Skills on Town Clothes

Skills on Town Clothes

in Suggestions

Posted by: DaWolv.8503

DaWolv.8503

So this is the problem:

You guys made this cool little feature that will hopefully be more utilized once Halloween hits, but right now, noone uses it and here’s why:
With the lack of skills and the inability to enter combat it’s very hard to navigate with town clothing on, as you cannot give yourself a speed buff without entering combat mode and the armor popping up again.

I would suggest either not making town clothes strictly usable out of combat and/or give movement skills on the 1-5 slots like a speed buff, a long jump, and evade roll and so forth.

With these changes implemented, you not only should soon add new ones to wear, but also include a checkmarker “always wear town clothes in towns” so you don’t always have to press H and select it upon entering a city.

What’d you guys think?

Skills on Town Clothes

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

The Checkmarker isn’t a bad idea, but it’d be simpler to add a Keybind that changes you into Town Clothes.

I also think Town Clothes should change your Skills with emotes and stuff.

Long jumps and speed buffs would risk making Jumping Puzzles even easier.

Skills on Town Clothes

in Suggestions

Posted by: DaWolv.8503

DaWolv.8503

The Checkmarker isn’t a bad idea, but it’d be simpler to add a Keybind that changes you into Town Clothes.

I also think Town Clothes should change your Skills with emotes and stuff.

Long jumps and speed buffs would risk making Jumping Puzzles even easier.

Well seeing as every profession has a speed buff of some sort anyway, I don’t think including them on town clothes would break anything.

Besides, the only thing hard on jumping puzzles is not being able to see anything.
My Sylvari has no problem with jump puzzles, while with my Charr I completed hardly any of the one’s I found.
But we’re getting off topic…