Teq Highlight Spawn Problem
I totaly agree with you. Do you have some fix that could be add?
I started a post for this here
(edited by Ghaste.2419)
Hey … at least then people there are actually there. Unlike now, you res someone only to find they are actually AFK. -_-
Hey … at least then people there are actually there. Unlike now, you res someone only to find they are actually AFK. -_-
Well in that case you could be a kitten and just keep rezing them after they are defeated, thus breaking all their armor… (Teach them to go akitten a hostile area)
Wouldn’t really advise that, but its an option.
Please give us a keyring…
I totaly agree with you. Do you have some fix that could be add?
I started a post for this here
Honestly they need to give more control to when it spawns to the players. Thats why I love those events I listed. Most of the time it takes players to start them. So if a guild wants to get together and do it, they all port to the correct waypoint. Organize, they’re all already there without any server wide warnings or timers going off. By the time a zerg arrives at the end their entire group is ready and set.