Things I don't like about GW2
1,2,3,4,5,6,7 yes
Number 1 will happen in time anyway. I’m sure we will have skills to exchange with for others at some point, just like utilities.
Change the topic title please. Misleading and kind of sounds like attention kittening.
I agree with SOME of your points, but this is not the way to go about it (with the title)
OP, I believe you are a veteran, however if you’re going to turn this game into WoW, you might as well have the developers give you the Sword of Judgement at lvl 1 and just turn everything you see in front of you into dust in a matter of seconds.
The point is not to make the game easy, to the contrary, it’s to make the game as challenging as possible but still balanced for all skill levels.
Don’t you want to feel a sense of accomplishment when you achieve something? Sure, you’ll be let down from time to time, but that’s in the nature of things.
I’m a GW1 veteran who bought the CE of GW2 because I enjoyed GW1 but I’m not enjoying GW2 the only thing I’m doing now is WvW.
I know GW2 is a different game but it could be a better game if the developers did what is wright.
I want some things in GW2 to be changed:1-we need more skills to be put on our weapons so we can have more builds.
2-the ability to save builds and change builds without having to pay(put gold sink somewhere else).
3-no armor breaking (put the gold sink somewhere else). The reason is many ppl will not fight cuz they will lose money so they will run or logout.
4-fix what is wrong with the game first before adding new content.this will make it a solid game.
5-monsters NPC health reset immunity to damage and respawn time all need to be fixed.
6-fix Orr and the super fast zombies and put some distance between em.
7- no more nerf to loot stop pushing everyone to the gemstore.If you agree or disagree put the number and say yes or no and hope this will reach the developers .
1- I’m all for adding more weapon/utility skills. Your right in that the first game was great thanks to the absurd amount of builds possible.
2- I made this suggestion a month or two back. I loved having my builds saved and while I don’t mind paying for switching my talent builds I’d like to do it freely.
3- No. Armor repairs are certainly a viable part of the game and it adds to the penalty of death. Taking that out will just turn dungeons in WP zerg fests. There are/will be other fixes to the whole Alt-F4 problem in WvW.
4- I think most players are saying this as well. There’s a lot of small bugs which greatly impact the game and it needs to be addressed to make everything polished.
5- See #4
6- See #4
7- The gemstore is where they make money. I’d say having a small set of unique items only available from the store/bl chests/dailies is perfectly acceptable. I take the $10 I would spend on a sub fee and instead use it in the store. You can also buy gems with money, sure it may cost a little more, and buy the items that way. I’m not entirely sure what you mean by nerf to loot considering there’s nothing game changing you can buy from it. Food, Upgrades, Weapons, and Armor all come from in game content, not the gemstore.
Khan of The Burning Eden [TBE]
www.theburningeden.com
OP, I believe you are a veteran, however if you’re going to turn this game into WoW, you might as well have the developers give you the Sword of Judgement at lvl 1 and just turn everything you see in front of you into dust in a matter of seconds.
The point is not to make the game easy, to the contrary, it’s to make the game as challenging as possible but still balanced for all skill levels.
Don’t you want to feel a sense of accomplishment when you achieve something? Sure, you’ll be let down from time to time, but that’s in the nature of things.
Your post makes me think back to the difficulty “sliders” in City of Heroes. They managed to keep the game a challenge for people who were looking for a challenge—whether it be crunching numbers and maximizing a build in order to solo an arch-villain, seeing how fast they could blow through a task force, or finding the most efficient way to farm. What one person considers a challenge, another person might consider monotonous or infuriating; it’s entirely subjective. The difficulty contacts in CoH allowed players to determine the level and number of enemies that would spawn in their missions. Unfortunately, GW2 doesn’t have personal instanced “quests” aside from Trahearne’s Story.
The main point I was trying to make, though, is that “challenges” differ from person to person.
1: more skills should even be suggested in my opinon since there is a damn good chance they’ll add more later down the road.
2 agreed
3. No armor rep is the only place other than WP where you can sink gold. it’s also a punishment for dying too much. as for people loging off before dying in pvp, do what is done in almost all other mmos. Make it so you can’t log off in combat, or make it so you need to wait 15 seconds before your toon disappears.
4. if i’m not mistaken, the ones who stomp bugs and the ones who make new content are different teams. Dealing with bugs isn’t an easy task i’m sure they are doing all they can. at the same time however adding more content may very well add to the problems they are trying to fix. so i’m on the fence with this one.
7. If you ask me, they should have more verity in the store at this point. This game is the most barren cash shop i ever seen. skins and comsmetics can give them more income without them having to nerf drops.
OP, I believe you are a veteran, however if you’re going to turn this game into WoW, you might as well have the developers give you the Sword of Judgement at lvl 1 and just turn everything you see in front of you into dust in a matter of seconds.
The point is not to make the game easy, to the contrary, it’s to make the game as challenging as possible but still balanced for all skill levels.
Don’t you want to feel a sense of accomplishment when you achieve something? Sure, you’ll be let down from time to time, but that’s in the nature of things.
How are the suggestions turning it into WoW?
Most these ideas from op are from GW1.
Ppl always quick to jump onto the "stop tryna make it WoW’ bandwagon. Its like the end all answer for haters who dont like ideas that may change the game a weee bit.
Understand where OP is coming from..
OP, I believe you are a veteran, however if you’re going to turn this game into WoW, you might as well have the developers give you the Sword of Judgement at lvl 1 and just turn everything you see in front of you into dust in a matter of seconds.
The point is not to make the game easy, to the contrary, it’s to make the game as challenging as possible but still balanced for all skill levels.
Don’t you want to feel a sense of accomplishment when you achieve something? Sure, you’ll be let down from time to time, but that’s in the nature of things.
Nothing he said related to WoW.
I’m a GW1 veteran who bought the CE of GW2 because I enjoyed GW1 but I’m not enjoying GW2 the only thing I’m doing now is WvW.
I know GW2 is a different game but it could be a better game if the developers did what is wright.
I want some things in GW2 to be changed:1-we need more skills to be put on our weapons so we can have more builds.
2-the ability to save builds and change builds without having to pay(put gold sink somewhere else).
3-no armor breaking (put the gold sink somewhere else). The reason is many ppl will not fight cuz they will lose money so they will run or logout.
4-fix what is wrong with the game first before adding new content.this will make it a solid game.
5-monsters NPC health reset immunity to damage and respawn time all need to be fixed.
6-fix Orr and the super fast zombies and put some distance between em.
7- no more nerf to loot stop pushing everyone to the gemstore.If you agree or disagree put the number and say yes or no and hope this will reach the developers .
1. I’ve suggested this myself in BWE 1, 2 and 3. And after. Yes, this is needed, and I hope we will see this coming. Small pool for each slot to choose from, is all I ask…
2. Well, this would be nice, no strong opinion.
3. There are very few places left to put gold sinks. Any suggestions?
4. They most likely have one team designing content, and a dev team fixing the game atm. It’s the most efficient way to go about it, no need to bottleneck the development just because there are a few bugs.
5. I’ve only seen problems with immunity underwater. That needs to be fixed. Nothing wrong with spawnrate.
6. Nothing wrong with Orr. Could be a bit harder.
7. Meh.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
we need more skills to be put on our weapons so we can have more builds.
There are already more weapon skills in GW2 than in just about any other game. You get to carry two weapon sets (or multiple kits, or multiple attunements) and many of the weapon skills actually contain two or even three different attacks. In addition to that, lots of utility skills effectively behave like weapon skills that you can equip independently from your choice of weapon.
What I definitely would like to see is the ability to reorder weapon skills. It’s very annoying to have two weapon sets where similar abilities are on different slots. (ex., with your primary weapon maybe you have a shield on #4, and on your secondary weapon you have a shield on #5).
GW2’s default order doesn’t seem to be based on any sort of functional logic; it’s simply based on the duration of cooldowns. Ordering combat skills based on their cooldown looks like the kind of thing an accountant would do, not something that an experienced player or competent game designer would.
Just about every other MMO on the planet lets players order the skills to suit their preference. GW2’s UI seems to be designed to look pretty on screenshots, rather than to be functional.
the ability to save builds and change builds
Agreed. Developers mentioned they were going to add this to the game (it was mentioned even before launch), but have kept very quiet since.
without having to pay (put gold sink somewhere else). […]
no armor breaking (put the gold sink somewhere else).
I guess what you mean by that is “put gold sinks where they affect other people but not me.”
The cost of repairs is the main deterrent to “waypoint rushes”.
The reason is many ppl will not fight cuz they will lose money
You need to be incredibly bad (die a lot) to lose money with armour repairs in PvE. I agree that WvW should be a bit more profitable (in terms of gold), not just for repairs but also to offset the cost of upgrades and siege equipment.
monsters NPC health reset immunity to damage and respawn time all need to be fixed.
Agreed. The respawn rates in most areas are ridiculous. Creatures often respawn before you’ve even finished looting their previous incarnation. It makes the game world feel very fake and defeats any sense of progression or impact on the environment.
Leashing and HP resetting are artificial mechanics and have no place in a game like GW2 that encourages constant movement in combat. Enemies should try to run away if they’re near death (or stop chasing if they decide the player is no longer a threat) but should never become immune to damage or reset back to 100% HP.
People have been mentioning this since beta, but apparently Arena Net thinks that having mobs that magically reset back to 100% because players crossed some invisible leash threshold (or, in some case, not even that – many mobs reset in the middle of fights, for no apparent reason) makes the game more fun.
Likewise, it’s incomprehensible why knockback abilities used by players can’t knock mobs off ledges (they get a magic “invisible wall” behind them, preventing them from falling) but mobs are perfectly able to knock down players.
I guess Arena Net’s main priority is protecting the mobs’ right to have fun.
The idea is there’s also a standard to doing everything, there’s an ultimate level where both casuals and hc players can both swim around in. It’s called a middle-ground, and this is common. You don’t have to do things for one or another, although hard mode for epic bosses are a different story, you’re talking about changing things around to make them easier in order to suit you. But if you can’t get past the hard stuff, that just means it’s going to be more of a challenge. Granted, this is not meant to be a competitive game at least in overall PvE (until you get to the endgame content). But you still want a challenge here and there. I don’t know about Orr or the super fast zombies, you might be right about that, but as long as it’s not broken, it’s just a challenge.
The problem with a lot of designs nowadays, is that there isn’t enough challenge even at the intermediary levels during regular character leveling. This is an obscure aspect and a very slight difference here that can be improved on that was over-looked in the past. I believe the intermediate leveling process before you get to max level still can be be fun or able to be accomplished by anyone, however, devs can incorporate challenges even at the intermediate levels and this would act as challenges on content.
Be careful here, because challenges are different from gates or locks on content, which are completely artificial and bad design.
Being able to do everything during the intermediate levels is not a good idea, offering challenges that require a measure of skill to complete is part of the overall power improvement process. This is something that existed during EQ. Nowadays, just anybody can get to lvl 80 and they think it has to be this way because rpgs are “role-playing” based and not skill-based, which is only partly true.
Once again, both minor challenges and major challenges on content are a good idea.
For example, the way to do this would be not to lock people out of content if they don’t have enough skill, but to slow down the lvling process tremendously by having to do all the race areas and still not have enough to level considerably and have to grind ever so slightly (the grind is pretty much non-existent though). If they are able to beat a “mini-boss” as to speak then they would be able to make further strides. This minor obstacle in their path will require a specific, dynamic, concrete, and very obscure action in order to complete, such as equipping certain equipment just to get past it, having to have an extra teammate to overcome it, or it having a special application required to be able to defeat it, such as can only be damaged by critical hits. Everquest I’m certain did really well in the overall combat process, and was a trial and error process for players as well resulting in many tries (and deaths) before success. The only way to do this however would be to merge classic long health bars, the holy trinity, and stat calculation with the current twitch-based style of play. This isn’t impossible to do I think.
Also, they need to make death an exacting punishment. Don’t reintroduce experience penalties or scale up the waypoint costs in accordance to character level or something like that. Instead, you introduce the concept where death limits growth. Death should give you a debuff state called Due to Death where your XP gains, magic find gains, and gold drop gains are decreased moderately for example by 5% for around 5 minutes. Of course when you hit lvl 80 the XP part will no longer apply, except for raids that apply what I suggested in another thread where your level is scaled down to meet new encounters and then scaled back up again as a loot drop. Hitting lvl 80 is thus an accomplishment in and of itself. But the growth debuff will be even more devastating. This thus doesn’t penalize players from dying but instead prevents their growth.
(edited by FaRectification.5678)
I’m fine with the title.
I started playing this game less than one month ago, so everybody is already at or near the Lvl 80 cap…hence the problem I have is soloing this game to Lvl 80. Sometimes if I’m lucky there are others lvling up an alt or new like me.
I have found only one area were the npc’s who are on your side are alive. Most are dead and need reviving. Most mobs attack you before your done hence you have little chance at reviving others to help you clear the event in that area.
Respawns are another major problem even without attempting to revive npc’s esp in event areas.
The problem with All MMO’s is too much grinding of everything. I stopped playing SWTOR because it was more grinding than Wow. Same with Rift. To me grinding takes the fun out of MMO’s. Most devs don’t get it…we the consumers of these games want less grind not more.
some people like the grind. accomplishment with time invested. i kinda like it and i kinda dont. but the one point i strongly agree with the op is the skills. there needs to be more of them. dont get me wrong combat is fun right now i played gw1 today and didnt like it as much as i used to after gw 2. but theres nowhere near the versitility there was in gw 1. each weapon should have 6 skills that you get to choose which go into th slots they represent 3-2 for one hand and 5 for 2 handed weapons. i need to feel adaptable thats one thing missing from gw. the skills with weapons should be greater in amount per weapon quality and should have to be relearned every time you switch to a weapon . the stats should remain the same accross the board. but abilities should be varied. ie white weapons have different abilities of exotics of the same type. and all types should have the same drop rate. (skin changing should allow the player to keep the skill set of their choice.)
agree with all of them
OP, I believe you are a veteran, however if you’re going to turn this game into WoW, you might as well have the developers give you the Sword of Judgement at lvl 1 and just turn everything you see in front of you into dust in a matter of seconds.
The point is not to make the game easy, to the contrary, it’s to make the game as challenging as possible but still balanced for all skill levels.
Don’t you want to feel a sense of accomplishment when you achieve something? Sure, you’ll be let down from time to time, but that’s in the nature of things.
I did not play wow
(edited by Assyrian.4827)
I never said I want the game to be easy.
and the fact that I can make a charr and take it to Orr in 2Hours is telling you how easy it is.
3. There are very few places left to put gold sinks. Any suggestions?
pay to enter dungeon/wvw/ pvp.
(edited by Assyrian.4827)
Considering WoW was pretty much the most successful game of it’s kind it’s rather stupid when people say stop trying to make it like WoW.
I’m not saying you should just do EVERYTHING like what WoW did, but it wouldn’t have done so well if they didn’t do more than a few things right.
the problem with the Zombies is that they are annoying there is no challenge.
if I wanted a challnge i will go for a vetran or champion but the problem with that by the time I clear the mob around em they respawn before I even start fighting the vetran or the champion.
Somebody please make the OP the director of ANET. Right meow.
Everyone with half a brain would agree to all your points but ANET seems to think that they’re not important. Somehow content spam will push people to the cash shop…which somehow means more money for them???? There will be nobody left in this game to pay for your cash shop.
Game is easy as is, its just boring and there’s not enough incentive to play. Players also feel punished for putting time into the game after spending money to play it. So why would anyone keep playing?
1-we need more skills to be put on our weapons so we can have more builds.
2-the ability to save builds and change builds without having to pay(put gold sink somewhere else).
3-no armor breaking (put the gold sink somewhere else). The reason is many ppl will not fight cuz they will lose money so they will run or logout.
4-fix what is wrong with the game first before adding new content.this will make it a solid game.
5-monsters NPC health reset immunity to damage and respawn time all need to be fixed.
6-fix Orr and the super fast zombies and put some distance between em.
7- no more nerf to loot stop pushing everyone to the gemstore.
- The quantity of skills in GW is ridiculous, we don’t really need that here. More skills result in more balancing issues. And even if you manage to balance it, that will lead to some skills being so weak that they’ll be ignored.
- Everyone says this about any gold silk: TP fees, waypoints, retraining, commander manual, Gifts… The gold sinks are there for a reason. You cannot just shove them to a place where you personally won’t have to deal with them.
- Again with the gold sink. See above
- It’s true, but the thing is, new content brings new players. New players means more income. And just like any large system, it’s bound to have some bugs
- The underwater monsters turning randomly invulnerable is a glitchy mechanic that is in place to avoid cheesing the mobs. The respawn rates in places like Orr are probably intentional.
- Why? It’s a freaking warzone, it’s supposed to be bad. You’re not meant to be able to just waltz around and not have to fight anything.
- The supposed nerfs to the drops go hand in hand with the bots. If anything, they need to add in some decently useful sinks for crafting materials.
You’re completely right about skills; there need to be more of them and certain ones need to be balanced to be more effective. Additional weapon types with different bars or, better yet, customizable bars from weapon-specific pools would be great.
There’s really no ill effects to balance here if the devs test it even half-competently. Balance isn’t that great to begin with, it’s not as if they’ve hit some ideal that they’re afraid to shy away from. As it is, builds are too restrictive and at this point anything to increase viability of certain existing skills and variety of skills in general would be more than welcome.
1-we need more skills to be put on our weapons so we can have more builds.
2-the ability to save builds and change builds without having to pay(put gold sink somewhere else).
3-no armor breaking (put the gold sink somewhere else). The reason is many ppl will not fight cuz they will lose money so they will run or logout.
4-fix what is wrong with the game first before adding new content.this will make it a solid game.
5-monsters NPC health reset immunity to damage and respawn time all need to be fixed.
6-fix Orr and the super fast zombies and put some distance between em.
7- no more nerf to loot stop pushing everyone to the gemstore.If you agree or disagree put the number and say yes or no and hope this will reach the developers .
1. No, at least not yet. Even with the “limited” weapon skill choice there are still lots of balancing issues in the game, adding more skills per slot will make this even worse so a big no from me. Better add new weapons with completely new skillbars than adding more skills per slot, I don’t want the game to turn into a 1-build to rule them all game like GW1, more skill choice equals less “awesome” builds, think about it.
2. The gold sink for changing your build is minimal, equal to using 1 far waypoint, I don’t think anyone should have a problem with build changing in this game. Easy saving and loading of builds is a must, I wonder why it isn’t in the game yet.
3. Who does that? Again the cost of repairing full broken armor is so minimum that in places that you can actually die (in dungeons) you get far more gold from your encounters than you would ever waste for repairs. I see no issue here
4. Agreed, also see 1. Fixing current issues, especially SKILL issues should’ve been first priority, ok after fixing the various skill points
5. It happens mostly underwater but it does happen at times, it’s annoying but very very limited, not a real issue
6. No. Orr is fine, I walk perfectly there without any problems at all. If anything they should add even more mobs/make them even harder, end-game zone shouldn’t be a walk in the park (as it is now). Stop playing Glass Cannon builds and you should have zero problems in Orr
7. More nerf to mob loot please, don’t turn this into an endless farming game and more buffs to boss/chest loot please. As it is now, farming one event endlessly is the best way to get loot while it should’ve really been killing boss mobs. Also, remove magic find from the game, or at least make it affect whole parties (either take the average or the max among the players) as it is now, it rewards useless/garbage players with more loot, rather than rewarding those who actually do all the work
Somebody please make the OP the director of ANET. Right meow.
Everyone with half a brain would agree to all your points but ANET seems to think that they’re not important. Somehow content spam will push people to the cash shop…which somehow means more money for them???? There will be nobody left in this game to pay for your cash shop.
Game is easy as is, its just boring and there’s not enough incentive to play. Players also feel punished for putting time into the game after spending money to play it. So why would anyone keep playing?
I’m not disagreeing with the ideas, see my earlier post about that. But… what?
You’re drawing a bit odd conclusions in my opinion. First, you seem to assume that ANet needs the cash shop to survive? Nah, they don’t need it that much. If they needed it that much, there would be items that actually benefit players in there, other than just cosmetics. (Greedy Nexonians might change that tho)
In fact, they’re doing so well atm that they are launching about enough new content for a traditional expansion pack for free, or so I’ve heard.
And seen as they aren’t furiously merging the servers, in fact people want the server caps to be rise’d again, they aren’t losing people.
And what is this “feel punished to play” thing?
Or then I just completely misunderstood your post, in which case I am truly and deeply sorry.
Oh well, things aren’t quite that bad. But again, I’m agreeing with most of the ideas.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
These defenses are a little absurd. More nerfs to mob loot? Why, exactly? As if it’s not already irritating enough to try and gather the resources you need to level up a crafting profession?
Look at it this way: I originally, for several seconds, thought crafting was actually enjoyable because it used up materials I gained while actually out having fun fighting enemies. Then I ran out of the stocks I’d built up while not doing any crafting, and my opinion changed.
I really could not care less about the market for crafting materials; something tells me that if players have complaints about pricing, they know exactly who to blame: themselves, for establishing absurd prices in the first place and remaining willing to tolerate them. Consumers have control if they’re willing to exercise it, and I’ve seen more stupidity in the GW2 economy than in the real-world one so far
But I guess we could just make crafting drops even rarer. Why not, it’s already getting tedious to play the game; why not pile it on heavier
OP, I believe you are a veteran, however if you’re going to turn this game into WoW, you might as well have the developers give you the Sword of Judgement at lvl 1 and just turn everything you see in front of you into dust in a matter of seconds.
The point is not to make the game easy, to the contrary, it’s to make the game as challenging as possible but still balanced for all skill levels.
Don’t you want to feel a sense of accomplishment when you achieve something? Sure, you’ll be let down from time to time, but that’s in the nature of things.
Is this post serious?
GW2 copies more stuff from Blizzard than GW1 ever did.
GW2 was not going to have levels whatsoever.
During beta ANet decided to put Lv80 (WoW Lich King) and Downleveling.
Then they put Gear quality tiers (WoW)
And before you say GW1 also had gear quality tiers, they did not increase item stats or bonuses, they just reduced the Attribute requirements and made the item more likely to drop with better prefix/suffix, wich were extractable to mix with any item of the same type.
GW2 loot is NOT about challenge.
It’s about super grind and/or super luck.
Mystic Forge… (Diablo Horadric Cube)
Magic Find… (Diablo)
In GW1 you had:
- Skin hunting
- Skill hunting
- Perfect mod hunting (+20% enchantment duration was worth 10x as much as +18%)
The items didn’t need to have 5 tiers of power to keep players entertained.
Why did ANet decide to change that?
GW1 was successful for so long.
Why did ANet have to convert to a WoWified progression system?
Endurance 2.0 || Attributes, Traits and Conditions || Skill Variants
(edited by Nurvus.2891)
These defenses are a little absurd. More nerfs to mob loot? Why, exactly? As if it’s not already irritating enough to try and gather the resources you need to level up a crafting profession?
The point is to nerf random mob loot and allow the users to get rare materials (like lodestones for example) in a more challenging, yet a lot faster way. This shouldn’t affect fine materials used in crafting in any way though, those chances need to be upped, not nerfed. But farming some normal mobs for ultra rare components (some people are even getting exotics with tons of magic find just by farming events) is making the game look ridiculous. Top quality gear and materials should be available from challenging content not mindless (and time consuming) grind/farm which promotes botting. I don’t want to feel like a bot when I play a game…
Also, adding mobs that can drop all different kinds of materials is also important, for example there are no level 80 Destroyers, so getting Destroyer Lodestones is impossible with farming (no mobs drop them) adding “proper” level 80 mobs that drop all kinds of materials should fix this issue.
Look at any rare/fine materials that drop in Orr, like Bones/Filthy Essences etc, their price is dropping and will continue to drop forever because people are getting lots of those while doing other staff around Orr, why not add more higher level mobs that drop the other materials as well?
GW2 loot is NOT about challenge.
It’s about super grind and/or super luck.
Mystic Forge… (Diablo Horadric Cube)
Magic Find… (Diablo)
This is exactly the greatest issue with Guild Wars 2 gear atm. Along with the total lack of mobs that drop certain material types (semi-regularly).
As someone that has done near everything in the game I’m not pleased with what I got for it, instead of running around like an idiot completing (hard and challenging) jumping puzzles, doing dungeons etc I could’ve just stayed in Orr and farmed Plinx/Arena/Shelter or whatever people are doing these days and I would’’ve gotten double the money (if not triple) and tons more rare/exotic drops, just by standing still and pressing 1 during an event… That’s why I want a “nerf” to mob loot, or a SERIOUS buff to boss/chest loot
(edited by maddoctor.2738)
Indeed. Spending 5+ minutes attacking a 2-shotting brick wall that ANet found funny to call Champions, and then getting a Fine (blue) item… is really making fun of the players.
In GW2, enemies are mostly balanced around huge health + huge damage.
In GW1, 99% of enemy skills were those available to players (wich is why we could capture them).
Each mob had a group of skills that gave him a small combo, wich made every enemy a different challenge to beat.
In GW1, you also had tons of ways to beat several enemies.
In GW2, kiting is the answer to 99% of the encounters.
Instead of leaving PvE as it is and splitting skills between PvP and PvE, ANet should be working to make enemies in PvE have behaviors and priorities closer to those players have in PvP.
- move while attacking
- move away from danger
- move out of your range (instead of going invulnerable) when enemy can’t reach you
- using protection/healing/condition removal skills, instead of relying purely on Health size
- using blind/aegis/block to force players to time skills rather than spam them
A gazillion ways ANet has to improve PvE experience to make it Fun AND Balanced.
Endurance 2.0 || Attributes, Traits and Conditions || Skill Variants
(edited by Nurvus.2891)