My personal List:
1) Housing
2) More Crafting Jobs (includes such ones associated with Housing)
3) More Hair Styles, More Face Styles.
4) A redesigned Emote System with alot more Emotes, Partner Emotes, Group Emotes, which can be used over an Emote Window/Bar that activates the emotes by just clicking their Icons.
5) Sub Classes for all Classes to start adding some real Character Progression into the game.
6 ) More Weapon Skill Sets, even if Anet is against it currently.
7) Getting finally all the stuff implemented, that should have been from begin on in the game, as the game was announced!!
- Polymok
- Bar Brawsl
- Shooting Minigame in DR
- Some kind of Minipet Arena in LA
- Real Moa Races similar to Rollerbeetle Races (and not some kind od cheap betting stuff)
8) More new weapon types like
- 2H Axes
- Halberds/Lances
- Chakrams/ Throwing Stars/ Throwing Knives
- Whips/Chain Sickles
- Quarterstakitten
- Claws
- Crossbows/ Recurvebows
- Tonfas/ Katars
- Blade Fans
- Dual Blades (FF9 Zidane)
- Morning Stars (Flails)
9) More WvW Maps, Class Specific WvW-Skills, a certain WvW Skill Redesign and adding some more new missing Skill Categories, like “Sanitary Mastery” that allows players to create stationary Sanitary Tents that heal periodically allies in them and cure conditions while standing in them and can give temporarely a protection buff.
More options to upgrade keeps, towers ect.
WvW skills that are a great help for defending places like Supply Spots like for example “Bunker Mastery”, that could allow a player to create bunker tunnels with that players can travel faster between supply spots and other spots that are connected to the tunnels and that allows also to create defensive walls and border fences that can hold enemies of from simply running to supply spots.
Trap Mastery so that more traps and the usage of traps becomes more effective and important so that palyers can lay whole minefields for example that this stuff becomes a very tactical help in defending places …. so that enemies really have to be cautious, where they run around … defense in WvW sadly has gotten yet way too less attention, cause Anet kept on addign so far ever only more offensive skills by adding the stuff for the siege weapons – next now coming for trebuchets … and yet still onlx the first 2 wvw skills are full with 10 abilities, while all the rest has only like 4-5 abilities.
ANet should start on giving the other wvw skilsl also finally 10 abilities like for the one about being more offensive/defensive against guards, which give at the end some useful buffs for stats when killing those, even if these last only as long you stay alive.
10) The ability to finally freely change our character builds whenever we want wherever we want. just like in GW1, whenever we are outside of battles.
Get rid of these useless obsolete trait change npcs.
11) Separate Traits for on land gameplaxy and underwater gameplay, in overall more love for underwater gameplay and especially class balancing. Its totally annoyung how badly thiefes suck under water and they lose like half of all they skill options instantly once they enter water and you feel like a scared wet cat that is afraid of water
12) GW1 nostalgia.. for the sake of this game, add in finally more GW1 weapons/armor sets into the shop and into the game in overall to obtain somehow
13) Alot more town clothes
14) a redesign of the personal story system and the basede upon that system pesonality system.
Making personal story replayable, making renown hearts as a part of the daily system replayable
15) Hard Mode in Personal Story as part of its redesign and replayability
16) Dungeon Books that work like those of GW1, sellable items that give the player greater rewards, if they sell them to npcs if they are completed or can be used as tradign item to receive special weapon/armor skins and other rewards that can be obtained only via tradign those books
17= Skill Hunting for more Utility Skilsl , Healing Skills and Elite Skills by killing special legendary enemies which appear only if players participate in events. Or can be bought via Skill Tomes that can also drop rarely and which can be sold.
Personally I like the idea behind sub classes ~ quoted from Chris Whiteside