Skill Concepts - Different effects based on distance/conditions

Skill Concepts - Different effects based on distance/conditions

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

First of all, I know the Mesmer Greatsword, Ranger Longbow and other attacks change damage based on distance to the target.

But here I’m talking about changing the effect entirely, adding new effects, and other kinds of stuff.

I think it might be an interesting way to add skills to certain weapons without making them better in 1 specific situation.

A single skill might have 2 completely different effects based on the distance to the target, or some other condition.
This wouldn’t be 2 skills – it would be 1 skill with the same 1 cooldown.

Example #1:
Bullrush
Damage: X
Up to 130 Range – Knockback
Between 130 and 600 Range – Charge

Example #2:
Bullrush
Damage: X
Range: 600
Targets hit within the first 130 Range are blown away.
Targets hit after 300 Range are knocked down.
Blowout Distance: 300
Knockdown Duration: 2 seconds
—-

I think this might bring some very interesting concepts to the game.