class based fatality animations

class based fatality animations

in Suggestions

Posted by: Wheeping Song.6423

Wheeping Song.6423

topic says ist all.

what do you guys think about it? i.e. elementalist getting out a huge firey hammer and smashing it on the downed foe.

Regards
Elementalist

class based fatality animations

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Posted by: Nurvus.2891

Nurvus.2891

Only if Shao Khan is there to say Finish Him!

class based fatality animations

in Suggestions

Posted by: vonBoomslang.8296

vonBoomslang.8296

Lots of work for not much benefit.

Sure, it’d be nice sometime but A: it’s a lot of work (have to make these for every class * skeleton, versus just the stomp animation for the four skeletons) and B: It’d detract from the earned/bought finishers.

That said, I would like class-depended FX on the stomps – cracked earth for Warrior, a flash of light and a symbol for Guardian, attunement dependent something for Elem, stuff like that.

Maybe make it earned somehow.

class based fatality animations

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Posted by: Nurvus.2891

Nurvus.2891

Engineer – Chainsaw Skull Splitting
Guardian – Omnipresence (enemy explodes with divine energy and a piece of his body goes everywhere… thus omni presence xD)
Elementalist – Icecream (enemy becomes icecream and Elementalist licks it from beginning to the end, recovering 100% health – 60 MINUTE channeling)