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MORE ENJOYABLE LEGENDARY CRAFTING
Here I show you how the legendary process should work in my opinion.
Currently, Legendary weapons are made for farmers, cheaters and exploiters right now.
Sorry, but its deep BS. These should be optained with real skills.
This example is based on legendary weapons, but can be applied on Leg. armors in the same way.
Getting Legendary items should be a real skilled process.
Its pathetic to buy the most of the items by grinding and farming. It should show off real playing talents.
We have to use the Mystic Forge:
Step 1, Upgrading a special to Precursor:
Dungeon Weapon or max stat Exotic Weapon or Pact token optained base weapon
+ Mystic Gift (Combined by 4x 500 Token Gifts)
+ Zommoros Support (500 Skillpoint)
+ An Elemental Stone (Exchange for 1 Gift of Explorer)
= PRECURSOR (SoulBound to crafter) (Drops are the soldable not-yet-bounded versions)
Step 2, Upgrading a Precursor to Legendary:
Precursor
+ Legendary Part 1 (like “Legendary Greatsword Blade”)
+ Legendary Part 2 (like “Legendary Greatsword Handle”)
+ Soul Stone (Exchange for 1 Gift of Explorer)
= LEGENDARY
Step 3, Crafting the ultimate ""Godforged"" Weapon:
2x Legendary
+ The Godstone
+ Blessing of the Six (or Gods)
= GODFORGE
For a Legendary, we need a precursor. Precursors are ultra rare drops, and irrelatively high valued. Players needs a way to make their own precursor, using non-boughtable (or at least harder to buy than game gold) rewards by playing the game. Dungeon weapons are handly, a good base. Mystic Gift should prove the worth of the player. To optain it, the player needs to put 4 Gifts from 4 different dungeon into the Mystic Forge.
Then, a Zommoros Support thing for 500 skillpoint, which proves the spended time on the character.
For the last piece, an Elemental Stone, which makes the precursor’s basic style. These are exchange items for Gift of the Traveller that we optained by 100% Map discovery.
So by proving our basic skills and playtime, we got a soulbounded precursor weapon for the character we used.
Now we’ll make a Legendary.
The Precursor is the base. I suggest to add twoancient part and Soul to the weapon, so it can be called Legendary in real.
- Legendary Part 1 should be called like “Legendary Greatsword Blade” or “Legendary Longbow Stave”
- Legendary Part 2 should be called like “Legendary Greatsword Handle” or “Legendary Longbow String”
Needs level400 of crafting: Orichalcum bases, and one special optained item, T6 Rare materials + Mystic Force.
A Leg. Greatsword blade: a ""Vial of Mystic Force"" what keeps the shards together (1 vial for 500 SkillPoint), and 3 of special legendary shard which is optained from a hard Jumping Puzzle with solo fights, or something else hard-to-just-buy way.
Upper, Middle, Buttom sword blade shard for example.
A Leg. Gs. handle example:. Needs 3 legendary weapon shards, an another vial of Mystic Force, and a ""Trust of Tyria"" token for 250,000 Karma. A Legendary shard should be optained with 1000 Badges of Honor.
Until this, its still much more progressive than simply buying all the materials from TP using grinded/exploited golds.
If players must have level 400 craftings, things like “Vial of Mystic Force” and “Trust of Tyria” can be separated onto 3 or 4 pieces, and can only put together with crafting, and maybe a high value receipe (50+50 gold)
The fourth piece is a Soul Stone, can be exchanged for 1 Gift of the Explorer.
Legendary weapons must have at least 5% more damage and stats, maybe 10%.
If they just has more minimal damage, maybe its more acceptable.
Let the players feel its worth, not just by the liked skin."
For those who still has time and energy to level up his gear on his char, a new class called “Godforge” should be made.
Godforge items made by putting 2 Legendary, a Godstone and a Blessing of the Six into the Mystic Forge.
Godstones worth 1000 Skillpoints, while Blessing of the Six is bought for 500,000 Karma
These items are serious, has super cool effects, +10 to 20% effectiveness, and/or double upgrade slots.
Godforge items can’t be sold on TP, Can’t be sold to Merchants. Can be salvaged with BL Salvage kit for fix 250 Ecto. (in case the player wants another one)
I prefer not using stacks of materials for Legendary items, just skill-proving challange rewards. These kind of weapons shouldn’t cost more than 100 Gold. We should just pove our skills to the Gods, so they support us with ancient pieces.
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”