Time is a river.
The door is ajar.
Both of these will tie into one another, as I will explain below.
What Is Skill Mastery?
Skill Mastery is a form of progression that outlines how much you have used a weapon. Each kill / skill usage while in combat will provide you with XP towards your Skill Mastery level, while appropriate use of a skill will earn bonus XP (i.e. making use of combo fields).
The total number of XP required for one level would be the equivalent of a level at 80 (254,000).
Upgrading Skills
To make use of them skill points (aside from Mystic Forge items) that are gained after level cap, I propose that we be allowed to upgrade our existing skills to improve varying attributes (damage, duration, cooldown, AoE area ect). Each skill will have a number of tiers that they can go through until they reach a max upgrade.
For example, Fireball for the Elementalist:
Also, the total number of skill points required would increase each Tier. Each Tier would also have a minimum level of Skill Mastery that you’d need to achieve before you could unlock the next, and also a required level before you start to upgrade your next skill. For example:
Notes
What Was The Purpose Of This Suggestion?
As it is, with set weapon skills, it can become somewhat tedious using the same skills over and over.
However, the suggestion of allowing us to pick weapon skills from a pool has already been made countless times, so this was an alternative suggestion to that as to what can be done for us to be able to customise weapon skills.
I love the idea of unlocking additional skill effects.
However, it seems like you’re suggesting the various Tiers would stack, so at Max Tier Upgrade, your Fireball would have 50% bigger splash radius, renew burning, apply burning (wich is also renewed), and leave a Fire Combo Field on impact.
I’m against that much of an improvement to skill effects.
Regarding your Notes, renewing Burning, applying Burning and creating Fire Combo Field count as increasing damage.
I think it would actually be alot more fun if you were only able to benefit from 1 of the Tiers at a time.
So you would choose between renewing burning (so you’d depend on other sources of burning), or applying burning, or bigger splash radius, or fire combo field.
Finally, 150 Skill Points to improve 1 skill to max is insane…
In my suggestion, it’d take 1 skill point to unlock each “variant” of each skill, wich would take a decent while to do.
(edited by Nurvus.2891)
Oh I loved fiddeling with my loadout in GW1 and the skill hunting, my bf was allways looking for that one skill that would make his buold amazing. That kept us busy.
Now you got your weaponskills at lvl 10 and you’re done.
So this sounds like a very skill specific alternative to the trait tree. It’s a great way to increase horizontal progression, especially with Nurvus’ ideas (max 1 variant per skill, 1 skill point per variant)
In my opinion stacking all tiers would be overpowering, instead you get the option to unlock the upgrade and you can activate one, upgrade can’t be changed during combat.
counting nurvus’ addition, i like this.
That is a really good idea for diversity between characters. Not necessary in this form but the principe is a good one. I hope a dev will come to see this post because it is totally worth it.
I’m french so sorry for my not so good english ^^.
Sounds SOOOOOOOOOOOOOO GOOD!
More customization + actuall stuff to do (besides farmin for a legendary which I will never get anyways)
I’m also in favor of something like this. Your suggestion for the elementalist however is waaaaaay too OP Effects should be much slighter (instead 50% only 1-5%).
There are a few problems which might arise:
- constant players gain too much of an advantage (if tiers are OP), which puts off new players or players new to a profession
- more balancing issues
Other than that I can’t think of a reason why this shouldn’t be implemented…
Oh! I’ve got one!
- Insufficient man power and funds!
I hope Arenanet does not have that issue
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