Waypoints are removing the gorgeous Scenery in this Game.
No mounts please
You could of just posted in the current Mounts Thread
This isn’t about mounts really, it is about waypoints and their cost and the negative results they give, so I chose to make a separate thread.
There is a very simple solution to this. Don’t use the waypoints.
Blackgate
Op, sadly yes the cost of using the WP’s is based on your chars level. To travel between two waypoints at opposite ends of the entire world costs about 5 silver for a ONE way trip.
I’m not entirely against WP’s myself. I just think that perhaps there could have been a better way, a way of having a WP system with other forms of travel which could benefit the entire game.
Waypoints are removing the gorgeous Scenery in this Game.
in Suggestions
Posted by: Hydrophidian.4319
I think waypoints are a brilliant currency-sink and a good solution for getting around.
That said, I agree. As you increase in level, the cost of using them gets to be a bit much.
The counter-argument would probably be that, if they’re not taking a meaningful amount of currency out of circulation, it defeats the purpose of the fee.
But to that I’d say: it’s much more important to enable players to easily gather and do stuff together. If the waypoint fees are hindering that—they’re starting to do so for me—then they’re too high.
I think waypoints are a brilliant currency-sink and a good solution for getting around.
That said, I agree. As you increase in level, the cost of using them gets to be a bit much.
The counter-argument would probably be that, if they’re not taking a meaningful amount of currency out of circulation, it defeats the purpose of the fee.
But to that I’d say: it’s much more important to enable players to easily gather and do stuff together. If the waypoint fees are hindering that—they’re starting to do so for me—then they’re too high.
I completely agree. Money sinks are a necessary evil. And like you say, if the rate of income in the game is lower than the rate of outgoings (such as WP travel, repair costs, etc, etc) then the player may be discouraged from actually partaking in certain activities due to concerns about the costs involved.
Perhaps if there where other “options” for travel then the players would be empowered with a choice to decide whether or not to spend their money on the WP system or other means. They could then perhaps save some money and the cost of the WP system wouldn’t necessarily need to change.
But I won’t go into details because that is for a different thread
Waypoints are removing the gorgeous Scenery in this Game.
in Suggestions
Posted by: Hydrophidian.4319
I completely agree. Money sinks are a necessary evil. And like you say, if the rate of income in the game is lower than the rate of outgoings (such as WP travel, repair costs, etc, etc) then the player may be discouraged from actually partaking in certain activities due to concerns about the costs involved.
My situation from last night:
- Myself and 4 friends form a party. Upon that formation, we’re in three different locations across the world map.
- We decide to do one person’s story mission. None of us are in the zone the mission’s in, so waypoint #1 (ka-ching).
- After the mission, we go to the zone that the lowest level in our group is trying to complete. Waypoint #2 (ka-ching).
- That group disperses. I go to clean up my inventory. Waypoint #3 (ka-ching).
- Another friend then wants me to join her for part of her character’s arc. We don’t want to run to the instance points, because it’s late. Waypoints #4, #5, and #6 (ka-ching-ching-ching).
At the end of the night, at level 40, that adds up to not an insignificant amount of coin.
Perhaps if there where other “options” for travel then the players would be empowered with a choice to decide whether or not to spend their money on the WP system or other means. They could then perhaps save some money and the cost of the WP system wouldn’t necessarily need to change.
But I won’t go into details because that is for a different thread
I’d be interested to see your ideas.
Waypoints are removing the gorgeous Scenery in this Game.
in Suggestions
Posted by: ButlerianHeretic.3251
On one extreme there could be no WPs, on the other extreme they could be free. Free WPs mean unlimited movement anywhere in the game, which is convenient but also means there is no sense of continuity between maps. Having a fixed fee regardless of level means low level characters walk, while high level characters teleport at a cost so low it might as well be free.
This system has the cost based primarily on level and secondly on distance. So it makes sense to teleport if you are going a really long way to save time, but for closer distances it makes more sense to just walk. It is a good balance in my opinion.
Waypoints are removing the gorgeous Scenery in this Game.
in Suggestions
Posted by: Hydrophidian.4319
This system has the cost based primarily on level and secondly on distance. So it makes sense to teleport if you are going a really long way to save time, but for closer distances it makes more sense to just walk. It is a good balance in my opinion.
Yah, I’d agree the fundamental idea is sound enough. I’m just finding that, as you move up in levels, the cost becomes prohibitive.
Maybe this will change again as I get closer to 80? But I think the mid-level fees, at least, need to be adjusted downward.
I’d be interested to see your ideas.
One word: Mounts. I won’t say anymore in here
I personally don’t find waypoints that expensives. When you will approach the level 80, you will get at least about 1 gold per days, so..; (repairs, waypoints and such… included)
However, I say +1 for mounts.
Well.. I don’t really agree with you.
Well.. I don’t really agree with you.You are not forced to use waypoints and if you like to have a look around in the world, why use them? Just walk around. Of course it takes a bit longer but you’ll have to like with that.
I have little against Waypoints.
But as currency-sinks, there are alot better and more immersive options.
1 – Caravans are more immersive than Waypoints.
There could be caravans nearby every village, and you talk to the “leader” to request travelling with them, for a fee.
It would effectively work almost like a Waypoint, with the restriction of requiring you to talk to the caravan leader, rather than teleporting from anywhere.
2 – Mounts are more immersive than Waypoints.
The only problems Mounts create come from their poor implementations.
If you give them Health and make them panic, throw you out and run away when they reach 50%, and become downed when they reach 0%; if you make them require food and water; if you give them realistic movement; if you give them a couple different speeds and an Endurance bar that is spent faster the faster they ride; if you make them require periodic rest as well, the game will become so much more immersive and fun.
3 – Upon Death, random saviors are more immersive than Waypoints.
When you die, you could show up at a nearby villagers’ home.
Endurance 2.0 || Attributes, Traits and Conditions || Skill Variants
(edited by Nurvus.2891)
Waypoints are removing the gorgeous Scenery in this Game.
in Suggestions
Posted by: MithranArkanere.8957
There’s no horses in Tyria. That’s why you’ll see lots of other types of beasts of burden like bulls and dolyaks, but never a horse pulling a cart of something like that.
Maybe there were horses in the past, but not anymore.
Anyways, it’s true that they should review waypoint cost, as when you level up you can only afford them if you stay in areas of your level.
Try to play with friends in a level 1-15 area, and they’ll be able to jump around the area by selling a couple of drops, while you’ll need to sell from dozens to hundreds drops in the area to be able to use waypoints as frequently.
- Waypoints should be free to cities.
- Waypoints should calculate prices from whateatever is closest to the destination: Your character or the city closest to the destination.
- Traveling between areas should scale less to your level (still a bit, as you have a chance of drops at your level in lower level areas) and more to the area you are in or have been in.
- Traveling WITHIN an area should be scaled to your level, but capped at the max level of the area, so if you are level 60 in a level 15-25 area, travel gets scaled to level 25 in there, and if you are level 20 in a level 15-25 area, it’s scaled to level 20.
Waypoints are removing the gorgeous Scenery in this Game.
in Suggestions
Posted by: Hydrophidian.4319
There’s no horses in Tyria. That’s why you’ll see lots of other types of beasts of burden like bulls and dolyaks, but never a horse pulling a cart of something like that.
See, I knew centaurs would be good for something, eventually!