Endurance 2.0 || Attributes, Traits and Conditions || Skill Variants
(edited by Nurvus.2891)
I think Traits need a little more granularity and customization.
Some of the Minor or Major Traits are really lackluster, and not in the sense that they need to be buffed, but their functionality is gimmicky, making them feel like filler Traits.
You can easily find yourself trying to get to a useful Trait while trying to be creative in your build, only to find you’re forced to go through useless Minor or sometimes even Major traits (for your build) in the process.
Superior Traits
So I think Traits shold be separated into 3 Types:
Using Guardian’s Zeal Adept Traits as an example:
Another example would be the Writ of Exaltation (Symbols are larger) and Writ of Persistence (Symbols last longer).
WoE is better suited for Major, while WoP is better suited for Superior.
That said, a couple more Traits would need to be created.
Instead of 1+1+1=3 Minor and 6+4+2=12 Major, you’d have roughly 3+2+1=6 Minor, 3+2+1=6 Major and 4+2+2=8 Superior.
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Elite Traits
It would be interesting to have an Elite Major Trait Slot, wich would essentially allow you to pick a single Trait from any Tree.
This would allow you to pick a Trait from a Tree where you have 0 points invested.
In the case of the above suggestion, it might include Elite Minor, Elite Major and Elite Superior Trait.
Restrictions:
- To access Elite Minor Trait Slot, you’d need to have a Minor Trait in at least 1 Tree.
- To access Elite Major Trait Slot, you’d need to have a Major Trait in at least 1 Tree.
- To access Elite Superior Trait Slot, you’d need to have a Superior Trait in at least 1 Tree.
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Trait Stats
I think Stats granted by Traits aren’t balanced, and most aren’t interesting.
Interesting Existing Stats:
- Boon Duration
- Condition Duration
- Main Mechanic (Virtue, Steal, Shatter) Recharge Rate
Uninteresting Stats:
- Everything else (Power, Condition Damage, etc)
Suggestions:
(edited by Nurvus.2891)
Added Elite Traits to the suggestion.
Essentially, the possibility to pick any of the Traits, regardless of whether you have any investment into its respective Tree or not.
Additionally, discussing how to replace the currently boring stats granted by Traits, with something more interesting.
(edited by Nurvus.2891)
Regarding Trait line Stats, the basic idea is that bonuses like Power or Condition Damage do not scale properly with gear.
As your gear grows, those bonuses become weaker.
Traits like Condition Duration scale with gear, but also scale with non-damaging conditions.
Same with Boon Duration.
Same with Main Mechanic Recharge (Virtues, Shatter, etc).
So all bonuses should be like those – interesting.
Proof of what I’m saying is that most builds completely ignore the bonuses of at least 3 out of 5 Trait lines, and only care about the Minor and Major Traits.
Specially since with Exotic gear 3 out of 5 Tree lines have neglegible bonuses.
Under the latest changes, now that the game is a little more seasoned, and the initial allure of graphics is giving the spotlight to gameplay, I imagine there is a bigger concern regarding the customizability Traits offer (or lack thereof).
Any comment on that?
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