Stats, Scaling & Tooltip Clarity

Stats, Scaling & Tooltip Clarity

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

Here’s my suggestion:

  1. Give each Stat a different color
    - Power = Red
    - Condition Damage = Purple
    - Health = Green
    - Healing Power = Blue
    - Toughness = Brown
    - Critical Chance = Yellow
    - Critical Damage = Orange
  2. Make Skill tooltip damage/healing values indicate Base value + Stat contribution with the proper coloring.
    Example:
    Damage (9x): 900 (90+810)
    In this case, 810 would be colored Red if it scales from Power, Purple if it scales from Malice (Condition Damage), or Blue if it scales from Healing Power (Compassion).

Colorblind Mode could indicate the scaling in brackets in front:
Damage (9x): 900 (90+810) [Power]

Stats, Scaling & Tooltip Clarity

in Suggestions

Posted by: FacesOfMu.3561

FacesOfMu.3561

Good on you for being mindful of people living with colour blindness.

All in all I’d like a bit more clarity about how numbers are derived. They’ve done a pretty neat job so far.

People vary.