Endurance 2.0 || Attributes, Traits and Conditions || Skill Variants
(edited by Nurvus.2891)
Make Weapons also require Repairs.
The goal is making it so that naked Bots are forced to their Weapons, or become unable to fight.
In any of the suggestions below, the repair cost per defeat is meant to remain the same.
There are a couple ways to implement this:
(edited by Nurvus.2891)
Then bots will simply incorporate a repair spot into their route?
Wich will, at the very least, slow them.
Bots will:
(edited by Nurvus.2891)
It will be a big step – and it makes sense anyway.
The repair system already exists.
Just add Weapons to the equation, tweak repair values if you need, and enjoy reduced bot efficiency.
It will make them have less amount of gold to sell, therefore an impact in the economy (no matter how small), wich snowballs into better economical stability.
For the tiny amount of work required, it brings great results.
Hello,
Thank you for your feedback, it’s appreciated. We will forward your ideas to our teams.
We are taking such issues very seriously, and it’s one of our top priorities at the moment. Our team is working very hard to find the best way to solve this.
Thank you for your understanding & patience.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.