(Chrispy Ideas, part 3)
Warning – Wall of Text Incoming!
SIGNET REWORK (PvE, WvW)
- If Rangers draw from nature to support themselves and allies, shouldn’t 1) Signets affect Rangers from the start, and 2) Signets have a way to affect allies?
- The Problem is that signets are kind of powerful to just give to the Ranger by default (even the Ranger), so this proposal aims to tone down the effects of signets slightly, while also making them useful to give to allies.
- This Proposal also aims to create more synergy between signets and traitsm like how the Enlargment trait and Moment of Clarity trait works now.
- This proposal aims to Increase Rangers ability to sustain damage over longer periods of time, increase survival, and increase ability to remove conditions all at the same time.
CHANGES AND BENEFITS (Signets)
Signet of the Hunt
Passive – Grants increased movement speed for you and your pet
Active – Grants 5 Attacks of Opportunity for you and your pet
Active(traited) – Grants 5 Attacks of Oportunity to you, your pet, and allies.
Signet of the Wild
Passive – Grants health regeneration to you and your pet.
Active – Grants 5 Wild Strikes to you and your pet, dealing more damage. You also gain stability.
Active(traited) – Grants 5 Wild Strikes to you, your pet, and allies, dealing more damage. You also gain stability.
Signet of Renewal
Passive – Cures a condition every ten seconds
Active – Grants 5 stacks of Renewal for you and your pet. If you are stunned, this skill breaks stun and you are granted 4 stacks of renewal instead.
Active(traited) – Grants 5 stacks of Renewal for you, your pet, and allies. If you are stunned, this skill breaks stun and you are granted 4 stacks of renewal instead.
Signet of Stone
Passive – Improves toughness for you and your pet.
Active – Grants 5 stacks of Stone Skin to you and your pet.
Active(traited) – Grants 5 stacks of Stone Skin to you, your pet, and allies.
CHANGES AND BENEFITS (New effects)
Attack of Opportunity – Your Next attack deals 5% more damage, + 1% more damage for each stack of vulnerability on foe. (This effect deals much less than the original attack of opportunity, but it can potentially deal much more damage spread across the 5 attacks of opportunity, because the maximum damage increase could potentially be 30%. It also makes removing Vulnerability more urgent, which right now is pretty weak condition with zero cause for alarm.)(Between Signet of the Hunt and Moment of Clarity, you could potentially get 10 Attacks of Opportunity at a time, unless there are other signet sharing Rangers around. Pets can get up to 15 because of GS#5)
Wild Strikes – Your Attacks deals 10% more damage, + 1% more damage for each condition on foe. (maximum damage boost from this effect is 22%)(Stacks 5 times when using Signet of the Wild, and stacks 5 times when using the Enlargement trait(which itself uses signet of the wild), both skills of which also grant stability for 6 seconds)(This skill is actually quite a bit weaker than the original Signet of the Wild, but I believe it was necessary to make signet sharing possible)
Renewal – Your attacks cure conditions and heal you. (1 condition per attack)(healing should be low, like what you get on life steal effects(for example, 325 per hit with Omnomberry Ghost food, maybe lower than that))(Stacks 5 times when using Signet of Renewal, and stacks 5 times when using Oakheart Salve, making for 10 stacks total)
Stone Skin – You take 100% less damage when struck. (Stacks 5 times when using Signet of Stone. Also Stacks 5 times when traited with Instinctual Bond, making for 10 stacks total on you or your pet)
(Continued in next post)
(edited by Chrispy.5641)