Stop Killing Me With Invulnerable Mobs!

Stop Killing Me With Invulnerable Mobs!

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Posted by: Zonzai.2341

Zonzai.2341

Apparently my original thread garnered me an infraction because I used “Anet” in the title (must have missed that in the forum rules). So this is a redux. To everybody who had previously posted in the thread I apologize. I did not have the chance to rename the thread, it was just deleted. Hopefully there will not be any further problems of this nature as I do believe this is an issue that should be discussed.


ORIGINAL POST

I don’t know what you were thinking Anet. When someone trains a row of mobs into me and they suddenly heal after I’ve almost killed them all and then become invulnerable while they continue to fight me, it really makes me want to rage quit and uninstall. Stop making mobs turn invulnerable while I’m fighting them! It’s ridiculous to have them sit there and kill me while I am utterly unable to harm them. It was a terrible idea and I can’t believe that you let it get past alpha testing. Find another way to deal with kiting.


THREAD DISCUSSION

The original reason Anet included this “feature” was to prevent kiting. Frequently when underwater, when many small objects are on the ground or any other time the mob cannot find a direct path to the character they heal completely and become invulnerable despite still being able to deal damage.

It was suggested to have mobs not be able to deal damage when in this mode. One poster commented on how using the terrain to your advantage was heralded as one of the features of GW2. The majority of other posters all agreed that the mechanic was bad. A few seemed to have never encountered it.


QUESTION

Have you ever been killed by an invulnerable enemy? What can be done to prevent this from happening in the future?

(edited by Zonzai.2341)

Stop Killing Me With Invulnerable Mobs!

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Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

I have never been killed by an invulnerable enemy. But I have been killed by an enemy that went invulnerable, walked away, let my conditions on it end, regenerated its health, then came back while I was at low health from other enemies.

I say get rid of the invulnerability. If an enemy is easy to defeat because it doesn’t know how to jump, then ANET has four better choices:
– Teach the enemies to jump up to places players go.
– Reshape the terrain to not mess with the AI.
– Move the enemies out of that part of the map.
– Give the enemy a ranged attack that gets used in that situation.

Giving enemies invulnerability just because they got outsmarted is a horrible idea. Especially when it triggers on terrain that has no visible obstructions, meaning players can’t predict it.

Stop Killing Me With Invulnerable Mobs!

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Posted by: Nurvus.2891

Nurvus.2891

There’s an even easier sollution.
Make enemies move away from you when they think they can’t reach you.
It’s easy to code, and it’s what a player would do in the same situation.

Harder to code, would be making enemies intentionally break LoS with you when they think they can’t reach you. That’d be so awesome I can’t describe it