off? That would be nice.

Keeping the “talking” cut scenes are fine, but the cinematic ones IMO are terrible. All cinematic cut scenes should be like the colossus.

Magummadweller

Scratch cutscenes, keep immersion.

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Posted by: TRON.1085

TRON.1085

Agree 100%, giant fractal ending was perfect example of what the game should be like for immersion.

Scratch cutscenes, keep immersion.

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Posted by: Thereon.3495

Thereon.3495

I would take this one step further and say the same thing about the dialog cut scenes. There were a few times in the story where it showed the characters in game and a discussion was going on and I felt that was much better and more immersive then when it goes to the two character discussion cut scene.

This! So many times during the story Trahearne is giving a speech and then all of a sudden the dialogue scene kicks in and im thinking….WHY?! The scenes have some awesome artwork but once youve seen a couple they start getting annoying. Id much rather a standard cut scene with the camera doing its rounds, focusing on certain characters as they speak. The dialogue scenes for me are a big immersion breaker.

Thereon Avenrise – former [Noes] Officer – Piken Square (EU)
Retired and living in a shack. Relaxing!

Scratch cutscenes, keep immersion.

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Posted by: Tom Gore.4035

Tom Gore.4035

Agree. The dialog cutscenes especially must be the most stupid things ever invented. “Hey, instead of having the characters speak their mind in the open world, let’s put them standing in a talking heads cutscene totally out of context”.

Whoever thought about that should be fired. Freeze the player in place near the NPCs if you’re worried about that.

One – Piken Square