First off, this post is from the perspective of commanders in PvE only.
I’ll use a format of listing perceived issues in bold, followed by suggestions in italics.
Anonymous Blue Doritos
In PvE, for the most part, you just see the doritos, and get very little name recognition. Also, if you are trying to follow a specific commander, it can be difficult to spot which one is which.
Put Guild Logo in Symbol:
Make the upper diamond of the symbol a small version of the person’s guild logo. Keep the lower blue chevron as a way to denote Commander.
Hard to Form Squads
Forming a squad today involves each and every person to click on the command, and select “Join Squad”. End result: pretty much no one does this.
Make Squad Membership Party Based
If one person in the party follows a commander, the entire party does. This makes it quick and easy to add large numbers.
Commander Can Invite to Squad
Much like inviting yourself to join a party, a commander can send an invite to a person/party, which they can accept/refuse
Where’s My Squad?
In many Guild Missions, and even in various open world zergs, there’s often the question of “Is everyone here?”, where the consequences of getting the answer wrong means someone gets locked out of a puzzle stage, misses a bounty, falls hopefully behind the zerg, etc. Currently, the only real solution my guild has for this is for everyone to be on VoIP, and we ask, pause, and hope someone shouted if they needed to.
Squad Members are Visible on MiniMap
You get party members in light blue. Make squad members light yellow or something.
/squaddistance command
Prints a quick table of squad members within 1200in, 3600in, further, but same map, same map, but overflow, off map. If fewer than 3 people are in a category, list the names. (this option should be much less bandwidth than the show on map option)
Overflows
You get your squad formed up in the Tower of Nightmares, you storm through part of the map, and then parties go in to tackle the instance… and all come out in different overflow. Cue party shuffling to reform the squad.
When selecting overflows, prefer ones with squadmates
Reuse the existing logic for keeping parties together, only with squad mates as well (goes well with the “join squad as party” option above).
Add “Join Commander’s Overflow” command
Same as attempting to join a party member, only attempting to join your commander.
Split Tactics
Many tasks which commanders could be useful for require the commander to split up their force and pursue multiple objectives at once. Currently, the only real support for this is the ability to place the Attack/Defend/Rally markers.
Party Based Lieutenants
For each party in the squad, let them elect someone to act as a lieutenant, and will show up on all squad member’s maps. Go ahead and set a limit of 5 lieutenants in the squad.
Give each Lieutenant a Color
When a lieutenant is elects, they can pick from a short list of colors, and become the “Red Lieutenant”, and everyone in their party is part of the “Red Squad” (with a UI tag somewhere showing this)
Each Lieutenant gets a squad wide Map Marker
This would be separate from their personal marker. The commander can move the marker, with a system much like the attack/defend marker selections. You can then do away with the attack/defend/rally markers.
Special Map Markers are Placeable on Minimap
Zooming out to the world map is a recipe for death in the middle of battle.
Expensive and Character Bound
Currently, I have to pick one class to play all guild missions and open zerging on, despite having eight characters I enjoy. But I’m not paying 800g.
However, I understand the desire to be able to establish reputation with a given commander name.
Ability to Impersonate another character on your account
Only one character on account needs to read the manual, but any other can form a squad. When they do, their name will become that of the Commander, only with the name in quotes.
Guild only Commanderships
A guild can spend influence in the Art of War line, and unlock the ability to have anyone with a new rank permission become a commander. However, squads formed with this privilege will only be visible to members of the guild, and only guild mates can join.
As for the “quick fix vs overhaul” question, I’d prefer to see a launch and iterate process, where the capabilities of a commander evolves over time, as with experience with changes informing the next iteration.
The danger with complete overhaul is that it could easy suffer some hidden fatal flaw.