level 80 cap- dont raise it ever
While I’m in favor of keeping the level 80 limit, I wouldn’t mind an extra 10-20 trait points when the next expansion is out.
Most likely they will add more lvls , that is how you explore a set area.
Without raising the lvl cap people will find the new , tunnel + plinx so to say , and begin to farm it , leaving the other areas empty much faster.
Also , it does not matter much , can always use stone to keep the look on the new stats , which i believe Anet would want us to do so we spend the stones.
Nox Aeterna.2965Most likely they will add more lvls , that is how you explore a set area.
Without raising the lvl cap people will find the new , tunnel + plinx so to say , and begin to farm it , leaving the other areas empty much faster.
Also , it does not matter much , can always use stone to keep the look on the new stats , which i believe Anet would want us to do so we spend the stones.
nope. new levels can be level 80 just like cursed shore.
New areas can be 1-80. That’s one of the big reasons for the downscaling.
A new race will almost certainly add in a new 1-15 area at a minimum.
New areas pretty much go hand-in-hand with new races, so there’s no reason why the new areas won’t be lower-levelled to support a new storyline. I don’t want them to raise the level cap for the reasons you’ve given – I’ve bought most of my exotic items from the AH and I don’t really want to find that they’re going to become as effective as white gear come the next expansion. I agree with IceBlink, though – it would be great to earn some more trait points.
Server = Desolation
Guild = Miscellaneous
1)Most likely they will add more lvls , that is how you explore a set area.
2)Without raising the lvl cap people will find the new , tunnel + plinx so to say , and begin to farm it , leaving the other areas empty much faster.
Also , it does not matter much , can always use stone to keep the look on the new stats , which i believe Anet would want us to do so we spend the stones.
1) They only had 20 levels in GW, and they never raised the cap.
2) If that’s the case, it’s more about balancing existing event timers, difficulty and rewards over raising levels. Raising levels will only cause the same problem elsewhere.
I’m in favour of this. I’d rather them expand out as well as work on fine-tuning current content than trying to create content for a higher level, only to end up with the same problems.
Time is a river.
The door is ajar.
Yeah, please no higher lvl cap, though like Nox i would really love a 5-10 more trait points for my build :P
One question and sorry if this kinda moves from the topic but i’ve been curious about this for years but never bothered to ask. What’s bad about increasing the level cap? I never played in mmorpg long enough to actually hit their level cap so maybe the reason escapes me lol.
a higher level cap reduces value of top teir gear for the new higher level gear. higher leverls are usually a grind just to get them to wear the new gear. theres more but thats the main points. grinding a lower vaulue current gear. the benifits your character can be “stonger” but in a game where lvl is scaled and against the players favor more often than not. this advantage doesnt exist.
One question and sorry if this kinda moves from the topic but i’ve been curious about this for years but never bothered to ask. What’s bad about increasing the level cap? I never played in mmorpg long enough to actually hit their level cap so maybe the reason escapes me lol.
In GW, level cap was mostly collecting weapon and armour skins, miniatures, skills and titles. Getting the best armour and weapons was incredibly easy. In all of their campaigns and expacs, they didn’t raise the level cap from 20.
If you go raising the level, then it brings a power creep into it, meaning the Exotics you have now would become somewhat ‘useless’, meaning in WvW, you’d HAVE to pursue the better gear, which would go against their ‘no gear-grinding for power’ ethos.
While not inherently bad, it’d also go against the whole purpose of making collecting these skins and such the main activity.
I’d rather them develop more content, more skins and more activities that focus on stat-balancing, to be honest.
Time is a river.
The door is ajar.
If that’s the case then i agree with this. although i have a feeling that A-net has no intention on incresing the cap:P
This porbebly sounds silly. But i think you should be able to endlessly lvl up. But the lvls over 80 dont change anything. Its just harder to get xp. It adds more dephth into a character. Competing with ur friends to be higher! And not saying i have 4 lvl 80s like you have to coz its maxed out and theres nothing left. It sould be amazing to get to lvl 1000 and although might take a lifetime. You would feel epic!
I haven’t played a lot of MMOs so I suppose you could take this with a grain of salt but I’d say that the downsides to raising a level cap are:
- Makes leveling a new character take longer
- Players tend to play in zones of their level so lower zones may be less populated
- Game needs to be balanced at these new levels (with the new stats, etc)
- For new crafting gear you have to invent a new tier of materials, etc
It doesn’t really strike me as necessary, but I know many players enjoy the leveling and feeling of increased power from leveling up, so I can understand the demand.
Its just harder to get xp.
But they got linear levelling. Not sure how that’d work
Time is a river.
The door is ajar.
If they add Cantha and Elona , they might raise 10 levels for wach zone getting the final level cap to 100. After that they will just add content in all zones or just new dungeons and lvl 100 zones for cosmetic gear.
Lvl 100 can be a good reasonable level because I was always wondering, why 80? why not 71? or 67 or 83 .
If they add Cantha and Elona , they might raise 10 levels for wach zone getting the final level cap to 100. After that they will just add content in all zones or just new dungeons and lvl 100 zones for cosmetic gear.
Lvl 100 can be a good reasonable level because I was always wondering, why 80? why not 71? or 67 or 83 .
The same can be asked about 100, though.
However, I would say that 80 has a lot to do with all the level-related mechanics. Take traits, for example. You start gaining them at 11, which is a reasonable level, as it’s about the time you’ve been introduced to the basics of the game. The total amount of trait points is also nice, as it tends to allow for just one specific build at a time and forcing you to make choices.
If you look into it, the same is actually true of the zones and skill points: the amounts that you get by 80 tend to be enough. You can still skip some zones by crafting if you have enough gold, but it’s not feasible for you to do that without buying Gems or being decently high level already. Similarly, you can get plenty of skills by 80, but if you want everything, you’ll be doing a decent amount of skill point challenges.
As for the level cap, I am personally against raising it for a few basic reasons. Firstly, raising the cap means that previously awesome gear, specifically exotics and legendaries, will be made less powerful, which would force a gear grind and that’s not optimal. Similarly, by putting in higher level areas, the current cap zones will be left just as abandoned as the current mid-level zones, which is bad. Not to mention that the level scaling allows them to put in new lower level zones and actually expect them to be decently popular with the general player base.
I agree. Do not raise the level cap.
I’d like ANet to add 10 or 20 Trait points.
In my opinion, they should do it through important achievements in game.
Competing all modes of a dungeon would qualify.
Achieving certain titles or objectives in PvP would qualify.
Each game mode would have certain skill/coordination-based tasks that would earn you 1 extra Trait point, up to 10-20 extra Trait points (total 80-90).