(edited by Vaulken.6983)
The Future Of Guild Wars 2
Well if they want to they could kill old games like wow by adding pure pvp servers + raid in next expansion ;Ð
Game need more end game stuff and more lvl 80zones,in orri now we have 2-3player on each event mob.
pvp servers and raids…aye…need them now.
On slower systems, tab targeting is the only thing that keeps me alive. On my desktop I tend to click-target more, but when I’m fiddling around on my Macbook Air, I have to tab-target. I’d rather it not get killed.
wth is wrong with tab targeting? Don’t like that it cycles? change it to target closest. Not sure where u r goin with that.
Various other classes for figuring out how to kill em (thief, warrior, mesmer, etc…)
War is much more fun when you’re winning! – General Martok
Well if they want to they could kill old games like wow by adding pure pvp servers + raid in next expansion ;Ð
Game need more end game stuff and more lvl 80zones,in orri now we have 2-3player on each event mob.
Gotta agree with you. Nothing in PVE is both difficult and for over 5 people. Something needs to fulfil that playstyle
I’m not sure I understand the desire to kill tab targeting. Could the OP elaborate?
Dual wield shields… lol
I’m not sure I understand the desire to kill tab targeting. Could the OP elaborate?
GW 2 is in the uncanny valley of being in the middle of having old combat that improved upon MUD’s and then being like Tera online but it’s not quite there yet because you don’t ‘dodge’ you have temporary invulnerability in GW2.
This imitates dodging so it is a step forward from simply trading blows and the very idea of wanting to not get hit to survive and it being the core of survival is the step forward which relates to Tera.
Onward, its very jarring when things like charge or shield bash don’t hit and you run right through things simply because they weren’t ‘targeted’.
Some things throw projectiles at you that move reeeally slowly, the first thought is to move out of the way or dodge. You can’t move out of the way as it will home in on you even if it’s a giant boulder, and counter intuitively you should stand still and wait a few seconds for it to arrive and then put up your temporary invulnerability called ‘dodge’.
The developers hold onto tab targeting which is really archaic and it impedes on the gameplay so much.
The vid shows MMO combat without tab targeting; like Tera in GW2 if you swing your sword and don’t touch anything you miss, if it’s in front of you, you hit. However you’ll see the monster throw fireballs (projectile), notice how they don’t home in, all ranged weapons are on the same level of melee now, you aim and shoot, if the target is there when the projectile arrives then it is a hit just like swinging a sword.
The monster will also do a series of attacks that follow a single direction caught up in its momentum, the player dodges out of the way and so the monster cannot just simply flip 180 and make sure everything hits the player.
In tab targeting MMO’s including GW2 when a monster starts an attack it will follow you with uncanny accuracy, which is not intuitive because when you start an attack you commit to it and follow through its momentum.
This creates a meta of landing attacks appropriately or be left exposed by the momentum of your attack leaving you vulnerable unable to defend.
This is why tab targeting should die, because it’s not intuitive AT ALL, it makes dodging POINTLESS. You realize very early on in the game when fighting tough foes veteran+ that the game is not about survival at all, even as melee the fastest way to succeed is burn them down as fast as possible, kite when everything is on CD rinse and repeat and that’s against melee mobs. Against ranged mobs it’s a race against the clock, you can’t avoid the majority of their attacks and now you’re back to MUD’s trading blow for blow in the majority of cases.
What makes things worse is that a lot of champions are made artificially harder by having instant cast dots that will kill you very quickly and if the aggro is on you when you’re downed there is no way for anyone to prevent your death.
Tab targeting is bad and needs to die and GW2 can’t get rid of the sense of needing a dedicated healer or tank until it is gone.
A) I do not agree with your tab targetting issue, not completely. B ) You have no idea what the uncanny valley is. http://en.wikipedia.org/wiki/Uncanny_valley
A) I do not agree with your tab targetting issue, not completely. B ) You have no idea what the uncanny valley is. http://en.wikipedia.org/wiki/Uncanny_valley
Metaphorical not literal, genius.
I’m sorry but I have to call you out on your reasonings behind removing Tab Target from GW2.
First: Dodge is NOT temporary immunity, I have been hit and taken significant damage in the middle of dodge rolls several times, I’ve even dodge rolled into attacks on multiple occasions.
Second: Projectiles do NOT home in on targets. I’ve watched my attacks fly right past moving targets, I’ve even stepped out of the path of projectiles myself many times without the use of the dodge roll mechanic.
Third: Tab targeting in GW2 is for the most part a targeting aid rather than a targeting replacement. Yes, some skills do annoyingly “require a target” and hopefully those skills in question will be fixed some day. But not all skills are like that infact most aren’t.
Also your comment about the game not being about survival at all but rather burning down your target as fast as possible. PURE BIAS OPINION! The game delivers multiple ways to play your character, you can play as a glass cannon and try to kill everything before they can kill you or you can play a more survival aspect and actively try to avoid being hit while killing everything. Both are equally effective play styles, though both may not be for every player.
There are more than just those two play styles too. Really take a step back and look at what you can do with each class and the general game mechanics before you claim such bias opinionated statements to be fact again.
(edited by Panda.1967)
I think environmental weapons should be easier to use – faster response.
They should feel like a 3rd weapon set.
They should have a visible Durability, rather than breaking based on chance.
Lastly, they should not be overpowered at all.
It’s not fun at all to be able to pwn nearly every boss in AC Story with stone throw spam, for example, keeping the boss knocked down 90% of the time.
quick time event executions for veteran+ monsters
What? No. NO. But…. no. Quick time events are lazy design when they can’t think of anything more engaging. Playing Simon Says doesn’t make it an action game.
“Metaphorical not literal, genius.”
Even then your startment is kind of weird. It’d be like me saying this car is the uncanny valley of a truck. A failed hybrid/progression to is a better statement.
Also, it depends on the type of game you want. GW2’s actions is, IMO, helped and not hindered by auto assist casting from tabbed targeting. If you had to struggle with every attack like it was an ele spell cast, they’d have to do a lot more damage turning the game more into DoW2’s “ranged blobs vs melee spam” conundrum.
I love tab/target nearest/whatever targetting. I just wish they’d fix it so that targets were changed onClick, not onMouseDown.
I’m sorry but I have to call you out on your reasonings behind removing Tab Target from GW2.
First: It is and that is your latency talking or not timing it properly, it will give you a small window to 100% evade anything, yes we’re talking about 1 second or even less. It’s very easy for mobs with long attacks to still do damage to you.
Second: Giant wurm throwing boulders and giants throwing boulders say hello. Your attacks will miss if A they are player targeted and you do not have something targeted or B are some kind of area targeted attack that includes circles on the floor and cone attacks.
Third: That’s why it’s so weird!!!! It shows it works perfectly well to have attacks that do not rely on targeting but then has a hand full that do which removes the intuitive sense, contradicting each other.
It’s also silly that you can’t choose to block whenever you want with a shield, when you block with a shield you shouldn’t be able to attack either. Having it on a CD where you can block and attack at the same time makes sense but otherwise is silly leaving the shield to be more of an accessory the majority of the time.
If there were mechanics that gave you an option to defend and not attack i.e. choosing when you can block instead of attacking then survival could be justified as a playstyle, Berserkers and Lancers define this really nicely in Tera, Berserkers are an offensive class with heavy armour that utilizes blocking and absorbing a few hits with a bit of self healing attacks to survive. The Lancer has the same playstyle but has tankier stats i.e. less damage to absorb more hits.
There is an extreme amount of censorship on here.
It’s also silly that you can’t choose to block whenever you want with a shield, when you block with a shield you shouldn’t be able to attack either. Having it on a CD where you can block and attack at the same time makes sense but otherwise is silly leaving the shield to be more of an accessory the majority of the time.
+1 to ‘Warriors accessory shield, needs to be NOT accessory’.
I will agree with making shields actually useful.However, I will repeat myself.
Dodge does not make you immune to damage, and moving will allow you to avoid damage. Attacks are PROJECTILE and Physical Collision! If your in melee, simply stepping backwards will pull you out of range of most melee attacks, some have additional AoE range but most can be avoided by simply moving no dodge roll required. Ranged attacks move in a straight path, there are very few that lock on a target and follow, and those that do are all multi-hit maintained attacks and even they miss when the target is moving.
It’s not my latency making things appear this way either, I have very low latency.
Preface
- dynamic events, what if there was a global dynamic event that could push from one zone into the next? Like what if the mursaat get their groove on somehow and brought the titans back and they crusade from their volcano islands all the way to other side of the globe, or the fire legion press for world domination
Mursaat bringing Titans to Tyria, why? you know they kept the Titans behind the door of Komalie because the Titans were going to kill them otherwise?
Lore Nerd out
Nice idea though :p
Getting their ‘groove’ on meant getting new power and taming the titans. You’re just giddy to tell people you know the lore lol.
I do not want raids, as in groups of over five people. Super complex raid like dungeons though I am fine with. Trying to find enough people to raid was horrible for me in WoW.