Jumping Puzzle Feedback [Merged]

Jumping Puzzle Feedback [Merged]

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Posted by: Sitael.4680

Sitael.4680

I will say that it wasn’t as hard as the Mad King Clock Tower so ANet, MAKE THEM HARDER!!!!
Something I can complete in 5mins is not hard enough
Don’t listen to the people who say they are too hard. They are just not putting in the time or effort and solely want the rewards for it so they can get their weapon/armor skins.

In the german Forum someone mentioned it is very very hard for her/him, because she/he is handicapped and can only use one hand. She (or he) try it for a couple of hours with no success yet.

Is that what you you would like to say to her/him: "You are just not putting in the time or effort and solely want the rewards for it "?

If it is too easy for you: do it backward! Make a video of it, and we all will praise the new and only true King of all Jumpingpuzzles.
Seriously, it is you right to say, it is to easy for you, but it is really selfish to ask ANet to make it harder for everyone else.

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Posted by: Frotee.2634

Frotee.2634

I really like the winter wonderland
I’m generally not much a fan of timed events, but the timeframe of this is really doable.
Having everyone start spread out on different platforms not only helps with getting lost between other (bigger) characters, but also makes gameplay less repetitive.

I respect that there are people seeking more of a challenge, but I don’t see festive events with a very restricted number of easily accessibe ativities as the right place for really challenging content.

Polka will never die

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Posted by: Minibiskit.6158

Minibiskit.6158

I can’t say enough about how much I like the music for this holiday. Great work on that ANet!

The difficulty of the jumping puzzle was just right for me. I found clocktower frustratingly difficult because all players were crowded onto one path. This really isn’t an issue with the wintersday puzzle, so I can enjoy the scenery a bit more and focus on the actual platforms instead of squinting to find my character model in a crowd.

I had a few friends buy the game recently and they find the puzzle quite difficult. Seems understandable, as I was pretty terrible at JPs at the game launch too. The difficulty hasn’t stopped them from enoying the music and scenery though.

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Posted by: seandkiller.8471

seandkiller.8471

Same issue as mr quikeh here, really sucks
“Just because something is easy for all of you doesn’t mean it is for everyone else — do you realize how arrogant you sound? “OMG THIS IS SO EASY!@#$!@!!!” You sound like an 8 year old.”
Sorry if I come off as harsh, I tend to do that sometimes, but while I agree that just saying “OMG THIS IS EASY” is arrogant, you should still work for rewards. For instance, when I finished MKCT, it made the exo much more worth it. Side note, I haven’t been able to get past the starting platform due to computer issues but I imagine that I prefer MKCT over WW.

(edited by seandkiller.8471)

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Posted by: Nemara.1508

Nemara.1508

First of all, I am brand new to gaming – this is my first MMO.
The Mad King’s Clock Tower took me about…..5 hours of work to actually complete. Sad but true. Once I got used to it, it was my favorite part of the Halloween event.

….I completed the Wintersday jumping puzzle in 3 tries. Although graphically, it’s one of the most amazing things ever (love the look & feel), it is far far too easy. I was really disappointed because I loved the challenge.

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Posted by: Sativo.9754

Sativo.9754

I’m with the peeps who don’t think they’re entitled to everything in a game because they bought it. It’s like buying a tennis racquet and asking your opponents to play worse to match your level of skill then complaining to an umpire whenever you lose.

Seriously, this jump puzzle was easy. If you disagree then you’re just bad at jump puzzles and everyone that isn’t shouldn’t have to be brought down to your level because you feel entitled to doing something you can’t. So much tears on this forum over easy kitten.

Personally, i’m disappointed with the jump puzzle, the walk in the park “dungeon” that took like 5 mins all catering to the “entitled” little noobs.

Please stop catering to noobs Anet.

I absolutely agree. I felt like there where just as many people who said the clocktower JP was awesome as people who complained about it. I don’t understand why they had to make it THAT easy now, don’t the people who enjoy a challenge count for anything?

Now this thread is about Winder Wonderland but I also agree about the dungeon (we’ve seen only the first, so that might change). Once we’ve finished the boss all in our group where like … “That’s it?”.

I know right? I did it on my 3rd attempt and was pretty shocked after the difficulty i had with clocktower, that kitten took me like hours but when i finally made it i was stoked. I even had to look at youtube vids to see how people did it but with this one i just breezed through holding w nonstop doing the same distance jumps with ease.

I was looking forward to this jp and thought it would be a real challenge after seeing screens of it, but they definitely spent more time making it look fun and challenging than actually making it so.

Overall id give this jp a 3 with clocktower at an 8.

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Posted by: AjoraOaks.3659

AjoraOaks.3659

Clocktower took me 10 tries, this one only took me 2… eh well, I think it was fun just too easy. If anything I’d say it was the snowflakes, hopping between them was way too easy. The candy canes probably are the hardest for some people, the presents exploding near the end and the snowballs might slow some people down enough to die. I can see some people having trouble in these places I guess.

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Posted by: Vistal.2906

Vistal.2906

Seasonal jumping puzzles are anti CHAR.. WHT dont they test the puzzles with a char char model? And wtf is is always in a group ..

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Posted by: Vistal.2906

Vistal.2906

HOW THEkitten#$$ do you get stuck UNDER a snowflake :??

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Posted by: dreztina.4820

dreztina.4820

I don’t get why so many of you think you should be able to do and enjoy every single piece of content in a game. I don’t like dungeons. There are lots of things keeping me from enjoying them. I will never even see a major chunk of content in this game. Yet, I’m not crying and whining for Anet to change them to fit me. I just don’t do them and let the people who enjoy that type of thing have their fun.

This game is incredibly simple and easy. There is absolutely no lack of easy content for you people to do. So why do you insist on making it so those of us who enjoy a challenge can’t have even one single thing that caters to our wants? I don’t expect the entire game to be harder; you people are where the money is, afterall. But why can’t we have even one thing that pushes us to our limits and take hours of trying to do?

Out of Attunement – D/D Ele
Maguuma

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Posted by: Frotee.2634

Frotee.2634

I don’t get why so many of you think you should be able to do and enjoy every single piece of content in a game. I don’t like dungeons. There are lots of things keeping me from enjoying them. I will never even see a major chunk of content in this game. Yet, I’m not crying and whining for Anet to change them to fit me. I just don’t do them and let the people who enjoy that type of thing have their fun.

This game is incredibly simple and easy. There is absolutely no lack of easy content for you people to do. So why do you insist on making it so those of us who enjoy a challenge can’t have even one single thing that caters to our wants? I don’t expect the entire game to be harder; you people are where the money is, afterall. But why can’t we have even one thing that pushes us to our limits and take hours of trying to do?

No one is saying you shouldn’t have one single piece of really challenging content. All I was saying was that I don’t believe that one out of 5 or so holiday activities may not be the right place for it – because of the limited nature of holiday events, people will be drawn to participating in each and every one of them.
If you must have a super-mega-challenging piece of holiday content, I’d vote for normal and hard modes for those, so the lazy, casual, non-challenge seeking rest of us has something to enjoy as well. I’m egoistic that way – I love jumping puzzles, but I hate for them to be (for my skill ceiling) overly frustrating. I found the difficulty level of the Winter wonderland pretty much perfect.

Polka will never die

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Posted by: Eslyn.4682

Eslyn.4682

Not enjoying it and not being able to do it are two different things. After almost 6 hours of trying now I CAN’T do the jumping puzzle. I don’t dislike it, and I don’t not want to do it. I simply can’t.

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Posted by: Silver.9578

Silver.9578

I don’t get why so many of you think you should be able to do and enjoy every single piece of content in a game. I don’t like dungeons. There are lots of things keeping me from enjoying them. I will never even see a major chunk of content in this game. Yet, I’m not crying and whining for Anet to change them to fit me. I just don’t do them and let the people who enjoy that type of thing have their fun.

This game is incredibly simple and easy. There is absolutely no lack of easy content for you people to do. So why do you insist on making it so those of us who enjoy a challenge can’t have even one single thing that caters to our wants? I don’t expect the entire game to be harder; you people are where the money is, afterall. But why can’t we have even one thing that pushes us to our limits and take hours of trying to do?

I couldn’t have said it any better!

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Posted by: Hermes.7014

Hermes.7014

In my own judgement, I find Winter Wonderland to be of medium difficulty. Nothing overly hard but also not too easy. And this is the way it should be a seasonal event puzzle.
It’s a darn seasonal event, for the six’s sake. And it’s meant to be fun for every player. Seriously, it looks like the people who complain about it being too easy seem to whine more than the ones who find it too hard.

Whether something is either wrong or right, someone will always complain about it.

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Posted by: Rosen Myst.7641

Rosen Myst.7641

“So why do you insist on making it so those of us who enjoy a challenge can’t have even one single thing that caters to our wants?” dreztina

I personally don’t mind if there’s a challenging jump puzzle for all the people who like them. But I’d like to see more variety in the types of puzzles being offered with a focus on different skill sets. Right now both the jump puzzle and the bell choir basically require very good dexterity and eye-hand coordination. On the other hand, some of us are very good at logic type problems: deciphering codes, logic problems, number puzzles, cryptic messages, etc. Those are the sort I find fun. I would be quite happy if people who like jump puzzles get their fun, while others can get something different.

PS … I’m really poor at jump puzzles when they’re timed no matter how “easy” people say they are…. so I still can’t do Winter Wonderland. Bell choir is hard for me too.

(edited by Rosen Myst.7641)

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Posted by: konosh.4721

konosh.4721

In my own judgement, I find Winter Wonderland to be of medium difficulty. Nothing overly hard but also not too easy. And this is the way it should be a seasonal event puzzle.
It’s a darn seasonal event, for the six’s sake. And it’s meant to be fun for every player. Seriously, it looks like the people who complain about it being too easy seem to whine more than the ones who find it too hard.

Have you ever considered that it might not be fun for the ones that think it’s too easy?

Wouldn’t that completely eliminate any sort of argument you might have, considering you just said it has to be fun for every player?

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Posted by: Sativo.9754

Sativo.9754

I don’t get why so many of you think you should be able to do and enjoy every single piece of content in a game. I don’t like dungeons. There are lots of things keeping me from enjoying them. I will never even see a major chunk of content in this game. Yet, I’m not crying and whining for Anet to change them to fit me. I just don’t do them and let the people who enjoy that type of thing have their fun.

This game is incredibly simple and easy. There is absolutely no lack of easy content for you people to do. So why do you insist on making it so those of us who enjoy a challenge can’t have even one single thing that caters to our wants? I don’t expect the entire game to be harder; you people are where the money is, afterall. But why can’t we have even one thing that pushes us to our limits and take hours of trying to do?

This 100%. Moneys where the newbs are unfortunately. Obviously Anet only cares about them getting their fill of exciting seasonal splendor while us who want something challenging and rewarding are ignored. Getting some rags for a wooden sword after doing one of the easiest jump puzzles ive ever done is hardly rewarding. Done with this content already.

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Posted by: Solesaver.8764

Solesaver.8764

I 100% approve of the permanent swiftness. Good solution.

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Posted by: konosh.4721

konosh.4721

“So why do you insist on making it so those of us who enjoy a challenge can’t have even one single thing that caters to our wants?” dreztina

I personally don’t mind if there’s a challenging jump puzzle for all the people who like them. But I’d like to see more variety in the types of puzzles being offered with a focus on different skill sets. Right now both the jump puzzle and the bell choir basically require very good dexterity and eye-hand coordination. On the other hand, some of us are very good at logic type problems: deciphering codes, logic problems, number puzzles, cryptic messages, etc. Those are the sort I find fun. I would be quite happy if people who like jump puzzles get there fun, while others can get something different.

The problem with logic-type problems is that they are easy to spoil. It’s hard to reward a player on these type of activities because it’s assumed that most of the playerbase will just look for the answer somewhere on the internet.

Would you be ok if it had no rewards at all?

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Posted by: Hermes.7014

Hermes.7014

In my own judgement, I find Winter Wonderland to be of medium difficulty. Nothing overly hard but also not too easy. And this is the way it should be a seasonal event puzzle.
It’s a darn seasonal event, for the six’s sake. And it’s meant to be fun for every player. Seriously, it looks like the people who complain about it being too easy seem to whine more than the ones who find it too hard.

Have you ever considered that it might not be fun for the ones that think it’s too easy?

Wouldn’t that completely eliminate any sort of argument you might have, considering you just said it has to be fun for every player?

Really, does something have to be very hard for people to enjoy it? Can’t we just be happy with the simpler things once in a while?

If there’s no other way to make both sides happy then they really should make instances with selectable difficulty levels.

Whether something is either wrong or right, someone will always complain about it.

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Posted by: konosh.4721

konosh.4721

In my own judgement, I find Winter Wonderland to be of medium difficulty. Nothing overly hard but also not too easy. And this is the way it should be a seasonal event puzzle.
It’s a darn seasonal event, for the six’s sake. And it’s meant to be fun for every player. Seriously, it looks like the people who complain about it being too easy seem to whine more than the ones who find it too hard.

Have you ever considered that it might not be fun for the ones that think it’s too easy?

Wouldn’t that completely eliminate any sort of argument you might have, considering you just said it has to be fun for every player?

Really, does something have to be very hard for people to enjoy it? Can’t we just be happy with the simpler things once in a while?

Dude, you are questioning taste. Some people will never like bananas, no matter how simpler it is to prepare than a gourmet dish.

If there’s no other way to make both sides happy then they really should make instances with selectable difficulty levels.

Why? Why do they have to please everybody? I don’t like sPvP, so I don’t play sPvP, so I will never get sPvP rewards. Check my former posts and see if there’s any of mine in the sPvP subforum asking Anet to hand the rewards to me.

Anet

will

NEVER

please

everybody.

Even if they implement difficulty levels, people will get kitten because they can’t get the achievements/rewards of the higher levels because it’s too hard for them. Or the people that can do these levels will get kitten because, even though they put a lot more effort and thought into it, they are rewarded the same as everyone in every difficulty.

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Posted by: Rosen Myst.7641

Rosen Myst.7641

“The problem with logic-type problems is that they are easy to spoil. It’s hard to reward a player on these type of activities because it’s assumed that most of the playerbase will just look for the answer somewhere on the internet.

Would you be ok if it had no rewards at all?" Konosh

Yeah … just a simple little candy cane would be great. But I believe people already use the internet to find out how to beat certain bosses. Plenty of youtube videos to help people out and yet they get rewards for those. It’s a special holiday event after all .. not like any of the rewards are that amazing. I’m sure there are tips and videos for the jump puzzles too.

I can’t believe there’s no other type of puzzle Anet could create that could be just as challenging.

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Posted by: Boneheart.3561

Boneheart.3561

I love Winter Wonderland, the three random routes and deathtraps bring it close to Mad King’s Clock Tower but not as difficult. If you have to please everyone, fine, we don’t need a harder Clock Tower, but kitten I could run Clock Tower forever.

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Posted by: Rosen Myst.7641

Rosen Myst.7641

All I see is the jump puzzles creating a divided community … those who love them and those who don’t. There should be some way of making these events fun without causing a rift.

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Posted by: Adam.4103

Adam.4103

I like the setting and theme of it but other than that it’s far too easy and I don’t get any sense of accomplishment in completing it. The clocktower was fun and a challenge at first but it’s obvious this JP has been dumbed down to cater to people that don’t understand the concept of a challenge.

Adam The Vanquisher
Gandara

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Posted by: sonicsix.5713

sonicsix.5713

I was so annoyed at the wait time to retry the puzzle that I took that time to reactivate my Warcraft account. Then I simply closed the GW2 Window and played WoW.

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Posted by: NecoDelero.5318

NecoDelero.5318

I’m on the “too easy” side. I just ran the JP 15 times in a row without falling. Made 5 gold today just from the JP.

What I do agree with is the idea to introduce difficulty levels. Easy should be the same difficulty as the overworld puzzles, Medium should be Winter Wonderland and Hard should be Clock Tower level.

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Posted by: Pinder.5261

Pinder.5261

Why? Why do they have to please everybody? I don’t like sPvP, so I don’t play sPvP, so I will never get sPvP rewards. Check my former posts and see if there’s any of mine in the sPvP subforum asking Anet to hand the rewards to me.

But if you were to visit the sPvP forum you’d notice that the players there consider it highly important for player skill tiers (aka, difficulty) to remain separate. Casual PvPers wish to play only with casuals; tryhards with tryhards; and professionals with professionals. And Arenanet does their best to accommodate those requests: providing hotjoin for casuals, tournaments for the tryhards, and official buy-in tournaments for players who consider themselves professionals.

This separation does not make the game worse. It allows players to experience content that is more consistently in line with both their capabilities and their recreational wants/needs.

Why should a holiday event jumping puzzle accommodate players any differently? Obviously we have a natural division of player skill, and that will effectively create a division of wants/needs. We aren’t talking about players who hate jumping puzzles and yet, for some absurd reason, have forced themselves upon the wintersday event. These are people who want to enjoy a jumping puzzle, but feel prohibited. All of us here like bananas (to pull from your analogy), but some of us like our bananas green, and some of us like them just before they’ve browned.

Very little damage can come from providing two tiers of jumping puzzle, and allowing players to naturally divide themselves between the two. For those with prohibitive situations- old computer, poor internet, even physical disabilities- an easy tier allows them to enjoy the content. For those who truly enjoy challenges, a difficult tier allows them to exercise their abilities, and to boast with friends about their successes. Neither player needs to put up with a jumping puzzle that doesn’t suit their play.

So, as always, ask yourself: Where is the harm?

(edited by Pinder.5261)

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Posted by: Crimson Catalyst.7612

Crimson Catalyst.7612

First off, I really enjoy jumping puzzles (and puzzles in general), and I think that ANet has done a great job overall on this aspect of the game.

The Winter Wonderland puzzle, for me, suffers from the same problem that the Clock Tower had: the time limit. While I agree that this element brings a new challenge to jumping puzzles (I often take my time), it’s not particularly fair to those with low-end systems.

Personally, I am running a rather low-end laptop that is capable of running the game quite well on its lowest settings, and can take part in all aspects of the game (rendering issues/FPS lag is common in high-action areas, such as large battles in WvW or the Karka event). Having a low-end system is a real problem when attempting to complete a jumping puzzle with a time limit condition, as the area has often not loaded by the time the time limit has begun.

For instance, in my many attempts at the Winter Wonderland puzzle, the first snowflake melts nine times out of ten before the loading screen has disappeared, making it very unlikely that I will be able to even complete the very first jump, let alone the countless others that come after it.

Timing in other circumstances are fine with a low-end system, however, such as needing to jump at the correct moment to land on a platform, or running past gusts of wind in puzzles such as Goemm’s Lab. The issue comes where a time limit encompasses the entire length of the puzzle.

I do like the idea of time-limited puzzles, and I’m sure I would have no complaints if I were playing on a much better laptop, but for those with low specs, it’s often a much greater challenge that can’t always be avoided. Not sure how many other players have the same issue as I do, but at least for me, it made the Clock Tower puzzle impossible to complete – just hoping that the opportunity to complete this puzzle won’t pass me by due to the same issue.

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Posted by: Thrace.2036

Thrace.2036

Here is the break down of my experience:

Enter “puzzle” area > Very long wait> Begin 1st attempt but immediately fail due to slight hesitation while wondering what I was holding and why I was walking funny> Very long wait > 2nd attempt, immediately fail because awful jump mechanics and lag> said "no Thanks, I’d rather do anything but deal with another one of these things right now. quit>

Maybe I’ll try again when I have more patience or stop having fun actually playing a game and feel like just standing around in a queue .

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Posted by: Deathful Dante.1239

Deathful Dante.1239

I would only like not to start it with everyone else at the same time. 5 guys jumping together makes it hard. I can’t know where my character is exactly! Else, it is fun. Stop whining.

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Posted by: Silver.9578

Silver.9578

How about making different difficulty levels with the exact same reward at the end BUT adding something like a leader board as enticement to take the hard setting? Or maybe add some extra chests along the way (like we had on the clocktower) to give the more skilled jumping puzzle players a bigger challenge? Like a longer route if you want to get that extra chest(s)?

I understand everyone who thought the clocktower was too hard and wanted it to be easier, but I also feel like what they’ve done now is just unfair to everyone who loved the challenging aspect of the clocktower. There HAS to be a better way than Winter Wonderland.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Feedback – Please turn on Hard Mode and increase the value of the end chest. I loved that exciting feeling when the green slime was right behind me as I made some last second jumps up the clocktower.

In GW2, Trading Post plays you!

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Posted by: SolarNova.1052

SolarNova.1052

This is rediculus.

The breakdown of people having negative feedback on this is as so.

a) Dont like it cuz of poor performance caused by old outdated / or just slow system
b) Dont like it becouse they lack the skill required.
EDIT:
c) Didnt like it becouse it was to easy

Both are not problems with the game. They are your own.
Not having the skill to do somthing as simple as a jumping puzzle, i honestly cant fathom. Its such a rudementry skill for a gamer.. to be able to control your character..come on.
And having a computer that is ether new but to slow ..or old and outdated is ur own fault ..you dont need to be a rich guy to have a gaming computer and keep it up to date. Im not even working atm, been out of work for a while now thanks to the situation in europe ..but i still managed to build the rig in my sig a couple months back >.<

Sigh .. whiners will whine i guess :P

I personaly found the JP nice. the environment was well made, the puzzle itself was to easy imo .specialy compared ot the Clocktower in halloween. But its good that it doesnt count towards to overall chievment and that the rewards are not to good to make people think they NEED to do it…reduce the number of people whining about it ..i just wish that they made it harder.

3930k 4.6ghz | NH-D14 Cooler | P9x79 Pro MB | 16gb 1866mhz G.Skill | 128gb SSD + 2×500gb HDD
EVGA GTX 780 Classified w/ EK block | XSPC D5 Photon 270 Res/Pump | NexXxos Monsta 240 Rad
CM Storm Stryker case | Seasonic 1000W PSU | Asux Xonar D2X & Logitech Z5500 Sound system |

(edited by SolarNova.1052)

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Posted by: Eslyn.4682

Eslyn.4682

Some people have disabilities, poor hand-eye coordination, etc etc. Such things are NOT the fault of the player.

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Posted by: Eslyn.4682

Eslyn.4682

People need to quit being so damn kitteny and have some empathy for those who are trying REALLY hard to do this puzzle and simply cannot.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Other than a few camera jumps I had no issues with it.
I just had to switch to a human with the shortest possible height, after some failed tries with other races and their misleading animations.

And the camera jumps were not that bad.
I had time to reposition the camera when it went all the way yo the floor a couple of times while jumping in the snowflakes, and the rest of the puzzle was clear of nearby obstacles so the camera had nothing to collide with.

Nothing near as bad as the Mad King’s “look at the floor all the time” effect or the horrible, horrible Skipping Stones camera crazyness.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: arjeidi.2690

arjeidi.2690

Everyone who thinks this was too easy and you feel “bought down” to the level of others undeservedly, go do something with your life. Stop trying to exclude others in an online community just so you feel accomplished. Its a game, not a measure of you as a person. It didn’t feel like a huge accomplishment? Get a promotion at work.

Jesus christ some people are so self-absorbed.

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Posted by: arjeidi.2690

arjeidi.2690

This is rediculus.

The breakdown of people having negative feedback on this is as so.

b) Dont like it becouse they lack the skill required.

Actually, if you read the thread, the majority of the negative “feedback” is from the opposite camp. They’re too skilled for such a childishly easy puzzle and how dare ArenaNet consider other players who aren’t as skilled.

aka, the self-entitled spoiled brats.

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Posted by: Hermes.7014

Hermes.7014

People need to quit being so damn kitteny and have some empathy for those who are trying REALLY hard to do this puzzle and simply cannot.

Well, some people just like to do the part of the elitist jerks and will never miss a chance to tell you how much of a failure you are for not being able to play on their level, no matter if you can’t afford an high-end PC or lost one or more fingers in an accident with fireworks.
(“You” as in general, of course.)

Whether something is either wrong or right, someone will always complain about it.

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Posted by: dreztina.4820

dreztina.4820

Some people have disabilities, poor hand-eye coordination, etc etc. Such things are NOT the fault of the player.

I’m sorry, but so? Should the entire game be designed to fit the ability level of someone who is disabled?

Out of Attunement – D/D Ele
Maguuma

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Posted by: Eslyn.4682

Eslyn.4682

Some people have disabilities, poor hand-eye coordination, etc etc. Such things are NOT the fault of the player.

I’m sorry, but so? Should the entire game be designed to fit the ability level of someone who is disabled?

Adding something like difficulty levels wouldn’t be hard, and would fix a lot of issues people are having.

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Posted by: Xeno.8217

Xeno.8217

I liked all the events! (rockband bells, jumping puzzle, snowball pvp) It took me about 30 minutes to beat the jumping puzzle, the exploding presents got me more than once, plus a couple overjumps on the candycane sticks lol. Otherwise it was still a fun event, not as scary as the clocktower puzzle, but still in its own right very fun. I played it a few more times after beating it to get more presents.

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Posted by: Azelroth.6801

Azelroth.6801

My video on the the wintersday jumping puzzle:

It does also feature the secret castle inside too enjoy

Azelroth [MoM] – Methods Of Mayhem
Commander @ Tarnished Coast

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Posted by: Azelroth.6801

Azelroth.6801

Nice video

I just made one too:

http://youtu.be/ogbrQbdHmE8

The ending shows you the way to the secret castle located within the jumping puzzle also.

Azelroth [MoM] – Methods Of Mayhem
Commander @ Tarnished Coast

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Posted by: Devildoc.6721

Devildoc.6721

an idea, since this one is split into 3 paths, have an easy, medium, and hard difficulty path. You can reward more ugly sweaters or whatever token is being collected for the event from the harder difficulties, but don’t make completing the hard difficulties necessary for the achievement for the titles.

Thankfully the REAL sources of artificial difficulty from the last puzzle were mostly mitigated this time (lack of visibility due to everyone going at once, and a few blocks which would futz up your camera).

there were no funky blocks that zoomed in your camera, and splitting up people into different groups did help.

I would still recommend making other players on your screen translucent. Visibility issues are an artificial difficulty source. The difficulty should come entirely from the jumps themselves, and the timer. Number one source of falls in this puzzle are all at the beginning when people are obscured by other players

I liked the end with the mortars and rolling snowballs, while still being timed you had something you weren’t expecting, and by that point there’s only 1 maybe 2 people still doing the puzzle so the challenge is entirely derived from the puzzle itself.

I’d say really this was the “easy” maybe somewhere between easy and medium course..

for a hard course, have the candycane platforms move in and out of the columns they’re on, and have snowflakes not be stationary platforms till they disappear but rather falling platforms, the snowflakes continually fall but you have to be jumping on moving platforms while standing on a moving platform, add gusts of wind to the peppermint wheels

Zapp – 80 Asura Afromancer

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Posted by: Sativo.9754

Sativo.9754

Some people have disabilities, poor hand-eye coordination, etc etc. Such things are NOT the fault of the player.

I’m sorry, but so? Should the entire game be designed to fit the ability level of someone who is disabled?

Yes because adding difficulty tiers to a jumping puzzle is the entire game right?

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Posted by: Vorpal.4683

Vorpal.4683

Jumping puzzles should never be mandatory to run in timed mode.

It’s all the more absurd because you have that freezing mechanism right there to encourage people to move quickly.

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Posted by: Eslyn.4682

Eslyn.4682

an idea, since this one is split into 3 paths, have an easy, medium, and hard difficulty path. You can reward more ugly sweaters or whatever token is being collected for the event from the harder difficulties, but don’t make completing the hard difficulties necessary for the achievement for the titles.

Thankfully the REAL sources of artificial difficulty from the last puzzle were mostly mitigated this time (lack of visibility due to everyone going at once, and a few blocks which would futz up your camera).

there were no funky blocks that zoomed in your camera, and splitting up people into different groups did help.

I would still recommend making other players on your screen translucent. Visibility issues are an artificial difficulty source. The difficulty should come entirely from the jumps themselves, and the timer. Number one source of falls in this puzzle are all at the beginning when people are obscured by other players

I liked the end with the mortars and rolling snowballs, while still being timed you had something you weren’t expecting, and by that point there’s only 1 maybe 2 people still doing the puzzle so the challenge is entirely derived from the puzzle itself.

I’d say really this was the “easy” maybe somewhere between easy and medium course..

for a hard course, have the candycane platforms move in and out of the columns they’re on, and have snowflakes not be stationary platforms till they disappear but rather falling platforms, the snowflakes continually fall but you have to be jumping on moving platforms while standing on a moving platform, add gusts of wind to the peppermint wheels

Making other players transparent would be a BIG help. I also have one spot where my camera hits the wall on oen of the towers on one of the paths and that trips me up a lot too.

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Posted by: Eslyn.4682

Eslyn.4682

I also keep getting zoned out for no reason, too, and that is really frustrating.