Transform Orr into a healed land
Orr has been a conundrum since Zhaitan was defeated. If it was the elder dragon’s magic that animated and controlled the undead what is providing that magic now? Should not all undead crumble back to dust?
Orr has been a conundrum since Zhaitan was defeated. If it was the elder dragon’s magic that animated and controlled the undead what is providing that magic now? Should not all undead crumble back to dust?
what indeed?
MAHAHAHAAAA!
cough I mean, that is perplexing isn’t it?
Zhaitan and its undead followers have been defeated. Trahearne has started the healing process of Orr.
These efforts should come to fruition soon. Some remaining undead might try to make a last stand but once they are defeated the landscape of Orr will change. The ruins and the corals will remain but tropical plants begin to sprout on the fields that used to be barren.
Settlers from all over Tyria will need to be recruited to rebuild Orr. Trahearne has a vision of a new Orr being a place where all the races of Tyria live together in peace. The old events will disappear and new events will appear such as helping settlers to settle in. Some ruins might remain haunted so that settlers will need help against these undead threats as well.
The Orr dungeon can remain as it is as it can be re-labeled as a time-travel dungeon where players experience events from the past.
The disappearance of undead in Orr will also make other factions such as the inquest and maybe even the sky-pirates become interested in erecting bases in Orr which will lead to conflict with the settlers.
Some small areas might also remain under undead control because some new undead power has taken control of the minions in Zhaitans absence. There could be an event across all of Orr in which the players have to deal with this power trying to take over the old temples of Orr.
—-I believe such a storyline would continue the story of Guid Wars 2 in a logical manner. It would also give more meaning to the personal story because the player has actually helped to bring about this massive change. This storyline also provides great opportunites for living world updates.
I am suggesting this because Orr feels like a place stuck in time. The player has changed the fate of Orr; he has freed it; however, nothing has changed. The undead still claim to follow Zhaitan and Dragons roam the sky.
The thing is, changing Orr to its post-cleanse state is problematic.
First off, it would screw up Personal Story. Anyone who is in the progress of completing would suddenly be in a situation where they cannot complete it because the world has changed. And while you might argue that anyone who has not completed theirs isn’t interested, you would be wrong. First off, you don’t know whether they’re going to put in more Personal Story in the future and second off, some people aren’t doing the finale simply because it’s a dungeon.
I remember seeing a video where Colin was asked about whether they could make an “alternative” Orr that would be cleansed. Colin’s response was pretty much “Well, that would separate the player base in Orr and we would like to avoid that”.
Second off, Arah wouldn’t make any sense. You can’t just go “Oh well it’s time travel”, because there’s Arah Storymode, which includes slaying Zhaitan.
Zhaitan and its undead followers have been defeated. Trahearne has started the healing process of Orr.
These efforts should come to fruition soon. Some remaining undead might try to make a last stand but once they are defeated the landscape of Orr will change. The ruins and the corals will remain but tropical plants begin to sprout on the fields that used to be barren.
Settlers from all over Tyria will need to be recruited to rebuild Orr. Trahearne has a vision of a new Orr being a place where all the races of Tyria live together in peace. The old events will disappear and new events will appear such as helping settlers to settle in. Some ruins might remain haunted so that settlers will need help against these undead threats as well.
The Orr dungeon can remain as it is as it can be re-labeled as a time-travel dungeon where players experience events from the past.
The disappearance of undead in Orr will also make other factions such as the inquest and maybe even the sky-pirates become interested in erecting bases in Orr which will lead to conflict with the settlers.
Some small areas might also remain under undead control because some new undead power has taken control of the minions in Zhaitans absence. There could be an event across all of Orr in which the players have to deal with this power trying to take over the old temples of Orr.
—-I believe such a storyline would continue the story of Guid Wars 2 in a logical manner. It would also give more meaning to the personal story because the player has actually helped to bring about this massive change. This storyline also provides great opportunites for living world updates.
I am suggesting this because Orr feels like a place stuck in time. The player has changed the fate of Orr; he has freed it; however, nothing has changed. The undead still claim to follow Zhaitan and Dragons roam the sky.
The thing is, changing Orr to its post-cleanse state is problematic.
First off, it would screw up Personal Story. Anyone who is in the progress of completing would suddenly be in a situation where they cannot complete it because the world has changed. And while you might argue that anyone who has not completed theirs isn’t interested, you would be wrong. First off, you don’t know whether they’re going to put in more Personal Story in the future and second off, some people aren’t doing the finale simply because it’s a dungeon.
Second off, Arah wouldn’t make any sense. You can’t just go “Oh well it’s time travel”, because there’s Arah Storymode, which includes slaying Zhaitan.
And thats why you don’t sell a game that can Constantly Change
https://twitter.com/TalathionEQ2
So, Orr is going to be the neglected step-child of GuildWars 2?
I made a post like this a little while ago. Give it a look.
As much as I would like to see Orr cleansed from the zhaitan, firstly I’d prefer to have a new area being opened to us; Crystal Desert, Woodland Cascades to name them.
The Orr explorable area cannot be cleansed, as it will throw off the rest of the story for those characters coming thru for the first time.
Just like in Guild Wars 1 after we defeated Abaddon. It was easy to make instanced areas such as the Garden turn into nightfall, and then turn back into normal afterwards. But in a persistant world such as GW2, its a little more difficult.
I can see them possibly opening new areas of Orr that are undergoing the healing and is being settled, and leaving the existing Orr areas more or less as they are.
Just keep the 3 maps like they are for people that are still doing their personal stories. Just like they sort people into overflows (guests having bigger chances of getting in overflow), sort people into “risen orr” and “healing orr”, based solely on the existence or not of the green reminder at the top right. People that already finished the personal story on that character will enter a different map, a map that will be affected by the Living Story and will slowly heals.
Really, if we can’t heal Orr, rebuild Ascalon (by expanding Ebonhawke), finally finish signing the peace treaty or get rid of the Foefire because of the Personal Story, then I see no use for the Living Story. At all.
Better warn Trahearne that he did something wrong, or the Charr that their efforts are useless because they won’t be able to get rid of the ghosts.
Every map is an instance where multiple players can enter whenever they want. Every. Single. Map. It is not really an “open world” like it is with some other MMOs (with no portals and absolutely no division in between maps). It shouldn’t be so hard to do something like that. Really, the way it is right now, it simply makes no sense.
I am all for new maps, but I really prefer the existing ones to make sense before making new ones. So that’s a +1 for the OP.
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”
I think they will rework zones with the Living Story like you’re saying. It will take time though and they won’t do it often. Now it has gone almost a year since launch so hopefully they will release a lot of content for us.
I made a similar thread a while ago
https://forum-en.gw2archive.eu/forum/game/suggestions/Changing-the-look-of-Orr/first#post2461298
Zhaitan’s body is seeping magic into the ground. The ground is slowly getting cleansed, but the Risen army must still be defeated. Even without a leader, they still have champions to lead them forward (that retain some of zhaitan’s power).
In fact, some mobs could be gaining strength through the magic left in zhaitan’s body. If a dynamic story were to ever hit Orr, it would probably be a person trying to become a God by drawing the magic of Zhaitan (it could potentially be why Zhaitan isn’t in Arah Explorable, as he was intended to be pre-beta).