on a further note about what you said my groups had found a way around that, the person the npc was following stays outside and spam chats with her. The NEW bug however, is that the fire stays after the boss dies so the npc can STILL RUN INTO THE FIRE AND DIE even though the boss had already been killed.
More on p1, the ancient ooze can get stuck in the beside the wall on the left as you turn right, entering on the side with the risen.
Sometimes when standing on the oil spouts for the tar monster, the tar won’t stop spouting thus summoning more tar minions until the person repositions. Also things like guardian burn and engi flamethrower don’t apply the same burn as the 500 year old whiskey. Might not be a bug but certainly doesn’t seem right.’
Sometimes after killing the ooze the 3 risen that are supposed to flood the area get stuck around the corner and don’t go in.
After the NPC dies after the jotun, when I try to bug the door and teleport through it (to get the kitten tokens, do not remove that option), sometimes I can fall through the floor and be able to see the underside of the entire underside of the city of arah. It looks like a floating palace inside an eerie yellowish environment.
P2, all I can think of atm is at the end the visuals for when you’re out of phase sometimes don’t click in or click in and out during the fight.
P3, the first boss, the hunter guy, is immune to blinds even though his tool tip says nothing about that.
still haven’t completed p4 so I guess just try and fix those sparks and other than that idk. Oh and the npc also is a melee dbag that spawns grubs, making it impossible to stop Lupi from eating those free grubs unless we intentionally kill the npc before the fight.
General
Lupi
Sometimes Lupi resets himself back to p1 and full hp even when there are people still in the room and attacking him. This happens especially often when a thief uses the stealth to heal skill or the goes invis at 25% ability while lupi is focusing them. Another This could be fixed by giving Lupi a grace period of something like 15s of 0 damage and 0 targets before he is allowed to reset.
Sometimes the npcs just drop whatever it is they are doing and just sit still until someone actively goes back and searches for them and talks to them. Until that point they won’t do anything and you can’t progress.
Lupi can shoot over some projectile block like smoke screen, not very often but it does happen.
Sometimes Lupi gets stuck on 1 player, once in p2 (p3 is understandable and happens often there but not in p2) he will spam his single target nuke at 1 player up to 4 times, dash to the player, and continue shooting at that same player until they are dead. Thank god I was a thief when this happened to me or else I would have died much faster.
Some projectile reflection abilities (like feedback) can reflect lupi’s rapid fire but it is very inconsistent. If a thief uses dagger storm inside the aoe they still die.
If you are standing a solid foot (assuming a foot in tyria is the same as a foot on earth :P) outside the aoe of both rapid fire AND his p3 drain (where he floats) and it will still deal damage to the player.
Sometimes Lupi won’t do his single target animation or even look at the play but the player will still get struck by an invisible single target nuke, usually happens as he does the animation for his massive aoe attack in p2.
This is merely visual but sometimes when we reset lupi during p1 because grubs, the indicator still says that he has the buffs active even after he resets. This isn’t bad because as soon as you start attacking him again the indicator vanishes.