Collaborative Development- Request for Topics
1. Defense. Sure, some think it’s fun to do nothing but flip things all day, but there are others that enjoy establishing and maintaining a good defense. However all the rewards are focused on the offensive side of things, so no matter how much time and effort is put into take care of what you have you get little to nothing for it. Defenders need some good lovin’ too!
2. Alt friendliness. I rarely play alts now in WvW, although I’d like to, mainly because of the WvW points being character bound. Having WvW points be account bound yet the WvW traits be character bound would be one of the best quality of life improvements you could do for the game.
3. Skill lag.
WvW
1. Nightcappers/ NA guilds on EU servers – You go to bed at midnight with a nice advantage of your server and the next morning everything you worked for is gone. This is not encouraging and has nothing to do with skillful playing.
PvP
If someone disconnects during a pvp match then his spot will stay empty which means that his team will automatically lose.
(edited by Dakeru.2783)
1. Lag
2. Reward System
3. Antizerg measures
Sever population Imbalances and skill lag
WvW
1. Nightcappers/ NA guilds on EU servers – You go to bed at midnight with a nice advantage of your server and the next morning everything you worked for is gone. This is not encouraging and has nothing to do with skillful playing.
That would be called server population imbalances
1- WvW performance (Skill lag and server shutdown).
2- Server population imbalances.
3- Skill class balance.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
1. class imbalances, in big and smaller groups
2. lag problems
3. (remove) borderland bloodlust/ the ruins
I hope Anet only puts things that the players can help change.
1) the ring for the keep should encompass the whole keep/tower like they do for camps.
2) keep/towers should go neutral if no one is in it.
3) siege should not give wxp when destroyed and should only have a 5 minute life
4) Supply from a single doylak should fill the keep/tower
5) Attack on a keep should be based on amount of damage percentage not just Attack.
1) skill LAG in the WWW
2) freeze
3) improve the queue (WWW)
1) Skill lag
2) Commander UI (now is equal to 0-zero)
3) Fix queue (right now i see it VERY RNG, is not actually any order to enter www).
1. Skill Lag
2. Changeable commander icon (including different colour of the /say chat bubble)
3. Meta towards hugging towers/keeps with AC’s
Member of [ASA]
My heart is in the Glade, my feet are in Gandara.
1. Commander abilities and additions
2. Mappable keys for revive downed player, interact, and ressurecting dead players (at the very least split revive off from ressurect
3. Shared WVW ranks
I hope Anet only puts things that the players can help change.
1) the ring for the keep should encompass the whole keep/tower like they do for camps.
2) keep/towers should go neutral if no one is in it.
3) siege should not give wxp when destroyed and should only have a 5 minute life
4) Supply from a single doylak should fill the keep/tower
5) Attack on a keep should be based on amount of damage percentage not just Attack.
No, to all of this, where did you get these from?!
2 is the only one I am kind of on board with, but just your reason, not the way you are going about it. I’d love to see defending have more value, but that is not the solution. Nobody wants to do the T1 thing where you just sit in a tower and defend against zero attackers for hours.
1) skill LAG
2) fix crazy queue …. 2 hours in Q?
3) add Guild queue for WvW
1. Zergs, remove these you solve skill lag
2. Rewards, 1 hour pve nets way more gold than 1 hour wvw
3. WXP/Alt friendliness
1. Bugged queue
2. Skill-lag during massive fight
3. Commander function (not only for massive followers, but also an icon only to guilds raids)
WvW
1. Nightcappers/ NA guilds on EU servers – You go to bed at midnight with a nice advantage of your server and the next morning everything you worked for is gone. This is not encouraging and has nothing to do with skillful playing.
That would be called server population imbalances
No, that’s a different thing.
I don’t care if one of the servers doesn’t reach their player cap during peak hours.
I am saying that NA guilds playing in the EU league from midnight to 7am European time are conquering everything for obvious reasons.
This has nothing to do with skills, tactics, population or whatever – this is a major flaw in the system itself that has been there since the game went life.
1) Account Bound WXP wanted
2) Skill Lag fixed
3) Commander UI (Commander Icon shown to Guild only option)
NA | Sea of Sorrows
1. Skill Lag
2. Skill Lag
3. Skill Lag
1) GvG
2) Skill lag
3) Commander functionality upgrade/Support guild commander tags(!!!!)
Leader of Business Class [BC]
1: restart the League ( so its a fair fight)
2: no achievs under wvw Leagues anymore in the future ( NEVER AGAIN)
3: Skill lag
1. Server Population Imbalances
2. Discouraging Zerging
3. Strategic play incentives (eg: 2v1 leader, defend objectives, etc…)
1. Skill lag
2. Skill lag
3. Skill lag
1. Bugs
2. Defending
3. Stat creep