Sugestion about antistealth skills

Sugestion about antistealth skills

in Suggestions

Posted by: Shadow.3475

Shadow.3475

Give Engineers and Rangers a skill that give so the hole group see stealthed players and Warriors, guards, thife a skill for them self, the group skill is active 20sec and have 20-30sec cooldown, the one for your self is active for duble 40sec and have 40-50sec CD.

One were importent thing is the stealthed player is still stealthed but the group see him, so a stealthed player will not know if they see him or not.

(edited by Shadow.3475)

Sugestion about antistealth skills

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

Give Guardians a skill that unsummons enemy pets and turrets and increases their cooldown by 15 second cooldown.

Give Mesmer a skill that steals active enemy skills.

We could go on suggesting skills that destroy other professions.

Sugestion about antistealth skills

in Suggestions

Posted by: Hateborne.7942

Hateborne.7942

Stealth is fine. From some one that regularly gets a colon cleansing by a dagger wielding thief, they are fine.

Use targetable AoEs, cone effects, or simply roll’n’run.

-Hate