I don’t really know where to start here, but I’ve seen an increase in the amount of content Anet is nerfing and I don’t understand why you want to take the challenge out of everything.
For a start, in BWE 3 you nerfed the normal open world mobs so the levelling up part became much easier, some professions can even tank mobs their own lvl for several minutes without getting killed (you regenerate health faster than the mob can deal damage to you) this pretty much killed on of the games big sales point the “fluid combat where player have to think about timing and position” now you can just do as in most mmos, stand infront of the mob and hit 1-5. Even veteran mobs can be bought down without dodging or kite:ing.
Secondly the dungeons, I understand that a lot of people find them hard to do in pugs, but you stated that the explorable versions of dungeons was for experienced groups. Still you nerfed several dungeons because pugs could not complete them and in some of these nerfes you even obliterated the boss mechanics. Take the last boss in CoF Path 1. He was hard before, I give you that, but now you can completely ignore his mechanics, just run up to him, spam 1-0 for a few min. No challenge at all.
The only good designed boss that’s actually is still difficult is Lupicus.
And Thirdly; I just read that the guy who created The Clock Tower, apologised to everyone who couldn’t complete Clock Tower and said he would not design content this hard again for holidays.
What’s the point of a achievement like the on you get IF you complete Clock Tower, if it’s not supposed to be hard?
What’s the point of any achievements if Anet should just “hand them out to people”?
Isn’t it supposed to be hard? So only a limited amount of the player can complete it?
All this nerfes is causing two things; People who complain won’t ever learn how to get better, if Anet just give them everything they cant get themselves.
And people who actually like a challenge will stop playing because everything is to easy.
I for once can’t stand levelling up another character to lvl 80, simply because it’s so easy it fells like a huge grind.
Getting bored of the dungeons because there is no challenge in them any more.
I’m not suggesting that you should make everything hardcore so only a small amount of the players can complete anything in the game.
I’m simply suggesting that instead of nerfing everything just because some players can’t do it, help them.
For instance I played AC with a lvl 5x who didn’t even know you could dodge in this game. I saw tons of people getting killed by one of the easier champions (Giant champion in charrs 15-25 zone) simply because they didn’t even try to dodge his attacks. Fire elemental (Asura 1-15 zone) got a nerf, and Anet apologised and stated it wasn’t their intention to create such a hard boss. So was Fire elemental that hard? No, I tried him out in BWE3, first time I was there I decided to just watch what people where doing and why they got them self killed so much, first of the “Death box” aka the bridge. Fire elemental used a 1-shot attack on this bridge and people got constantly killed by it, why? Because they tried to just run over it.
You could make it over this bridge easily by simply double dodging over it.
You could fix all these problem by simply creating a better tutorial.
As of now, there is nothing in the tutorial/prologue that tells you about the dodge function, so no wonder people don’t know about it.
As of right now you just get thrown into a game without any guidance (or well you have the Hint system now that helps, but no enough) and people who played other MMOs that don’t have dodging or “Dynamic events” will stick to what they know; stand still in front of mobs, and only talk to a NPC with a “quest icon” over there head.
This applies to the “to low XP whine” we saw on the forums during the beta. People where running from heart to heart, and once all hearts where completed, they thought they done every quest in that area, but they where to low lvl to go to the next area.
You have a NPC (a scout to be exact) that people are supposed to talk to after the prologue, does he/she tell the player about Dynamic events, and how they work? No, he/she just points out hearts on the map and explains that the hearts are quests, so no wonder people don’t really know how Dynamic events work.
Don’t nerf the game, just explain how it works to the people who need it.