all possible 3 stat + combo on all gear

all possible 3 stat + combo on all gear

in Suggestions

Posted by: dontrippy.8906

dontrippy.8906

I wanted to give my mesmer toughness power and condition damage gear, however i saw that this does not exist, as i searched a little further i saw that alot of other stat + combinations weren’t available on all possible weapons and armor

I find it a great loss to be honest, it restricts players from creating their own character with their own build, something guild wars 2 is based on in my opinion.

all possible 3 stat + combo on all gear

in Suggestions

Posted by: Yamsandjams.3267

Yamsandjams.3267

Well, there is a bit of reason for this.

Currently we have seen 10 different types of stats on gear.

1. Power
2. Precision
3. Toughness
4. Vitality
5. Condition Damage
6. Healing Power
7. Critical Damage
8. Magic Find
9. Condition Duration
10. Boon Duration

The last two listed were only introduced in the Wintersday update, so we’ll only consider the primary 8 for this example.

With those 8 stats, there are a large number of ways to combine each set of stats.

8! / (3! * (8 – 3)!) = 56

So there would have to be 56 different gear prefixes to handle all the stat combinations.

However, this ignores the fact that one stat is the primary stat and the other two are secondary. If we were to incorporate this into the calculation, it effectively means that each set of attribute combinations has 3 different unique arrangements, meaning there would have to be a grand total of 168 different gear prefixes to satisfy an exhaustive set of gear stat combinations.

For comparison, including the Boon Duration and Condition Duration stats into this equation would yield 120 different stat prefix combinations, and there would be 360 different possible prefixes if we also considered that one stat will be a primary stat.

We have approximately 20 different item stat prefix combinations currently, so you would have approximately a 20/56 = 36% chance of finding the gear set you wanted provided you pick one at random, ignored Condition Duration and Boon Duration, and didn’t care which one was the primary stat.

As such, you might have to combine different stat sets to approximate what it is you want.

As seen in the Wintersday update, ANet is not adverse to adding more gear combinations, but it would be rather impractical to try to include an exhaustive list of combinations.

What would be interesting is if they introduced a mechanic where we could somehow select which stats were placed on a piece of gear (i.e. via crafting), allowing for more customization. But it doesn’t currently fit in with any model of gear acquisition they have, nor do I think that’s something that would be highly prioritized.

(edited by Yamsandjams.3267)

all possible 3 stat + combo on all gear

in Suggestions

Posted by: Orpheal.8263

Orpheal.8263

56 Gear Prefixes:

1 – Strong
2 – Powerful
3 – Mighty
4 – Blessed
5 – Mystical
6 – Enchanted
7 – Cursed
8 – Old
9 – Ancient
10 – Enhanced
11 – Sagacious
12 – Superb
13 – Pompous
14 – Archaic
15 – Epic
16 – Dire
17 – Royal
18 – Imperial
19 – Rebellious
20 – Exalted
21 – Spiritual
22 – Zealous
23 – Fervent
24 – Brilliant
25 – Glorious
26 – Grandmaster
27 – Sage
28 – Somber
29 – Dark
30 – Merciless
31 – Favoured
32 – Noble
33 – Occult
34 – Sacred
35 – Savage
36 – Solemn
37 – Valiant
38 – Courageous
39 – Gallant
40 – Deceitful
41 – Wicked
42 – Light
43 – Heavy
44 – Big
45 – Smart
46 – Fashionable
47 – Agile
48 – Resilient
49 – Flexible
50 – Indestructable
51 – Radiant
52 – Energetic
53 – Unholy
54 – Horrid
55 – Ferocious
56 – Honorable

U asked for them, I’ve delivered :P

And even more possible, there exist so many words that can be taken as prefixes…
You just need to find only those, that fit more or less to the Stat Combos.

Somethign that is about Condition Damage or Duration naturally would be more of a “evil” prefix for example, where thsoe with critical would be more the brutal/precice orientated words and so on …

I think you know what I mean with this ^^

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

all possible 3 stat + combo on all gear

in Suggestions

Posted by: Olba.5376

Olba.5376

The reasons why we get a limited amount of stat combinations are simple.

Firstly and less importantly, as pointed out by Yamsandjams, the amount of required combinations would be ridiculous. Each and every combination has to have a specific Fine Crafting Material associated with it for crafting purposes. That’s a lot of new materials to be put into the game. And of course, these new materials would have to drop from existing mobs, so they would have to tweak every single drop table in the game. And I’m pretty sure they would also need to tweak the crafting interface, because of the bloated quantity of items you can make.

Secondly, and more importantly, there’s balancing. There are certain stat combinations that, when combined with specific builds, would result in some serious issues.

Thirdly, if you allowed any combination, you would have to allow triple stat combinations. And please don’t tell me that those aren’t inherently imbalanced.

Fourthly, we already have people complaining about switching builds. If you added all the combinations, you would pretty much have to tweak the whole gear system to fit that. Because there’s just no way people are going to carry around that many sets of armor and weaponry.

(edited by Olba.5376)

all possible 3 stat + combo on all gear

in Suggestions

Posted by: solarisnox.8521

solarisnox.8521

is there any armor or trinket that is a combination of Toughness/Vitality/Healing Power?
(regardless of which is primary and secondary)

btw: great stat prefix list!

all possible 3 stat + combo on all gear

in Suggestions

Posted by: Leo G.4501

Leo G.4501

Another point, neither Magic Find and Critical Damage (nor Boon/Condition Duration) can be primary stats, at least not as of now. I’d say they probably held this back for balance sake although if you think otherwise I’d be curious to hear about why.

I don’t think prefixes are really the problem though, or even balance being the reason why they haven’t added more combos to the game. IMO, it’s more a matter of time. The devs want options of gear content to add to the game and trickling in the combos over time is the answer. The only other option would be having +4stat combo gear and so on (not talking Ascended though) and they probably don’t want to dip into that stuff for a long while.

That said, they recently added Giver’s gear (although I think it’s still bugged) which gave another stat (I wouldn’t consider condition duration a completely different stat from boon duration yet, as those are the differences between the armor and weapons). They added Apothecary gear before that which is healing/toughness/condition.

I think the only thing you can do is hope the stat combination you want is next on the ‘to-add to the game’ list. We’ll take Merciless for power/condition damage/crit damage next please!

(edited by Leo G.4501)

all possible 3 stat + combo on all gear

in Suggestions

Posted by: Leo G.4501

Leo G.4501

is there any armor or trinket that is a combination of Toughness/Vitality/Healing Power?
(regardless of which is primary and secondary)

btw: great stat prefix list!

Nope.

all possible 3 stat + combo on all gear

in Suggestions

Posted by: dontrippy.8906

dontrippy.8906

Well, there is a bit of reason for this.

Currently we have seen 10 different types of stats on gear.

1. Power
2. Precision
3. Toughness
4. Vitality
5. Condition Damage
6. Healing Power
7. Critical Damage
8. Magic Find
9. Condition Duration
10. Boon Duration

The last two listed were only introduced in the Wintersday update, so we’ll only consider the primary 8 for this example.

With those 8 stats, there are a large number of ways to combine each set of stats.

8! / (3! * (8 – 3)!) = 56

So there would have to be 56 different gear prefixes to handle all the stat combinations.

However, this ignores the fact that one stat is the primary stat and the other two are secondary. If we were to incorporate this into the calculation, it effectively means that each set of attribute combinations has 3 different unique arrangements, meaning there would have to be a grand total of 168 different gear prefixes to satisfy an exhaustive set of gear stat combinations.

For comparison, including the Boon Duration and Condition Duration stats into this equation would yield 120 different stat prefix combinations, and there would be 360 different possible prefixes if we also considered that one stat will be a primary stat.

We have approximately 20 different item stat prefix combinations currently, so you would have approximately a 20/56 = 36% chance of finding the gear set you wanted provided you pick one at random, ignored Condition Duration and Boon Duration, and didn’t care which one was the primary stat.

As such, you might have to combine different stat sets to approximate what it is you want.

As seen in the Wintersday update, ANet is not adverse to adding more gear combinations, but it would be rather impractical to try to include an exhaustive list of combinations.

What would be interesting is if they introduced a mechanic where we could somehow select which stats were placed on a piece of gear (i.e. via crafting), allowing for more customization. But it doesn’t currently fit in with any model of gear acquisition they have, nor do I think that’s something that would be highly prioritized.

okay with the actual figures it does seem like an unsurmountable task, but still i find it sad :p and indeed that mechanic would indeed be very interesting but then i think alot of armor on tp would become worthless except when it has a nice skin seeing as ppl can choose their stats, you could say only on exotic and above but then again i think it would impact the economy to much

all possible 3 stat + combo on all gear

in Suggestions

Posted by: Spencer.1386

Spencer.1386

Each piece of gear has a primary stat socket and 2 secondary stat sockets. Primary and secondary gems exist of every stat. Pick and choose what you want, the only rule being you can’t use a primary and secondary jewel of the same stat.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

all possible 3 stat + combo on all gear

in Suggestions

Posted by: Supervillain.8617

Supervillain.8617

I posted a suggestion (link) touching on this subject not too long ago. As far as prefixes go, why not just have them blank like some items from the Fractals are until one is determined?

all possible 3 stat + combo on all gear

in Suggestions

Posted by: Dee Jay.2460

Dee Jay.2460

If they allowed you to customize your own stats independently from the actual gear, via sockets for example, then a lot of these issues would go away.

No more need to cover every possible combination if you can just socket 1 prime stat and 2 secondary stat into every exotic/ascended item you find.

all possible 3 stat + combo on all gear

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

I have to disagree with you on one point, Olba.

ANet can make certain stat combinations require combinations of fine crafting materials to produce, instead of a single, new type.

That being said, I don’t think it’s worth developing more stat combinations, until ANet actually makes all combinations useful.

Combinations that make little sense:

  1. Malice & Power
  2. Malice & Prowess
  3. Prowess without Precision
  4. Precision without Power nor Malice (Precision + 2 Defensive Stats)

The 4 above eliminate alot of combinations.