[iR] Weapons & Armors

[iR] Weapons & Armors

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

In this topic, you’re able to share your own opinions.
No Trolls allowed here! If you disagree with something,
say it with constructive feedback please.
Feel free to share additional your ideas.

MORE ENJOYABLE LEGENDARY CRAFTING
Here I show you how the legendary process should work in my opinion.
Currently, Legendary weapons are made for farmers, cheaters and exploiters right now.
Sorry, but its deep BS. These should be optained with real skills.
This example is based on legendary weapons, but can be applied on Leg. armors in the same way.
Getting Legendary items should be a real skilled process.
Its pathetic to buy the most of the items by grinding and farming. It should show off real playing talents.
We have to use the Mystic Forge:

Step 1, Upgrading a special to Precursor:
Dungeon Weapon or max stat Exotic Weapon or Pact token optained base weapon
+ Mystic Gift (Combined by 4x 500 Token Gifts)
+ Zommoros Support (500 Skillpoint)
+ An Elemental Stone (Exchange for 1 Gift of Explorer)
= PRECURSOR (SoulBound to crafter) (Drops are the soldable not-yet-bounded versions)

Step 2, Upgrading a Precursor to Legendary:
Precursor
+ Legendary Part 1 (like “Legendary Greatsword Blade”)
+ Legendary Part 2 (like “Legendary Greatsword Handle”)
+ Soul Stone (Exchange for 1 Gift of Explorer)
= LEGENDARY

Step 3, Crafting the ultimate ""Godforged"" Weapon:
2x Legendary
+ The Godstone
+ Blessing of the Six (or Gods)
= GODFORGE

For a Legendary, we need a precursor. Precursors are ultra rare drops, and irrelatively high valued. Players needs a way to make their own precursor, using non-boughtable (or at least harder to buy than game gold) rewards by playing the game. Dungeon weapons are handly, a good base. Mystic Gift should prove the worth of the player. To optain it, the player needs to put 4 Gifts from 4 different dungeon into the Mystic Forge.
Then, a Zommoros Support thing for 500 skillpoint, which proves the spended time on the character.
For the last piece, an Elemental Stone, which makes the precursor’s basic style. These are exchange items for Gift of the Traveller that we optained by 100% Map discovery.
So by proving our basic skills and playtime, we got a soulbounded precursor weapon for the character we used.

Now we’ll make a Legendary.
The Precursor is the base. I suggest to add twoancient part and Soul to the weapon, so it can be called Legendary in real.

  • Legendary Part 1 should be called like “Legendary Greatsword Blade” or “Legendary Longbow Stave”
  • Legendary Part 2 should be called like “Legendary Greatsword Handle” or “Legendary Longbow String”
    Needs level400 of crafting: Orichalcum bases, and one special optained item, T6 Rare materials + Mystic Force.

A Leg. Greatsword blade: a ""Vial of Mystic Force"" what keeps the shards together (1 vial for 500 SkillPoint), and 3 of special legendary shard which is optained from a hard Jumping Puzzle with solo fights, or something else hard-to-just-buy way.
Upper, Middle, Buttom sword blade shard for example.
A Leg. Gs. handle example:. Needs 3 legendary weapon shards, an another vial of Mystic Force, and a ""Trust of Tyria"" token for 250,000 Karma. A Legendary shard should be optained with 1000 Badges of Honor.
Until this, its still much more progressive than simply buying all the materials from TP using grinded/exploited golds.
If players must have level 400 craftings, things like “Vial of Mystic Force” and “Trust of Tyria” can be separated onto 3 or 4 pieces, and can only put together with crafting, and maybe a high value receipe (50+50 gold)
The fourth piece is a Soul Stone, can be exchanged for 1 Gift of the Explorer.

Legendary weapons must have at least 5% more damage and stats, maybe 10%.
If they just has more minimal damage, maybe its more acceptable.
Let the players feel its worth, not just by the liked skin."
For those who still has time and energy to level up his gear on his char, a new class called “Godforge” should be made.

Godforge items made by putting 2 Legendary, a Godstone and a Blessing of the Six into the Mystic Forge.
Godstones worth 1000 Skillpoints, while Blessing of the Six is bought for 500,000 Karma
These items are serious, has super cool effects, +10 to 20% effectiveness, and/or double upgrade slots.
Godforge items can’t be sold on TP, Can’t be sold to Merchants. Can be salvaged with BL Salvage kit for fix 250 Ecto. (in case the player wants another one)

I prefer not using stacks of materials for Legendary items, just skill-proving challange rewards. These kind of weapons shouldn’t cost more than 100 Gold. We should just pove our skills to the Gods, so they support us with ancient pieces.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[iR] Weapons & Armors

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

Players rewarded 2 of Gift of Explorer token each time a character makes 100% World Explore.
This two gift is excellent to make a Legendary weapon. If anyone decides to buy a precursor instead of making it, he saves one Gift. If he buys a Legendary, he saves both Gifts. Its motivating enough to buy Legendary weapons when someone wants a Godforge piece or set."

More Legendary
There is some Legendary weapon we can craft within a decade. But there should be at least 5-10 different model of each kind.
Designed by a Contest? (Where the winners gets a copy^^)

Upgrading Receipes After we can craft a type of armor/weapon/jewel/consumable, maybe we should improve them. "Examples:
• Steel Armor → Basic receipe
• Reinforced Steel Armor → Learned by adding more uncommon material to the basic armor
• Hardened Steel Armor → Learned by adding more rare material to the reinforced armor
• Elite Steel Armor → Learned by adding more rare & Ecto material to the Hardened steel armor
(It tiers-up the stats in item class ratings (common, uncommon, rare, exotic). The real improvement is the skin itself)

• Darksteel Sword
• Strong Darksteel Sword
• Sharp Darksteel Sword
• Elite Darksteel Sword
(It tiers-up the stats in item class ratings (common, uncommon, rare, exotic). The real improvement is the skin itself)

• Piece of Fruit Cake → Basic Receipe
• Fruit Cake → Leaned by putting 4 piece together
• Banquett Fruit Cake → Putting 4 Fruit Cake together
(Effect lasts longer, maybe bit stronger)

With this, the picture of crafting-exploration should look like ""comb"", instead of the current ""flat line"""

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[iR] Weapons & Armors

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

Headgear
Headgear is a very important piece. It can gives the main way of a character look.
There are houndreds of possibilities, variations that can be made easy and cheap.
Crowns, Hoods, medium helmets, light caps. Full dye areas for all 3 kind of armor type.
Multiple variations would be great. At least 5 differend design. I prefer 1 or 2 skin of each style.

Back Gear
So, GW2 has a feature to get guild bags in this slot.
We need a lot kind of models to put here:
Different shaped capes (Full, Half, Shoulder (left side), crest, robe, flag/banner, spearflag, necklace, flagged-halfwing, etc), quivers, skulls/bones, totems, backpacks, miniature animals on shoulder, etc.

Purchased at Guild Armorer by unlock. All kind of Exotic ranked stat variation.
+ Receipes to craft them.

Armor & Weapon Variety
Some modifications, and we can have 5 or more of the same style piece from Dungeons! With this trick, there is more item to chose from without new models.

Dungeon Armor Effects
Like the weapons, these armors should have the same effects.
• Ascalonian Catacombs = Ghastly textures and effect in shadows
• Caudecus’s Manor = Shines at night
• Twilight Arbor = Purple smoke and zapps
• Sorrow’s Embrace = Steaming in every 5 seconds
• Citadel of Flame = Torch-like lighting in dark
• Honor of the Waves = Ice blocks spawned on it while under boon
• Crucible of Eternity = Red zapping
• The Ruined City of Arah = Black flames at daylight

Maybe these effects should be “Sett Effects” when the player wields all the 6 pieces together, or just 5 (not including the headgear).

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[iR] Weapons & Armors

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

When will we have wind-moved capes?

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[iR] Weapons & Armors

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

We’re eager to know what are the plans for the future at Legendary items..

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[iR] Weapons & Armors

in Suggestions

Posted by: Dondarrion.2748

Dondarrion.2748

Lots of great ideas – hope they take some of those to the drawing boards – especially more varied back gear like cloaks and lots of different varieties of those.

Ideally adding more armor models too, medium armor is either flamboyant shirt or trench coat. Also, as there’s usually 4 dye slots available, please fix so that most coat pieces can utilise 4 different dye slots. So many armors I’d like to dye and then suddenly I see that one dye slot covers 2-3 different parts of the armor even though there could’ve been at 4th dye slot to allow greater differentiation.

Anyhow – supporting your ideas!

Lord Sazed / Hasla the Huntress / Seaguard Hala
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season

[iR] Weapons & Armors

in Suggestions

Posted by: revodeel.2651

revodeel.2651

More armor skins would be great. More cultural armor skins, profession based armor skins, etc.

Add it to the Gem Store and TAKE MY MONEY!!!!

Do not allow the perfect to be the enemy of the good.

[iR] Weapons & Armors

in Suggestions

Posted by: Frosty and Frosty Law Firm.4981

Frosty and Frosty Law Firm.4981

I -love- the ideas. It would turn the current grind into an epic goal for me to do what I want to do in-game whilst growing ever-closer to achieving it. I could WvWvW and still in some ways contribute to getting my legendary without being forced as it is to lock myself in Orr and Frostgorge, hope and pray for good drops and hope and pray for a fiftieth of what I need from the mystic toilet.

Grind Wars 2: Heart of Tears

[iR] Weapons & Armors

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

Thank you, all of you!

@ Medium armors: Back in GW1, there was some really cool design O.o

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[iR] Weapons & Armors

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

What if armor does not disappear on braking, but getting a “cracked & dirty” base texture? More realistic and reasonable.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[iR] Weapons & Armors

in Suggestions

Posted by: Sirendor.1394

Sirendor.1394

These are interesting ideas, though I don’t think they should rely on map completion to much. 100% map completion x 2 would take months. Instead I would think it a good idea if you completed your personal story and that would give you a piece of a legendary.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

[iR] Weapons & Armors

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

It depends on your playing time. I made 100% in 2 months, but right now I can do it in 1.
If these are soulbound precursors you’re going for, you still have to get a lot of other thing. I don’t think its OP.
Meanwhile we hope the personal story never really ends.
kitten give us an option to change order, or get things from them)

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[iR] Weapons & Armors

in Suggestions

Posted by: EverSeeN.1630

EverSeeN.1630

as for legendary.

i believe they are fine as they are because:

1. legendary eq should feel and be something for the few ( if its made something like diablo many will have it and few will play)
2. when ascended weapons come the stats are gona be legendary like ( bigger than exotic) and they gona require alot less mats and effort.

think about the most expensive exotics and the legendaries… you know the ascended are gona be awesome just w8 for it.

[iR] Weapons & Armors

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

Its been discussed about a lot – Legendary isn’t something you should buy or grind.
A progressive work would be the right choice @ these.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[iR] Weapons & Armors

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

When will we have more armor and weapon to chose from?
The new …sweaters… in the gemstore are absolute pathetic in my taste.
Can’t we get those worn by the original NPCs, please?

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[iR] Weapons & Armors

in Suggestions

Posted by: FloXun.1456

FloXun.1456

I would like to see more armors added in the future, hell, even put some new armor sets in the gemstore.
I would also like to see more race specific armors, I play a male Sylvari Guardian, and I would like to see some more Sylvarish armor for him to choose from.

[iR] Weapons & Armors

in Suggestions

Posted by: Chrazel.7085

Chrazel.7085

I like the ideas here but I kinda cried when I saw Zommoros Support (500 Skillpoints)

[iR] Weapons & Armors

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

Well, adding gear skins in TP is the only way it can work at high effectivity ($).
Really hope the new skins are not for limited time only – otherwise, we’ll have even less.

If Arenanet aims these weapons to be unique that we can get only now, that would be a bad move. GW2 is a “Common people” game, so hardcore buisness models like this shouldn’t exist.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[iR] Weapons & Armors

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

Can we get the original town clothings of NPCs instead of new, bad/pathetic looking ones, please? ^^

Dragon hats are comming!

I hope for armor-transmutions and town clothing variaitons at same time.
And… Lion hat!

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

(edited by RoyalPredator.9163)

[iR] Weapons & Armors

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

What you guys think? Will the new unique bosses drop weapons of their visual style, or just random ones that are already in the game?

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”