Collaborative Development- Request for Topics

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Posted by: Bezayne.6459

Bezayne.6459

1. Skill lag
2. Encourage less zergy playstyles
3. Alt friendliness (or rather unfriendliness at current)

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Posted by: VOLKON.1290

VOLKON.1290

1. Defense. Sure, some think it’s fun to do nothing but flip things all day, but there are others that enjoy establishing and maintaining a good defense. However all the rewards are focused on the offensive side of things, so no matter how much time and effort is put into take care of what you have you get little to nothing for it. Defenders need some good lovin’ too!

2. Alt friendliness. I rarely play alts now in WvW, although I’d like to, mainly because of the WvW points being character bound. Having WvW points be account bound yet the WvW traits be character bound would be one of the best quality of life improvements you could do for the game.

3. Skill lag.

#TeamJadeQuarry

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Posted by: Dakeru.2783

Dakeru.2783

WvW

1. Nightcappers/ NA guilds on EU servers – You go to bed at midnight with a nice advantage of your server and the next morning everything you worked for is gone. This is not encouraging and has nothing to do with skillful playing.

PvP

If someone disconnects during a pvp match then his spot will stay empty which means that his team will automatically lose.

(edited by Dakeru.2783)

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Posted by: Grishgart.4602

Grishgart.4602

1. Lag
2. Reward System
3. Antizerg measures

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Posted by: Shun.9475

Shun.9475

Sever population Imbalances and skill lag

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Posted by: Shun.9475

Shun.9475

WvW

1. Nightcappers/ NA guilds on EU servers – You go to bed at midnight with a nice advantage of your server and the next morning everything you worked for is gone. This is not encouraging and has nothing to do with skillful playing.

That would be called server population imbalances

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Posted by: Ansau.7326

Ansau.7326

1- WvW performance (Skill lag and server shutdown).
2- Server population imbalances.
3- Skill class balance.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

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Posted by: Quaiv.7538

Quaiv.7538

1. class imbalances, in big and smaller groups
2. lag problems
3. (remove) borderland bloodlust/ the ruins

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Posted by: baseballguy.4865

baseballguy.4865

I hope Anet only puts things that the players can help change.

1) the ring for the keep should encompass the whole keep/tower like they do for camps.
2) keep/towers should go neutral if no one is in it.
3) siege should not give wxp when destroyed and should only have a 5 minute life
4) Supply from a single doylak should fill the keep/tower
5) Attack on a keep should be based on amount of damage percentage not just Attack.

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Posted by: Angel.4793

Angel.4793

1) skill LAG in the WWW
2) freeze
3) improve the queue (WWW)

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Posted by: shaggy.8123

shaggy.8123

1) Skill lag
2) Commander UI (now is equal to 0-zero)
3) Fix queue (right now i see it VERY RNG, is not actually any order to enter www).

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Posted by: Dark Lord Killer.9473

Dark Lord Killer.9473

1. Skill Lag
2. Changeable commander icon (including different colour of the /say chat bubble)
3. Meta towards hugging towers/keeps with AC’s

Argwulf, Human Guardian
Member of [ASA]
My heart is in the Glade, my feet are in Gandara.

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Posted by: TexRob.5183

TexRob.5183

1. Commander abilities and additions
2. Mappable keys for revive downed player, interact, and ressurecting dead players (at the very least split revive off from ressurect
3. Shared WVW ranks

Tex Rob 80 War [RICH] GoM

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Posted by: TexRob.5183

TexRob.5183

I hope Anet only puts things that the players can help change.

1) the ring for the keep should encompass the whole keep/tower like they do for camps.
2) keep/towers should go neutral if no one is in it.
3) siege should not give wxp when destroyed and should only have a 5 minute life
4) Supply from a single doylak should fill the keep/tower
5) Attack on a keep should be based on amount of damage percentage not just Attack.

No, to all of this, where did you get these from?!

2 is the only one I am kind of on board with, but just your reason, not the way you are going about it. I’d love to see defending have more value, but that is not the solution. Nobody wants to do the T1 thing where you just sit in a tower and defend against zero attackers for hours.

Tex Rob 80 War [RICH] GoM

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Posted by: Ozzel.5634

Ozzel.5634

1) skill LAG
2) fix crazy queue …. 2 hours in Q?
3) add Guild queue for WvW

SFR

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Posted by: Doyen.7063

Doyen.7063

1. Zergs, remove these you solve skill lag
2. Rewards, 1 hour pve nets way more gold than 1 hour wvw
3. WXP/Alt friendliness

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Posted by: Leggend.7219

Leggend.7219

1. Bugged queue
2. Skill-lag during massive fight
3. Commander function (not only for massive followers, but also an icon only to guilds raids)

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Posted by: Dakeru.2783

Dakeru.2783

WvW

1. Nightcappers/ NA guilds on EU servers – You go to bed at midnight with a nice advantage of your server and the next morning everything you worked for is gone. This is not encouraging and has nothing to do with skillful playing.

That would be called server population imbalances

No, that’s a different thing.
I don’t care if one of the servers doesn’t reach their player cap during peak hours.
I am saying that NA guilds playing in the EU league from midnight to 7am European time are conquering everything for obvious reasons.
This has nothing to do with skills, tactics, population or whatever – this is a major flaw in the system itself that has been there since the game went life.

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Posted by: katsu.4052

katsu.4052

1) Account Bound WXP wanted
2) Skill Lag fixed
3) Commander UI (Commander Icon shown to Guild only option)

http://prescribedrx.com/
NA | Sea of Sorrows

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Posted by: DavyMcB.1603

DavyMcB.1603

1. Skill Lag
2. Skill Lag
3. Skill Lag

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Posted by: Tyldor.9078

Tyldor.9078

1) GvG
2) Skill lag
3) Commander functionality upgrade/Support guild commander tags(!!!!)

Grandmaster Tyldor
Leader of Business Class [BC]

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Posted by: DaveVN.5987

DaveVN.5987

1: restart the League ( so its a fair fight)
2: no achievs under wvw Leagues anymore in the future ( NEVER AGAIN)
3: Skill lag

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Posted by: Alaron.1523

Alaron.1523

1. Server Population Imbalances
2. Discouraging Zerging
3. Strategic play incentives (eg: 2v1 leader, defend objectives, etc…)

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Posted by: jakpwnsall.7864

jakpwnsall.7864

1. Skill lag
2. Skill lag
3. Skill lag

Zingy the sik DPS warrior from [ST] [TA] [VnT] [Wu]

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Posted by: Zinrae.3769

Zinrae.3769

1. Bugs
2. Defending
3. Stat creep

Henge of Denravi [PD]