Waypoints are removing the gorgeous Scenery in this Game.

Waypoints are removing the gorgeous Scenery in this Game.

in Suggestions

Posted by: Bailee.1427

Bailee.1427

As I hit 54 I noticed how expensive traveling from waypoint to waypoint became. Its not even based on the map, it seems to be based off your characters level. Example in Charr starting zone, literally 2 meters from waypoint, 75 copper. Why the punitive cost to move around?

My biggest gripe besides the fact we cannot sit in chairs* rolls her eyes at that* are the waypoints.

WP are removing the most incredible eye candy any MMO has every had, the scenery! Mounts would not do this, they would add to the enjoyment of actually seeing and experiencing the beautiful world Anet has so lovingly created.

Please review the cost of waypoints, and Please Please consider adding mounts(horses would be cool) so that we can roam around and experience this beautiful world you have built for us.

Thank you

People may forget what you teach them, but they never forget how you treat them.

Waypoints are removing the gorgeous Scenery in this Game.

in Suggestions

Posted by: skaaz.4281

skaaz.4281

No mounts please

You could of just posted in the current Mounts Thread

Member of Cradle Guard

Waypoints are removing the gorgeous Scenery in this Game.

in Suggestions

Posted by: Bailee.1427

Bailee.1427

This isn’t about mounts really, it is about waypoints and their cost and the negative results they give, so I chose to make a separate thread.

People may forget what you teach them, but they never forget how you treat them.

Waypoints are removing the gorgeous Scenery in this Game.

in Suggestions

Posted by: SkabSavage.8015

SkabSavage.8015

There is a very simple solution to this. Don’t use the waypoints.

Dethsyk
Blackgate

Waypoints are removing the gorgeous Scenery in this Game.

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Op, sadly yes the cost of using the WP’s is based on your chars level. To travel between two waypoints at opposite ends of the entire world costs about 5 silver for a ONE way trip.

I’m not entirely against WP’s myself. I just think that perhaps there could have been a better way, a way of having a WP system with other forms of travel which could benefit the entire game.

Waypoints are removing the gorgeous Scenery in this Game.

in Suggestions

Posted by: Hydrophidian.4319

Hydrophidian.4319

I think waypoints are a brilliant currency-sink and a good solution for getting around.

That said, I agree. As you increase in level, the cost of using them gets to be a bit much.

The counter-argument would probably be that, if they’re not taking a meaningful amount of currency out of circulation, it defeats the purpose of the fee.

But to that I’d say: it’s much more important to enable players to easily gather and do stuff together. If the waypoint fees are hindering that—they’re starting to do so for me—then they’re too high.

Waypoints are removing the gorgeous Scenery in this Game.

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

I think waypoints are a brilliant currency-sink and a good solution for getting around.

That said, I agree. As you increase in level, the cost of using them gets to be a bit much.

The counter-argument would probably be that, if they’re not taking a meaningful amount of currency out of circulation, it defeats the purpose of the fee.

But to that I’d say: it’s much more important to enable players to easily gather and do stuff together. If the waypoint fees are hindering that—they’re starting to do so for me—then they’re too high.

I completely agree. Money sinks are a necessary evil. And like you say, if the rate of income in the game is lower than the rate of outgoings (such as WP travel, repair costs, etc, etc) then the player may be discouraged from actually partaking in certain activities due to concerns about the costs involved.

Perhaps if there where other “options” for travel then the players would be empowered with a choice to decide whether or not to spend their money on the WP system or other means. They could then perhaps save some money and the cost of the WP system wouldn’t necessarily need to change.

But I won’t go into details because that is for a different thread

Waypoints are removing the gorgeous Scenery in this Game.

in Suggestions

Posted by: Hydrophidian.4319

Hydrophidian.4319

I completely agree. Money sinks are a necessary evil. And like you say, if the rate of income in the game is lower than the rate of outgoings (such as WP travel, repair costs, etc, etc) then the player may be discouraged from actually partaking in certain activities due to concerns about the costs involved.

My situation from last night:

- Myself and 4 friends form a party. Upon that formation, we’re in three different locations across the world map.
- We decide to do one person’s story mission. None of us are in the zone the mission’s in, so waypoint #1 (ka-ching).
- After the mission, we go to the zone that the lowest level in our group is trying to complete. Waypoint #2 (ka-ching).
- That group disperses. I go to clean up my inventory. Waypoint #3 (ka-ching).
- Another friend then wants me to join her for part of her character’s arc. We don’t want to run to the instance points, because it’s late. Waypoints #4, #5, and #6 (ka-ching-ching-ching).

At the end of the night, at level 40, that adds up to not an insignificant amount of coin.

Perhaps if there where other “options” for travel then the players would be empowered with a choice to decide whether or not to spend their money on the WP system or other means. They could then perhaps save some money and the cost of the WP system wouldn’t necessarily need to change.

But I won’t go into details because that is for a different thread

I’d be interested to see your ideas.

Waypoints are removing the gorgeous Scenery in this Game.

in Suggestions

Posted by: ButlerianHeretic.3251

ButlerianHeretic.3251

On one extreme there could be no WPs, on the other extreme they could be free. Free WPs mean unlimited movement anywhere in the game, which is convenient but also means there is no sense of continuity between maps. Having a fixed fee regardless of level means low level characters walk, while high level characters teleport at a cost so low it might as well be free.

This system has the cost based primarily on level and secondly on distance. So it makes sense to teleport if you are going a really long way to save time, but for closer distances it makes more sense to just walk. It is a good balance in my opinion.

Waypoints are removing the gorgeous Scenery in this Game.

in Suggestions

Posted by: Hydrophidian.4319

Hydrophidian.4319

This system has the cost based primarily on level and secondly on distance. So it makes sense to teleport if you are going a really long way to save time, but for closer distances it makes more sense to just walk. It is a good balance in my opinion.

Yah, I’d agree the fundamental idea is sound enough. I’m just finding that, as you move up in levels, the cost becomes prohibitive.

Maybe this will change again as I get closer to 80? But I think the mid-level fees, at least, need to be adjusted downward.

Waypoints are removing the gorgeous Scenery in this Game.

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

I’d be interested to see your ideas.

One word: Mounts. I won’t say anymore in here

Waypoints are removing the gorgeous Scenery in this Game.

in Suggestions

Posted by: Thedrake.4307

Thedrake.4307

I personally don’t find waypoints that expensives. When you will approach the level 80, you will get at least about 1 gold per days, so..; (repairs, waypoints and such… included)

However, I say +1 for mounts.

Waypoints are removing the gorgeous Scenery in this Game.

in Suggestions

Posted by: Easterlily.5836

Easterlily.5836

Well.. I don’t really agree with you.

Well.. I don’t really agree with you.You are not forced to use waypoints and if you like to have a look around in the world, why use them? Just walk around. Of course it takes a bit longer but you’ll have to like with that.

You always continue forward, but there will be curves before you reach the end of the road.

Waypoints are removing the gorgeous Scenery in this Game.

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

I have little against Waypoints.
But as currency-sinks, there are alot better and more immersive options.

1 – Caravans are more immersive than Waypoints.

There could be caravans nearby every village, and you talk to the “leader” to request travelling with them, for a fee.

It would effectively work almost like a Waypoint, with the restriction of requiring you to talk to the caravan leader, rather than teleporting from anywhere.

2 – Mounts are more immersive than Waypoints.

The only problems Mounts create come from their poor implementations.

If you give them Health and make them panic, throw you out and run away when they reach 50%, and become downed when they reach 0%; if you make them require food and water; if you give them realistic movement; if you give them a couple different speeds and an Endurance bar that is spent faster the faster they ride; if you make them require periodic rest as well, the game will become so much more immersive and fun.

3 – Upon Death, random saviors are more immersive than Waypoints.
When you die, you could show up at a nearby villagers’ home.

(edited by Nurvus.2891)

Waypoints are removing the gorgeous Scenery in this Game.

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

There’s no horses in Tyria. That’s why you’ll see lots of other types of beasts of burden like bulls and dolyaks, but never a horse pulling a cart of something like that.
Maybe there were horses in the past, but not anymore.

Anyways, it’s true that they should review waypoint cost, as when you level up you can only afford them if you stay in areas of your level.

Try to play with friends in a level 1-15 area, and they’ll be able to jump around the area by selling a couple of drops, while you’ll need to sell from dozens to hundreds drops in the area to be able to use waypoints as frequently.

  • Waypoints should be free to cities.
  • Waypoints should calculate prices from whateatever is closest to the destination: Your character or the city closest to the destination.
  • Traveling between areas should scale less to your level (still a bit, as you have a chance of drops at your level in lower level areas) and more to the area you are in or have been in.
  • Traveling WITHIN an area should be scaled to your level, but capped at the max level of the area, so if you are level 60 in a level 15-25 area, travel gets scaled to level 25 in there, and if you are level 20 in a level 15-25 area, it’s scaled to level 20.
SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Waypoints are removing the gorgeous Scenery in this Game.

in Suggestions

Posted by: Hydrophidian.4319

Hydrophidian.4319

There’s no horses in Tyria. That’s why you’ll see lots of other types of beasts of burden like bulls and dolyaks, but never a horse pulling a cart of something like that.

See, I knew centaurs would be good for something, eventually!