let us MULTICLASS

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Posted by: Erebus.7568

Erebus.7568

EDITED: READ PLEASE

WOW apparently my first post was utterly unclear so trying again.

i would like the ability to CHOOSE class at endgame and switch it as i wish so i can one day say “hmm wanna play a necro today” and do that and the next play another class while not having to wasted time lvling and exploring everything again once more.

they added this ability in gw1 where you didnt have to relvl chars to test and play the different classes and this was great in a game where once you actually explored everything you REALLY didnt feel like doing it again with a new char.

think the lvling system is perfect for the first char, but it is utterly horrible for the purpose of relvling new chars. therefore such a system would be really nice to have

(edited by Erebus.7568)

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Posted by: Easterlily.5836

Easterlily.5836

One word – NO

Not going to happen.

I thought that the multiclass system from Guild Wars 1 was the thing that made the game kinda boring.

You always continue forward, but there will be curves before you reach the end of the road.

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Posted by: GADefence.5634

GADefence.5634

“I thought that the multiclass system from Guild Wars 1 was the thing that made the game kinda borin”

O.o Then you’re alone and kinda backwards.

Multiclassing won’t happen due to the amount of balancing issues a warrior with, say, polymorph to moa from the mesmer elites would cause.

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Posted by: Nurvus.2891

Nurvus.2891

I liked something from Guild Wars regarding Multi-Profession.
A Warrior – Elementalist was different from an Elementalist – Warrior.
Some builds could be available to both, but most weren’t, due to the different kinds of armor they used, and how they could only improve their Primary Professions’s Attributes.

In Guild Wars 2, the distinction would be even more accentuated, as Warrior as the F1-F4 abilities; and the armor would be the “Primary Profession-exclusive” features.
A Necromancer -> Guardian would have the Life Force.
A Guardian – Necromancer would have the Virtues.

That said, I would rather they added several professions, such as Dervish and Ritualist.

(edited by Nurvus.2891)

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Posted by: Caedmon.6798

Caedmon.6798

One word – NO

Not going to happen.

I thought that the multiclass system from Guild Wars 1 was the thing that made the game kinda boring.

Wait..Whaaat?!?! boring ??? it was the best skill system to date imo,and had so much fun trying out new builds,just for the fun of it,going wa/ele or wa/necro etc.It was alot of fun trying out new builds and messing with peoples head seeing your doing something completely different then they are used to see.

I support multi class system,although it would be to difficult to implement atm i think..

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Posted by: Duveth.5742

Duveth.5742

no, never, stop making gw2 a combination of gw1 and wow

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Posted by: yandere.9176

yandere.9176

Please let us not… I don’t want a lot of no-options added to the game, I have to think about.

Desolation – Mistress of significance level

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Posted by: Redfeather.6401

Redfeather.6401

I love GW1 system, but it felt like it was inspired by magic the gathering and I don’t think mainstream audience likes theorycrafting that much. ;_;

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Posted by: Caedmon.6798

Caedmon.6798

Basically,it would be to difficult for people to choose a build.As so many people used google builds in gw1 since they had no creativity whatsoever…Allright..

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Changes to core mechanics are extremely unlikely.

It’s not very clear in your post, but if you suggest to be able to change profession completely, having just one at a time, I don’t see why not, but still unlikely, as the profession is part of the core of the character. It won’t be like changing hair color. It won’t be worse than changing race either, since profession doesn’t affect persona story, but I still do not see it happenening.

f you suggest to have two professions, then we have another problem, as weapons can be shared between profession, there would have to be a way to determine which weapon skill you get with a weapon, or simply only let utility skills to be chosen from the second profession.
But as all skills are balanced to go mainly with the other skills of their profession, this would be troublesome too, since it’ll add countless extra combinations that most people won’t try at all, but a few will try extensively searching for some glitch or overpowered combination to exploit.

So… it’s way simpler and better for balance to keep professions separate, for devs, players and future content.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Direngrey.1247

Direngrey.1247

No thank you.

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Posted by: XxCoOkyxX.8042

XxCoOkyxX.8042

I think you dont understand him. I think he doesnt want “multiclass” like in gw1 with class x+y mixed like war/necro etc, but he wants “multiclass” so if his char is lvl 80 war he wants to change the war to lvl 80 mesmer, so he doenst have to lvl a other char etc no mixing skill etc just changing class on 1 char

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Posted by: PeeWeeSweden.6341

PeeWeeSweden.6341

No

’nuff said.

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Posted by: Aragnor.4250

Aragnor.4250

Ummm nope..

Seriously..

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Posted by: Quench.7091

Quench.7091

I wouldn’t care if players could switch to any class with just one character, but I think players would have an issue of inventory space if they needed to have the armor of all these classes and builds.

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Posted by: DavidGX.1723

DavidGX.1723

No no no… no.

What? No.

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Posted by: Hydrophidian.4319

Hydrophidian.4319

i would like the ability to CHOOSE class at endgame and switch it as i wish so i can one day say “hmm wanna play a necro today” and do that and the next play another class while not having to wasted time lvling and exploring everything again once more.

Problems that I see:

  • I think this very much runs counter to the design philosophy underpinning the game. We’re given 5 character slots at the outset, with the option to buy more. So, the expectation seems to be that if we want to play another class, we need to make a new character.
  • Having multiple class options at the cap is an advantage and an achievement earned through play. Yes, it’s a time investment. As this is an MMO, time investments are pretty important to long-term playability. This probably shouldn’t be trivialized.
  • Leveling in a class is one of the big ways in which a player learns how that class operates. This shouldn’t be so easily bypassed. Team endeavors would be plagued by players who didn’t actually know what they were doing with their class.
  • Not everyone plays the same way or has the same preferences. Many players would not see leveling and exploring again as a ‘waste of time’. Many players (myself included) enjoy playing and leveling several characters simultaneously. This also shouldn’t be disregarded.

(edited by Hydrophidian.4319)

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Posted by: Nurvus.2891

Nurvus.2891

EDITED: READ PLEASE

WOW apparently my first post was utterly unclear so trying again.

i would like the ability to CHOOSE class at endgame and switch it as i wish so i can one day say “hmm wanna play a necro today” and do that and the next play another class while not having to wasted time lvling and exploring everything again once more.

they added this ability in gw1 where you didnt have to relvl chars to test and play the different classes and this was great in a game where once you actually explored everything you REALLY didnt feel like doing it again with a new char.

think the lvling system is perfect for the first char, but it is utterly horrible for the purpose of relvling new chars. therefore such a system would be really nice to have

I thought you meant having a secondary Profession like in Guild Wars 1.
If what you want is to be able to change Professions like you can Change Specs in WoW, then no. Never. Ever.

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Posted by: Weirwynn.2390

Weirwynn.2390

No.

Just… no.

Even games that allow you to play more than one class on a single character still require you to level up with that class.

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Posted by: Undermine.1678

Undermine.1678

Lock and delete this pointless thread.

AS it is, all classes have a series of weapons you can cycle through changing your play style to supportive, Aggressive Range, Aggressive Melee. Every class has its counter and benefit. And through this, the professions are continuously balanced and tested. There is no need to have multiclass because in a way through the traits and weapon choices you already have a multiclass feel.