Best to worst dungeon dps classes?

Best to worst dungeon dps classes?

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Posted by: kulle.6542

kulle.6542

What is the current best to worst dungeon dps class list?

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Posted by: Wukunlin.8461

Wukunlin.8461

You have absolutely no idea what kind of kittenstorm you are stirring up with that question.

In my guild’s set up our eles are probably doing the most damage with lightning hammer or fiery greatsword but that requires warriors to lay down banner, guardians to lay down firefields, and mesmers/guardians to supply quickness

Oceanic [LOD]

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Posted by: rafi.2304

rafi.2304

rangers 1st
warriors last

c:

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Posted by: Anubarak.3012

Anubarak.3012

In organiced groups with perfect players
Ele, Guard, Thief, Ranger, Warrior, Ingineer, Necro, Mesmer

[rT]

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Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

guardian second best dps? you just blew my mind.

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

I’m not any good at running numbers for stuff like that; however guardians do have I believe the highest base damage modifiers of any class? I wouldn’t be too surprised, is all.

#LoveArrows2013, never forget.

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Posted by: Konu.1826

Konu.1826

In organiced groups with perfect players
Ele, Guard, Thief, Ranger, Warrior, Ingineer, Necro, Mesmer

I have to try and start the fight!

When trying to take dungeons as generally as possible, I think more credit should be given for group wide 320 power, 170 cond dmg, 170 prec, and 15 crit dmg the team will automatically lose if not including a certain profession.

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Posted by: zencow.3651

zencow.3651

Rangers actually have the best damage when supplied with a Lightning Hammer since their goes up to – more or less – the standard auto-attack damage (with full zerker that’s 1.5-2k, 1.5-2k, 4-5k on third hit), ON TOP of the damage the pet’s doing.

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

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Posted by: kulle.6542

kulle.6542

Um I’m going to need to rephrase this question I think.
So I stopped playing for 10months and when I came back most groups only want Warrior/Mesmer/Guardian. I want to know I guess the DPS ranking of the other 5 classes? Specifically is engineer the lowest dps (people won’t take engineer it seems)? Ele seems to be slightly accepted. Necro/thief/ranger, no idea here.

Basically enlighten me on the knowledge I lost from not playing for 10 months.

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Posted by: Konu.1826

Konu.1826

Um I’m going to need to rephrase this question I think.
So I stopped playing for 10months and when I came back most groups only want Warrior/Mesmer/Guardian. I want to know I guess the DPS ranking of the other 5 classes? Specifically is engineer the lowest dps (people won’t take engineer it seems)? Ele seems to be slightly accepted. Necro/thief/ranger, no idea here.

Basically enlighten me on the knowledge I lost from not playing for 10 months.

In reality all of the 8 classes can bring enough dmg not to be a burden for 99% of the pug groups when played well. Combinations of the 3 professions you mentioned offer and easy way of gaining decent results and are therefore sought after when grouping with people you dont know.

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Posted by: Wethospu.6437

Wethospu.6437

Based on my observations it takes about 6 months for pugs to catch up with the meta. Whatever people say here will be valid next year.

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Posted by: colesy.8490

colesy.8490

Best: every class except mesmer
worst : mesmer

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Broadicea.8294

Broadicea.8294

It’s probably easier and less controversial to group them in terms of team contribution since personal dps is only a component of that, in addition to team damage boons and enemy vulnerability. A tier system is much easier:

Guardian/Warrior/Ranger/Thief
Elementalist/Engineer/Mesmer
Necro

Retired. Too many casuals.

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Posted by: aeneq.1760

aeneq.1760

Depends on utilization and what stat you look at, group benefits, dps, utility etc etc

Think all classes has there place but as most dungeons are played these days (melee stacking, los pulls) aoe dmg is a very important factor. So any class with high dmg aoe spells and classes that boost that output.

Single target and ranged dps classes are probably the worst to bring imo (other than for utility skills, portal/timewarp). Guardian is a great class and one should be the staple of any group, nor for dps but for their utility (aegis helps with 1 mistake situation which in some dungeons can be the difference from a downed state, prot/reflection is almost crucial in some scenarios and a lvl48 fractal without a guard means trickery

edit: that said, dungeons (except really high level fractals) are extremely ezmode at the present, any class is viable as long as they have a somewhat decent build and some skill, except ofcourse if its a min/maxing group like CoF farming).

(edited by aeneq.1760)

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

Tier 1: Warrior, Ranger, Guardian, Thief
Tier 2: Mesmer, Elementalist
Tier 3: Engineer, Necromancer

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: haviz.1340

haviz.1340

Those tiers change really fast.

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Posted by: Dub.1273

Dub.1273

Tier 1: Elementalist, Guardian, Thief.
Tier 2: Warrior (, Ranger, Engineer)
Tier 3: Necro
Tier 4: Mesmer.

But hey, that’s just raw dps, doesn’t have to say much anyway.

General dungeoneering:

Tier 1: Warrior
Tier 2: Thief, Mesmer, Guardian
Tier 3: Elementalist (, Ranger)
Tier 4: Any others.

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: tom.7468

tom.7468

Tier 1: Warrior, Ranger, Guardian, Thief
Tier 2: Mesmer, Elementalist
Tier 3: Engineer, Necromancer

Berserker ele and necro outdps guardians and thieves by a ton were talking as much as 2x their dps. Thieves hit hard but their cleaving damage with sword is not that strong pistolwhip got overnerfed.

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Posted by: docMed.7692

docMed.7692

Ah, fun thread; let it begin. Best way to look at it is by fight type;

Single Target DPS:
Thief
Warrior
Elementalist
Ranger
Guardian
Mesmer
Necromancer
Engineer

AoE Target DPS:
Elementalist ** especially with firery greatsword; LH is equiv to Warrior
Warrior
Thief
Guardian
Ranger
Necromancer
Mesmer
Engineer

Short Boss Fight:
Thief
Elementalist
Warrior
Ranger
Guardian
Necromancer
Mesmer
Engineer

Long Boss Fight:
Thief
Warrior
Elementalist
Ranger
Guardian
Mesmer
Necromancer
Engineer

** Might also add; these are with ideal builds considered (such as a hybrid zerk guardian and/or AH, etc; or utility/dps mesmer build, etc). If we were to discuss this on simply how much damage can these classes put out without considering group benefits/bringing might, blast finishers, fire fields, etc; this conversation would probably vary a bit and consequently so would my list.

(edited by docMed.7692)

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Posted by: Broadicea.8294

Broadicea.8294

Tier 1: Warrior, Ranger, Guardian, Thief
Tier 2: Mesmer, Elementalist
Tier 3: Engineer, Necromancer

Berserker ele and necro outdps guardians and thieves by a ton were talking as much as 2x their dps. Thieves hit hard but their cleaving damage with sword is not that strong pistolwhip got overnerfed.

lol ok

Retired. Too many casuals.

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

Tier 1: Warrior, Ranger, Guardian, Thief
Tier 2: Mesmer, Elementalist
Tier 3: Engineer, Necromancer

Berserker ele and necro outdps guardians and thieves by a ton were talking as much as 2x their dps. Thieves hit hard but their cleaving damage with sword is not that strong pistolwhip got overnerfed.

Actually, you’ll find that they don’t.

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: Dub.1273

Dub.1273

Ah, fun thread; let it begin. Best way to look at it is by fight type;

Single Target DPS:
Thief
Warrior
Elementalist
Ranger
Guardian
Mesmer
Necromancer
Engineer

AoE Target DPS:
Elementalist ** especially with firery greatsword; LH is equiv to Warrior
Warrior
Thief
Guardian
Ranger
Necromancer
Mesmer
Engineer

Short Boss Fight:
Thief
Elementalist
Warrior
Ranger
Guardian
Necromancer
Mesmer
Engineer

Long Boss Fight:
Thief
Warrior
Elementalist
Ranger
Guardian
Mesmer
Necromancer
Engineer

  • Might also add; these are with ideal builds considered (such as a hybrid zerk guardian and/or AH, etc; or utility/dps mesmer build, etc). If we were to discuss this on simply how much damage can these classes put out without considering group benefits/bringing might, blast finishers, fire fields, etc; this conversation would probably vary a bit and consequently so would my list.

Lots of wrongs here. For example, an Ele with LH has a 1.6 damage amplifier, a warrior with axe just a 1.05*1.03*1.03 (considering 3 boons) multiplifier, considering30/0/0/10/30.
Also, LH has stronger coefficient/time than axe autoattacks.

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: swiftpaw.6397

swiftpaw.6397

Tier 1: Warrior, Ranger, Guardian, Thief
Tier 2: Mesmer, Elementalist
Tier 3: Engineer, Necromancer

Berserker ele and necro outdps guardians and thieves by a ton were talking as much as 2x their dps. Thieves hit hard but their cleaving damage with sword is not that strong pistolwhip got overnerfed.

Actually, you’ll find that they don’t.

Give me that necro build yo >_>

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: spoj.9672

spoj.9672

I calculated my necro gets about 11318.44 dps without boons, vulnerability, stacks and banner buffs (With 4 conditions for target the weak). 12014.68 dps if the fight lasts less than 13 seconds. Im not sure how correct my calculations were but i could of made an error with base damage of attacks. Anyway this compared to a warrior with the same conditions using the 30/25/0/0/15 build, which is 11853.98 dps, is pretty impressive. From what ive calculated so far, necro dps really isnt that bad, its just the lack of utility and team buffs.

(edited by spoj.9672)

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Posted by: Nikaido.3457

Nikaido.3457

AoE Target DPS:
Elementalist ** especially with firery greatsword; LH is equiv to Warrior

LH third hit (the hardest hitting one) is a true AoE that can hit 5 mob at once and it’s the one that also applies blinds.
Ele defintively have stronger AoE dps than warriors. (sustained dps, not burst. Warriors have frenzy..)

- “No tears, please. It’s a waste of good suffering.”

(edited by Nikaido.3457)

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Posted by: obal.3218

obal.3218

1. shout heal warrior SONIC BOON!!!! beats all
2. bow bear ranger
3. flame thrower engineer
4. cleric staff guardian
5. p/d theif
6. condition necro
7. staff elementalist
8. greatsword/staff mesmer

(edited by obal.3218)

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Posted by: Dub.1273

Dub.1273

5. P/D Thief*

@Nikaido: Eles also have much better burst than warriors. In the first three seconds of combat they dish out up to 200k damage.

Dub | [rT]
#LoveArrows2013, never forget.

(edited by Dub.1273)

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Posted by: obal.3218

obal.3218

5. P/D Thief*

Good catch! I’m such a noob. Well time to get back to carrying groups with some sonic booning, though I hate when they run in melee range since they won’t be in range of my shouts.

(edited by obal.3218)

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Posted by: haviz.1340

haviz.1340

7. S/F elementalist*

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Posted by: Neko.9021

Neko.9021

1. shout heal warrior SONIC BOON!!!! beats all
2. bow bear ranger
3. flame thrower engineer
4. cleric staff guardian
5. p/d theif
6. condition necro
7. staff elementalist
8. greatsword/staff mesmer

Best list.

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Posted by: Rozbuska.5263

Rozbuska.5263

I must laught on some comments here:-D My Engineer damage without Bloodlust stacks and power food:
/Edit: Bomb has half sec cast so you have 18k dps just from AA:-)

Attachments:

Tekkit Mojo – Engineer
Tekkit’s Workshop

(edited by Rozbuska.5263)

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Posted by: Broadicea.8294

Broadicea.8294

lol

/15charrs

Retired. Too many casuals.

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Posted by: docMed.7692

docMed.7692

AoE Target DPS:
Elementalist ** especially with firery greatsword; LH is equiv to Warrior

LH third hit (the hardest hitting one) is a true AoE that can hit 5 mob at once and it’s the one that also applies blinds.
Ele defintively have stronger AoE dps than warriors. (sustained dps, not burst. Warriors have frenzy..)

Very few 5 count trash packs that I can think of off a normal dungeon rotation that appear on a consistant basis, but yea, there’s definitely room for argument here. Like the caveats mentioned below, this is considering rotations necessary to maintain stacks, vuls, group compositions, etc. Not to mention LH attacks are considerably slower. Personally I’ve run my full ascended/scholar rune ele a bunch, along with many of our guildies, and find the DPS a bit lacking without ideal compisitions and the ramp up itself is rather slow between re-equpping hammers, conjuring, fire fields, ensuring water swapping timing, etc along with the fact that most trash packs are dead rather quickly.

(edited by docMed.7692)

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Posted by: docMed.7692

docMed.7692

Ah, fun thread; let it begin. Best way to look at it is by fight type;

Single Target DPS:
Thief
Warrior
Elementalist
Ranger
Guardian
Mesmer
Necromancer
Engineer

AoE Target DPS:
Elementalist ** especially with firery greatsword; LH is equiv to Warrior
Warrior
Thief
Guardian
Ranger
Necromancer
Mesmer
Engineer

Short Boss Fight:
Thief
Elementalist
Warrior
Ranger
Guardian
Necromancer
Mesmer
Engineer

Long Boss Fight:
Thief
Warrior
Elementalist
Ranger
Guardian
Mesmer
Necromancer
Engineer

** Might also add; these are with ideal builds considered (such as a hybrid zerk guardian and/or AH, etc; or utility/dps mesmer build, etc). If we were to discuss this on simply how much damage can these classes put out without considering group benefits/bringing might, blast finishers, fire fields, etc; this conversation would probably vary a bit and consequently so would my list.

Lots of wrongs here. For example, an Ele with LH has a 1.6 damage amplifier, a warrior with axe just a 1.05*1.03*1.03 (considering 3 boons) multiplifier, considering30/0/0/10/30.
Also, LH has stronger coefficient/time than axe autoattacks.

They also have completely different power coefficients and attack speeds and possibly weapon sets to consider too. Take it with a grain of salt either way, neither of us actually have solid figures here; these are simply mine and your opinions on what we’ve run and experienced in the game thus far. Give me a spreadsheet though with full calcs and I’d happily sing the tune of whatever is the highest DPS.

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Posted by: jul.7602

jul.7602

In a general dungeon

1:warrior
2:thief
3-8: irrelevant.

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Posted by: Molch.2078

Molch.2078

I must laught on some comments here:-D My Engineer damage without Bloodlust stacks and power food:
/Edit: Bomb has half sec cast so you have 18k dps just from AA:-)

And 1/2 sec aftercast, so your AA deals about 8.5k dps.

Tier 1: Warrior, Ranger, Guardian, Thief
Tier 2: Mesmer, Elementalist
Tier 3: Engineer, Necromancer

Berserker ele and necro outdps guardians and thieves by a ton were talking as much as 2x their dps. Thieves hit hard but their cleaving damage with sword is not that strong pistolwhip got overnerfed.

Actually, you’ll find that they don’t.

Give me that necro build yo >_>

Yeah, me too.

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

I say this a lot: any class can have high DPS when played right.

I used to think that Rangers had low DPS. That was until I saw them do something other than spam the shortbow auto attack at range. The combination of Sword, Warhorn, and utilities actually meant for offense, and a ranger can dish out a ton of mini hits all at once.

A lot of people say Necromancers have low damage, but since I play a necro I also know that isn’t true. For condi necros, Epidemic is arguably the strongest attack in the game, moving 25 stacks of bleeding, poison, burning, and torment to 5 additional enemies at 1800 condition damage. Power necros can blow through enemies with 8K damage lifeblasts that pierce, stacks might, and stacks vulnerability at the same time. They also have 100% crit rate in Death Shroud and Lich Form, to boot.

A lot of people say engineers have low DPS, but that also isn’t true. They have difficult-to-use DPS. Engineers are the best hybrid class in the game. I run a hybrid HGH grenadier build, and I end up with 2700 power, 1700 malice, 50+% chance to crit with fury, 70% condition duration once my might stacks get going. My grenades hit like a truck, and they stack masses of bleeds and poison. I also have access to cone burns and AoE burns, ensuring a permanent burn on multiple enemies at once. We’ve already seen an example of what a bomb kit can do in this thread.

Right now, I’d probably say the lowest DPS* class is the mesmer. There’s a “*” there because mesmers can inflict a ton of damage in the right circumstances, as those 18 second Lupi videos have shown us.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

I must laught on some comments here:-D My Engineer damage without Bloodlust stacks and power food:
/Edit: Bomb has half sec cast so you have 18k dps just from AA:-)

And 1/2 sec aftercast, so your AA deals about 8.5k dps.

Tier 1: Warrior, Ranger, Guardian, Thief
Tier 2: Mesmer, Elementalist
Tier 3: Engineer, Necromancer

Berserker ele and necro outdps guardians and thieves by a ton were talking as much as 2x their dps. Thieves hit hard but their cleaving damage with sword is not that strong pistolwhip got overnerfed.

Actually, you’ll find that they don’t.

Give me that necro build yo >_>

Yeah, me too.

Actually, that half second aftercast is only true for the first bomb. Afterward, there is a steady stream of bombs that go off at the same rate that you place them.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: Wukunlin.8461

Wukunlin.8461

yup, decent kittenstorm going on

You have absolutely no idea what kind of kittenstorm you are stirring up with that question.

Oceanic [LOD]

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Posted by: Dempsey.8760

Dempsey.8760

Rangers actually have the best damage when supplied with a Lightning Hammer since their goes up to – more or less – the standard auto-attack damage (with full zerker that’s 1.5-2k, 1.5-2k, 4-5k on third hit), ON TOP of the damage the pet’s doing.

My warrior hits harder than that with a lightning hammer >.>

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Posted by: spoj.9672

spoj.9672

Rangers actually have the best damage when supplied with a Lightning Hammer since their goes up to – more or less – the standard auto-attack damage (with full zerker that’s 1.5-2k, 1.5-2k, 4-5k on third hit), ON TOP of the damage the pet’s doing.

My warrior hits harder than that with a lightning hammer >.>

My mesmer hits harder than that with a lightning hammer >.>

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Posted by: Wukunlin.8461

Wukunlin.8461

Rangers actually have the best damage when supplied with a Lightning Hammer since their goes up to – more or less – the standard auto-attack damage (with full zerker that’s 1.5-2k, 1.5-2k, 4-5k on third hit), ON TOP of the damage the pet’s doing.

My warrior hits harder than that with a lightning hammer >.>

My mesmer hits harder than that with a lightning hammer >.>

My dog hits harder than that with a lightning hammer >.>

Oceanic [LOD]

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

Rangers actually have the best damage when supplied with a Lightning Hammer since their goes up to – more or less – the standard auto-attack damage (with full zerker that’s 1.5-2k, 1.5-2k, 4-5k on third hit), ON TOP of the damage the pet’s doing.

My warrior hits harder than that with a lightning hammer >.>

My mesmer hits harder than that with a lightning hammer >.>

My dog hits harder than that with a lightning hammer >.>

DOG OP…..NERF DOG!!! it has the ability to consume garbage and hit you for over 9000 with vomit attack!

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Posted by: Kain Francois.4328

Kain Francois.4328

Tier 1: Warrior, Thief
Tier 2: Engineer, Ranger
Borderline: Guardian, Elementalist
Tier 3: Mesmer , Necromancer

Explanation:
Warrior and Thief self explanatory. HB and Heartseeker spam.

Engineer, and Rangers all have a nice sustain when fighting melee. Engineer have bombs with Static Discharge, while Rangers have their godly 1h sword. Both also possess the best long-range weapons in the game (Grenades and Longbow), with the insane far-reach capabilities of 1500 range, and nice damage too boot.

Elementalist is somewhat in the middle. Everything recharges too high, so they end up with lower overall damage which does not pay for their fragility in PvE.

Guardian from my experience doesn’t deal much damage as others. The damage is still nice, and the support is AMAZING, but in terms of bursting the Guardian is not as good as other classes.

Mesmers are more famous for utilities than their damage because their damage requires too much setup. Similar to the Elementalist, it’s too fragile.

Necromancer is… Not much to comment dps-wise. It’s great to cure conditions off foes and deny your foe any boons, but it’s just not a damage class.

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Posted by: Dog.1472

Dog.1472

1. shout heal warrior SONIC BOON!!!! beats all
2. bow bear ranger
3. flame thrower engineer
4. cleric staff guardian
5. p/d theif
6. condition necro
7. staff elementalist
8. greatsword/staff mesmer

The fact that I have seen all of these before makes me cry on the inside.

“Please, you can look down on people without having to be physically above them.
As an asura, I do this all the time.”

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Posted by: spoj.9672

spoj.9672

People saying necro damage is as bad or close to mesmer damage have obviously never played a necro before. It might not beat thief damage but id argue its better than ranger at the least, just relys on the team to buff up.

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Posted by: Dempsey.8760

Dempsey.8760

5. P/D Thief*

@Nikaido: Eles also have much better burst than warriors. In the first three seconds of combat they dish out up to 200k damage.

Doing the FGS rush shouldn’t be considered as a reliable form of dps since it really doesn’t work at every boss or trash pull. Also, Nikaido is a big thor hammer fan, he knows.

And another thing the FGS rush needs to be fixed.

@spoj, it’s probably similar to ranger, and ranger brings group buffs. You’ve already admitted necro is just a sponge so ranger is better in that only.

(edited by Dempsey.8760)

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Posted by: colesy.8490

colesy.8490

Tier 1: Warrior, Ranger, Guardian, Thief
Tier 2: Mesmer, Elementalist
Tier 3: Engineer, Necromancer

Really? A Mesmer has more dps than a Necro? I know you have a mesmer, and you should know our dps is terrible.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Dog.1472

Dog.1472

Rangers actually have the best damage when supplied with a Lightning Hammer since their goes up to – more or less – the standard auto-attack damage (with full zerker that’s 1.5-2k, 1.5-2k, 4-5k on third hit), ON TOP of the damage the pet’s doing.

My warrior hits harder than that with a lightning hammer >.>

My mesmer hits harder than that with a lightning hammer >.>

My dog hits harder than that with a lightning hammer >.>

DOG OP…..NERF DOG!!! it has the ability to consume garbage and hit you for over 9000 with vomit attack!

I don’t…. I don’t do that….

“Please, you can look down on people without having to be physically above them.
As an asura, I do this all the time.”

Best to worst dungeon dps classes?

in Fractals, Dungeons & Raids

Posted by: Broadicea.8294

Broadicea.8294

Tier 1: Warrior, Ranger, Guardian, Thief
Tier 2: Mesmer, Elementalist
Tier 3: Engineer, Necromancer

Really? A Mesmer has more dps than a Necro? I know you have a mesmer, and you should know our dps is terrible.

necro is a leech class

Retired. Too many casuals.