People need to understand what an elitist is before they can make any claims:
An Elitist is:
- The obnoxious spoiled child you knew from high school with rich parents and a personal swimming pool.
- Someone that thinks everyone else is below them and unworthy of their time.
- Convicted of their own narcissistic tendencies to the point of hyper stupidity, they may even be good at something, but that doesn’t make them likeable.
These people are the bane of mmo gaming in general, not just dungeons, they have absolutely nothing redeemable or positive to contribute in any way or form.
They expect everything to be either too easy or too difficult, the hardcore elitist is the “I am awesome and nobody else can ever hope to reach me” prat, while the casual elitist is the “I want everything on a silver platter” prick.
They must not be mistaken for either casual or hardcore, hardcore’s are pro gamers that have a degree of respect for those less skilled than themselves, so much so they offer help and guidance, build strategies and tips to help build players up.
Casuals are fun goers that don’t really want to be involved in heavy duty challenges (I’m looking at you queens gauntlet) but don’t necessarily think a challenge shouldn’t exist, they just want the option to play it easy or hard at whim.
How does that tie into this?
As the topic says, Elitists are a problem for dungeons, why? Because the casual elitist will never shut up about how nobody gives him freebies while the hardcore elitist will never shut up about how everyone is under geared and less skilled than he is with his 50 fingers of dexterity.
They “are” a bane to development and the founders of “Toxic” communities because they are the ones that will be downright unpleasant and should consequentially by A-net, be thoroughly ignored, since they are the minority nobody actually “likes” and even the “elitists” hate other elitists, making them the worst people in a community to listen to.
Solution:
This topic needs to be listened to, because it represents one of the biggest issues the community faces right now, toxic players that want to down score everyone else but rise themselves up to a point of epicosity.
Not everyone Anet, wants to be a 12% minority that get the end game, and likewise, not everyone wants the game to spoon fed you.
But it would be nice to have the choice to play a dungeon to a scale that allows newbies and the hardcore to have fun either way.