DUNGEONS
- New Feature: Community-Preserving Dungeon Finder
- A server-wide interface that shows players who may select a dungeon and the role(s) that they would like to play (control, damage or support).
- Explorable dungeons are now more rewarding. Completing an explorable dungeon will now guarantee substantial coin and rare crafting materials or items.
- Optimized explorable dungeon difficulty. For example, paths in the Citadel of Flame and Honor of the Waves are no longer easier than intended. In addition, certain enemies better telegraph their attacks while bosses are made more dynamic with percentage-based phases.
DYNAMIC EVENTS
- The frequency of dynamic events in Orr has been slightly reduced. In addition, events in Orr that are consistently beaten will now get progressively more challenging with new Veteran and Champion enemies.
- New Effect: Overwhelming
- Reduces all damage taken from AoE abilities by 10/20/30/40/50% and the duration of all hostile conditions by 5/10/15/20/25%.
- Progressively granted to enemies during dynamic events that are consistently beaten to make them more challenging.
MISCELLANEOUS
- New Feature: Dueling
- Added an option to automatically decline and ignore dueling requests.
- New Feature: Inspecting
- Players may now inspect each other’s achievements, equipment, rank and traits in the Heart of the Mists. Inspecting equipment in PvE remains disabled.
- New Feature: Observer Mode
- Players may now view currently active tournament matches in real-time.
- New Feature: Build Slots
- Players may now link, save, and recall character builds. Additional slots can be purchased through the Gem Store.
- New Option: Area Loot
- When enabled, looting will automatically loot all other nearby items as well.
- Redesign: Traveling Costs
- They are now determined not only by distance, but by the level of the area being traveled to. In addition, players who have earned 100% completion in capital cities may now travel to them for free.
- Players may now change their character’s appearance through the Gem Store.
- Tooltips have been improved to be more specific and include missing information.
- Titles are now also displayed under a player’s name tag. Added an option to disable displaying titles in this way.
- Added NPCs granting access to activities like Keg Brawl to the Heart of the Mists.
- “Last Online” is now displayed on contact lists and guild rosters.
STRUCTURED PVP
- Redesign: Auto-Balancing
- Players now have incentive to join the losing team as they are awarded with “Good Sport” glory for volunteering.
WORLD VERSUS WORLD
- Redesign: Orbs of Power
- Orbs of Power now reset six hours after being placed on an Altar of Power. In addition, Orbs of Power no longer provide +5% maximum health.
- Redesign: Personnel and Structural Upgrades
- Upgrades no longer need to be purchased at once and are instead pools that any player may donate toward. For example, a player may put five silver toward the Reinforce Doors upgrade which costs a total of one gold.
- Remedied the “invisible army” issue.
- An equilibrium system to assist with night capping and underpopulated servers has been implemented. For every 25% difference that one world is behind in score, that world will receive +5% damage and maximum health.
- Claiming is now priorized to guilds with active boosts. For example, a guild without a single Art of War level will lose its claim to Stonemist Castle if a guild currently offering +40 Power, +40 Toughness, and +40 Vitality attempts to claim it.
- Badges of Honor are now an account-wide currency and no longer need to be looted. In addition, Badges of Honor can be acquired by repairing and upgrading.
- Guards now prioritize hostile players over NPCs. For example, upgraded supply caravans can no longer be killed so easily while its guards are distracted by wildlife.
- Added a sound effect for when a World versus World battleground is ready.
BUGS
- Fixed a bug where sound files would play at erroneously high volumes.
- Fixed a bug where siege weapons in WvW would take damage from Retaliation.
- Fixed a bug where catapults in WvW could deal damage through gates.
- Fixed several broken dynamic events and skill challenges.
Special thanks to Ghostly.4162!
(edited by Turtlemilk.1064)