Combat Game design criticism
Did you think of participating for the monthly forum fail post award?
With this, you got my vote for september.
Start your own lfg.
As sad as it sounds, it is somewhat true.
I would rather have more constructive words though.
I kinda got used to it, but I still have to agree with you. I wouldn’t say that it’s the problem if the lack of trinity. Actually GW2 experiment is kinda succesfull and Fractals proved it. It’s just the dungeons that are designed FOR trinity and forced to play without it.
Guild wars 2 game design failed in the end.
With a start like this it’s hard to take you seriously, but i’ll bite it.
Everyone has full berserker gear, they don’t accept guardians with shield and mace, warriors with shield and sword, they don’t even accept thief with dual pistol in dungeons, because everyone wants melee full zerk so they can stack on a corner and kill everything.
My personal experience differs. I had a LOT of players geared otherwise even if i stricktly said in the LFG i want berserker / meta oriented players. Also it has nothing do to with ANet. It’s completely understandable that people don’t like to waste 1-2 hours in a 10 minute long dungeon and not everyone have more than 1-2 hours to play anyway.
That concludes that Guild wars 2 combat mechanic and roles failed, hard. Every game that doesn’t have the “holy trinity” will fail, Guild wars 2 is the experiment, unfortunately!
Yeah, well, you know, thats just like your opinion man.
I have to conclude that the Dungeons were made just to get some players to buy the game, because in the end the game failed and people changed game, but that doesn’t matter, because arenanet already has their money.
GW2 was advertised as a PvP oriented game since pre-launch, but MMO games usually has a PvE aspect which includes dungeons. It shouldn’t be a surprise IF you do some research instead of mindlessly buy stuff.
After 2 years of game, the dungeons continue to have brutal exploits, no tactics and the roles don’t exist. The abilities most of the classes have are mostly for PvP, which concludes that Guild wars 2 is a PvP game with a small and unfinished PvE content.
Sure, this shows how utterly frustrated and uninformed you are and you shouldn’t be taken seriously. Also this is from a year ago.
Fotm is dying and i’m leaving this game soon if nothing happens to the only challenging dungeon in the game!
Why are you still here? Get out from my internet and troll elsewhere. =]
Aden Celeste, you are absolutely right, I did a non-constructive commentary.
But I can still save it. I have a suggestions!
In order to save Dungeons I have a few suggestions.
When they will add new weapons, they should consider PvE abilities, like healings and blocks. Targeted healings and more blocks for the tanks, and the aegis buff should stack…
They should create new Dungeons with tactics, no cinematic clips in the middle, and Epic boss fights.
1.36 minutes
“I swung a sword….” listen that and ask yourself, isn’t that Guild wars 2?
The game art is great, the leveling is the best out there, the exploration is amazing, I really enjoy it, but I miss content that can challenge me and my friends, which all left the game…
5 man Dungeons, in a game that doesn’t have more than that (10/25/40 man), should have “holy trinity”.
I prefer to wait for a good group and have a team play challenge then to get any people in the group and swung the sword in a corner… this, every single dungeon…
Gw2 combat system is actually quite nice, it has some problems here and there but overall it’s a new neat idea that has huge potential. The problem is the dungeon design, the “only zeker, stack in corner” is the most effective way of doing them atm and it’s peer enforced rather than content enforced. Introducing the “old trinity” isn’t a solution, reinforcing the current trinity might be a better solution, you know the damage-control-support.
Gw2 combat system is actually quite nice, it has some problems here and there but overall it’s a new neat idea that has huge potential. The problem is the dungeon design, the “only zeker, stack in corner” is the most effective way of doing them atm and it’s peer enforced rather than content enforced. Introducing the “old trinity” isn’t a solution, reinforcing the current trinity might be a better solution, you know the damage-control-support.
This looks pretty effective too for me. Cleric OP, needs nerf.
When they will add new weapons, they should consider PvE abilities, like healings and blocks. Targeted healings and more blocks for the tanks, and the aegis buff should stack…
5 man Dungeons, in a game that doesn’t have more than that (10/25/40 man), should have “holy trinity”.
Ok that’s it, you’re grounded. Now go to your room and think about what you did!
2014, ppl still wanting gw2 to be a trinity game ¬¬
Why not play something else? theres plenty of trinity based games out there, can’t we have one non-trinity game plz? Theres lot to work here, sure, but going back to trinity aint one of those.
The lack of a trinity is good, but it would be nice for different types of builds and weapons to be equally effective for high-end content. The good part is, this situation is totally fixable (see the recent Longbow changes that actually made it a viable weapon for Ranger now) with careful buffs and balances.
But in the meantime, just start your own group, OP. I do various dungeons and Fractals with PUGs and I never ask for specific builds. We get through the content just fine.
should have “holy trinity”.
I have said it before and will say it again. I love not having a Un-holy trinity. This game was sold on promise I wouldn’t have one. And it doesn’t. And it never should. End of story. If you don’t’ like it, there are plenty of other boring MMOs out there.
There are other games that you can go heal/dps/bunker. Bye
I can’t believe my eyes. People still complaining and demanding a trinity after 2 years.
If you want to play a game that has reactive combat and trinity, try Wildstar.
The Order of Calamity [OOC] is recruiting!
5/8 Champion titles
IMO i think most of the problems is from the AI’s pathing and intelligence.
The stacking is just a popular method that people found out that they could manipulate the AI, forcing them to come to u while hiding behind walls.
Since most of the high damaging mobs are usually squishy and also range, this forces them to come to u and ppl can easily kill them and not worry about getting shot from every direction and die( Hence the zerker meta ). Also certain monsters/bosses have their most powerful abilities only activate if they are trying to range u, going into melee range disables them and now uses a much weaker set of attacks.
Guild wars 2 game design failed in the end.
With a start like this it’s hard to take you seriously, but i’ll bite it.
I’d like he was wrong.
Unfortunately for some reason (don t ask me why) i hate to open LFG and i prefer to join (War/ele/mesmer so its not like i have an unwanted profession..).
When you find that except the TOP 2 easy rewarding dungeons (AC and COF) 99% LFG are sellers and you have to wait hours to see an actual real run in fractal 30-50 or CM or CoE (not to mention ARAH)…
Seems dungeon population dropped easily by 90% lately.
P.S: they have to add 3 things:
Real rewards (new skins not the grind for useless number we have in collections)
AI
PvE balance (PvP ruined it too much most effective pve build are so unfun that is only farming).
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
Guild wars 2 game design failed in the end.
With a start like this it’s hard to take you seriously, but i’ll bite it.
I’d like he was wrong.
Unfortunately for some reason (don t ask me why) i hate to open LFG and i prefer to join.
When you find that except the TOP 2 easy rewarding dungeons (AC and COF) 99% LFG are sellers and you have to wait hours to see an actual real run in fractal 30-50 or CM or CoE (not to mention ARAH)…
Seems dungeon population dropped easily by 90% lately.
Did you know? 99% of those statistics are false.
Bingoooooooooooooooo
Guild wars 2 game design failed in the end.
With a start like this it’s hard to take you seriously, but i’ll bite it.
you have to wait hours to see an actual real run in fractal 30-50 or CM or CoE (not to mention ARAH)…
hours? hahahahahahahahahahahahahahahahahahahahahahahahahah. oh wait, you were serious? let me laugh even harder. hahahahahahahahahahahahahahahahahahahahahaha
i just pugged COE, Arah, Fotm 40 and 49 today (don’t do cm because not a real big fan of that dungeon) and all the groups literally took less than 5 minutes to fill under the usual berserker meta only crap that seems to kitten people off for some strange reason. and if you claim that the berserker meta only is not an actual run, then i claim that all welcome, bring whatever class you want lfgs are not actual runs.
Yes hours …
At prime time Eu.
I m an avid fotm player (and recently since mesmer fix i play cm and other stuff).
Its not i don t find groups suiting my profession, i just don t find any lfg.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
That concludes that Guild wars 2 combat mechanic and roles failed, hard. Every game that doesn’t have the “holy trinity” will fail, Guild wars 2 is the experiment, unfortunately!
…………
After 2 years of game, the dungeons continue to have brutal exploits, no tactics and the roles don’t exist. The abilities most of the classes have are mostly for PvP, which concludes that Guild wars 2 is a PvP game with a small and unfinished PvE content.
Roles exist, okay?
In the end, it all comes down to them if you want to be really effective.
Sure, 4 or 5 warrior party can faceroll most of the content… But.
But.
Guild wars 2 game design failed in the end.
Everyone has full berserker gear, they don’t accept guardians with shield and mace, warriors with shield and sword, they don’t even accept thief with dual pistol in dungeons, because everyone wants melee full zerk so they can stack on a corner and kill everything.
That concludes that Guild wars 2 combat mechanic and roles failed, hard. Every game that doesn’t have the “holy trinity” will fail, Guild wars 2 is the experiment, unfortunately!
I have to conclude that the Dungeons were made just to get some players to buy the game, because in the end the game failed and people changed game, but that doesn’t matter, because arenanet already has their money.
After 2 years of game, the dungeons continue to have brutal exploits, no tactics and the roles don’t exist. The abilities most of the classes have are mostly for PvP, which concludes that Guild wars 2 is a PvP game with a small and unfinished PvE content.
You failed to realize that people want to play with other people just like them – if they exclude you because of play style that’s their choice. The game is fine – find people that enjoy having you. The game is not broken just because others don’t want to play with you.
PvE balance (PvP ruined it too much most effective pve build are so unfun that is only farming).
I think balance in PVE is better this update than it has been, with the nerf to FGS it opened up quite a bit. With the ranger changes they’re a solid burst damage + vuln stacking option all while giving frostspotter. Engi is great vuln, decent might, and viable stealth. I’d say only necro is bad at this point, everything else has some kinda of niche or worthwhile addition.
I rather enjoy exploits and cheesing. There’s nothing quite like obliterating a boss in a few seconds.
That being said, there’s always a kitten meta game. Doesn’t matter how roles and tactics work, there will always be a ‘best practice’ for completing content and most players will attempt to match it as closely as they can. Eventually you’d be just as bored and frustrated if we had trinity roles, perhaps even more so. I guarantee it.
YES! I played Trinity games for a long time at the highest levels. There were Metas, there was a focus on damage, the situation wasn’t any different other than having healers/tanks instead of certain utility professions. It was really no different. I’m going to want someone for projectile defense in many cases, just like I would want someone for healing. I’m going to want someone for might stacking/vuln stacking/stealths, etc just like I’d want a tank. It’s just a different set of things you want, but you still fill roles ideally.
@lord byron
I call bull on the wait hours. Unless somewhere you are unofficially blacklisted and you dont know it.
I never have problem in runs, can carry if needed and adapt, that earned me a huge followers list, i really doubt i am blacklisted.
Most of the follower list are either doing something else or just offline.
Maybe not hourS, but 1 hour maybe.
Consider that now the game on eu servers is totally unplayable from 19 to 23 PM (see WWW primetime) due to unbearable lag in any game mode….. that possibly helps.
People are not willing to play something that can be slowed by lag wipes.
(when the game freezeds for everyone for 5 seconds or even worse during a boss fight 3 out of 5 DC and if you are unlucky even 5 out of 5 closing the istance).
P.S. regarding PvE balance…
Its HORRIBLE.
Meta builds use really few skills in combat…
If most professions have to just 111121111211112 and so on it becomes boring easily.
They keep to remove conditions, CC, reflects and so on from the game until 90% of your skills are useless.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
That concludes that Guild wars 2 combat mechanic and roles failed, hard. Every game that doesn’t have the “holy trinity” will fail, Guild wars 2 is the experiment, unfortunately!
While GW2’s combat system clearly is flawed from the ground up, I don’t agree that this means that other game designers can’t succeed at what they tried to do.
I think they were on to something good. But they allowed DPS to crawl into the game too much, and for gear, sigils and runes to dominate builds, while leaving various class mechanics to be neglected.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Its HORRIBLE.
Meta builds use really few skills in combat…
If most professions have to just 111121111211112 and so on it becomes boring easily.
ok.. lets see. dps rotation for war… nope
1. warrior- dps rotation hmm not only 1111111222221111
2. Ele- LOL
3.Engi dps rotation- LOL
4.Mesmer- Nope
5. Guardian – nOPE
Tis most no?
I would argue if a person is able to only use 1,2 then someone is carrying them. Hard.
When I play my warrior its usually me. I turn into the condi removal guy with my 1 condition removal.
Actually that is a bad arguement. I would argue in a five man group if one person is able to solely do his dps rotation its because his teammates are supporting him in such a way that he doesnt have to worry about non dps related things.
e.g. When I play mesmer. I know Im not Queen of dps. What I am there for is to make sure that the higher dps members of my party doesnt need to slot condi removal. I am there to make sure they dont need to worry about projectiles because I got that covered. So even if they decide to only press 1 and 2 its because I have everything else covered. You know that teamwork kitten.
Like in american football. The guys who pretty much only run as fast as heck with the ball. They get to do that because other people on their team block for them. Thats right. My mesmer is a 250lb black man.
As a pugger it is rare for me to be able to go full on meta. Ele melts because support is for after I get downed. Warrior/everything not mesmer* melts because insta 24 stacks of bleeding to our whole party means wait 15 seconds before using partywide condi clear.
* will melt from the pure damage cuz blind is bad mmmkay.
(edited by DonQuack.9025)
Its HORRIBLE.
Meta builds use really few skills in combat…
If most professions have to just 111121111211112 and so on it becomes boring easily.ok.. lets see. dps rotation for war… nope
1. warrior- dps rotation hmm not only 1111111222221111
2. Ele- LOL
3.Engi dps rotation- LOL
4.Mesmer- Nope
5. Guardian – nOPE
Tis most no?I would argue if a person is able to only use 1,2 then someone is carrying them. Hard.
When I play my warrior its usually me. I turn into the condi removal guy with my 1 condition removal.Actually that is a bad arguement. I would argue in a five man group if one person is able to solely do his dps rotation its because his teammates are supporting him in such a way that he doesnt have to worry about non dps related things.
e.g. When I play mesmer. I know Im not Queen of dps. What I am there for is to make sure that the higher dps members of my party doesnt need to slot condi removal. I am there to make sure they dont need to worry about projectiles because I got that covered. So even if they decide to only press 1 and 2 its because I have everything else covered. You know that teamwork kitten.
Like in american football. The guys who pretty much only run as fast as heck with the ball. They get to do that because other people on their team block for them. Thats right. My mesmer is a 250lb black man.
As a pugger it is rare for me to be able to go full on meta. Ele melts because support is for after I get downed. Warrior/everything not mesmer* melts because insta 24 stacks of bleeding to our whole party means wait 15 seconds before using partywide condi clear.
* will melt from the pure damage cuz blind is bad mmmkay.
this, 1000x this.
Whenever I pug and see a staff guardian auto attacking, sometime using empower, I always think “this guy must think FoTM 50 is easy if he gets carried like that”
Good players will ALWAYS take the most useful class for the dungeon they are pug’ing because they know without it, the run will go bad. When I pug, I always takes Guardian, mesmer or thief, because I know how to play them efficiently and I’ll be able to carry pretty much any team.
We have a Holy Trinity on our side. It’s just that the heathens refuse to bask in Its light.
We have a Holy Trinity on our side. It’s just that the heathens refuse to bask in Its light.
Amen!
I wonder how suddenly some players decided GW2 has a deep pve combbat mechanic.
Will you even write the AI is awesome just in order to get a chance to say L2P to someone?
Do you know how much dps do you miss leaving fire for a staff ele for example?
Consider you are locked out of it for 12 seconds at least, you suddenly change only when its really needed.
Otherwyse you use lavafont, autoattack and random blasts.
Warrior gameplay is not that different.
Mesmer in most situation needs to keep reflect OR damage, in both case the gameplay is not that deep either…
Not a wonder meta is SW/X-SW/Y reducing skills to 7 + utilities and often just usning 3-4 to be effective.
Warrior before patch ( i didn t use much post patch) used the pure GS builds that were a 11112 spamfest unless something went bad.
Its not because someone is letting you play like that, is more because combat is so bad that could be theoretically done writing macros for Whole fights.
But lets speak about “rotations”…
The effectiveness of rotations with cooldowns is sign of a passive play in wich reaction is not needed but only proaction.
Unless you introduce some level of randomness (pugs) but even so unless someone messes up badly, its still the old stuff.
That suggests combat have huges holes.
Reactive skills are just useless…between multiple or unblockable attacs parries are useless, CC often doesn t work at all, damage reduction in PvE is a joke due to somany 1HKO (don t even try to deny it i already have many screenshots of trash mobs fast Attacks hitting for 14K+).
In few words, PvE never left the BETA but was ruined more by PvP professions balance and PvE mobs immunities to prevent easy runs.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Not that it is THAT deep, but surely is a little better, IMHO, into the direction I want, A bit closer to the gameplay i like (Warband/DarkSouls).
People will desagree and theres plenty of trinity game out there to play, but after i, alone, 4boxed 10man dungeons in a trinity game, that no longer became more challenging to me.
Increasing people capacity just adds to annoyance rather to challenge, since just more people to carry.
Gw2 theres a lot of balance thingies to address but core i like.
Reactive skills are just useless…between multiple or unblockable attacs parries are useless, CC often doesn t work at all, damage reduction in PvE is a joke due to somany 1HKO (don t even try to deny it i already have many screenshots of trash mobs fast Attacks hitting for 14K+).
Dodge, blocks, invulnerabilities work well for me (read: negate 100% incoming damage, potentially from multiple sources). Time it better mate.
Often is not equal to never. Work for it and you can use it. Mindlessly spamming should be punished as it happens now and admit it, other games opportunity windows are just lame and lazy. On the other hand CC should have more incentive to use.
So many 1HKO? Screens pls.
I wonder how suddenly some players decided GW2 has a deep pve combbat mechanic.
Will you even write the AI is awesome just in order to get a chance to say L2P to someone?
Do you know how much dps do you miss leaving fire for a staff ele for example?
Consider you are locked out of it for 12 seconds at least, you suddenly change only when its really needed.Otherwyse you use lavafont, autoattack and random blasts.
Warrior gameplay is not that different.
Mesmer in most situation needs to keep reflect OR damage, in both case the gameplay is not that deep either…
Not a wonder meta is SW/X-SW/Y reducing skills to 7 + utilities and often just usning 3-4 to be effective.
Warrior before patch ( i didn t use much post patch) used the pure GS builds that were a 11112 spamfest unless something went bad.
Its not because someone is letting you play like that, is more because combat is so bad that could be theoretically done writing macros for Whole fights.
But lets speak about “rotations”…
The effectiveness of rotations with cooldowns is sign of a passive play in wich reaction is not needed but only proaction.Unless you introduce some level of randomness (pugs) but even so unless someone messes up badly, its still the old stuff.
That suggests combat have huges holes.
Reactive skills are just useless…between multiple or unblockable attacs parries are useless, CC often doesn t work at all, damage reduction in PvE is a joke due to somany 1HKO (don t even try to deny it i already have many screenshots of trash mobs fast Attacks hitting for 14K+).
In few words, PvE never left the BETA but was ruined more by PvP professions balance and PvE mobs immunities to prevent easy runs.
" Hmm I want to make a point, lets take the most extreme example in staff ele, yeah that’ll prove my point, no one will think about D/F or S/LH rotations, naw".
It’s not that overly complex, it’s a video game, it’s just pushing buttons, but it is fun/active and not too easy to maximize your efforts.
Some professions have harder rotations than others (D/F ele, engineer) certainly but people who say that rotations are easy to get perfect and dodge perfectly are, quite frankly, not likely doing either perfectly themselves.
The warrior rotation (2-4-5-swap-2-3-4-5-auto-auto-2-3-swap-2-4-auto and so on) is not exceptionally challenging, but when you realize that dodging at the wrong time and interrupting your 100b or your axe chain is a fairly large dps hit part of the skill of having good dps is being able to maintain near perfect rotations while also avoiding damage.
Anyone who says that its easy to have perfect rotations and perfectly avoid all avoidable damage at the same time is either among the game’s elite players or is a liar. this is why Goku and Purple Miku have lupi warrior solo times so far ahead of what most other people do: they get near perfect rotations without dying. Everyone else has to take their foot off the gas and play conservatively in order to avoid dying, and as a result their DPS is less.
The combat is not perfect, but after playing WoW, I’ve realized that the trinity system is really not that different except at challenge dungeon levels. When playing dps, I am even less engaged because I am not responsible for my health, as a healer I just tag along and click on people. The trinity system is not inherently better that the one in gw2
A bit closer to the gameplay i like (Warband/DarkSouls).
.
Its exactly the same gameplay as darksoul.
Same AI, same replayability.
Simply darksouls is a single player game (the pvp is just ridiculous) and the fact it plays exactly as gw2 is clear only to the few people that playis it more than once… at that point they start the naked runs and similar stuff exactly as Gw2
When you become experienced it plays exactly as GW with rotations and the same tactic over and over but since you kill bosses just few times its less boring.
GW2 unfortunatley has less “dungeon” content compared to Darksouls and is about repeating the same stuff over and over.
That is why its easier to notice.
P.S: predetermined rotations are not easy, its just something should be in a rythm game and not in a mmorpg…they get easy fast and thus boring.
When a beginner won a 3rd place in a MarvelVScapcom tournament just because knew the combos/rotations without actually reacting anything the game was considered the perfect example of BAD game.
Dungeons are basically the same stuff.
Reason why most people can play it with more than 200 milliseconds latence.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
P.S: predetermined rotations are not easy, its just something should be in a rythm game and not in a mmorpg…they get easy fast and thus boring.
Except every MMO ever had DPS rotations since the beginning of the genre. Since rotations are a foundation of what an MMO is… it makes everything you said completely wrong.
^^ This.
The rotations are the backbone of the DPS playstyle of every MMO. It’s the other mechanics (including 1hko) that require you to break the rotation and pick it up that keep you having to adapt to maximize.
I can sit on a dummy in heart of the mists running my Ele rotation all day maintaining 21 stacks of might. Put me into the game where I have to dodge in the middle… not so easy anymore.
Yes hours …
At prime time Eu.I m an avid fotm player (and recently since mesmer fix i play cm and other stuff).
Its not i don t find groups suiting my profession, i just don t find any lfg.
Want to join my guild?
My co-leader and I are EU timed, and always looking for fresh blood for speedy runs.
Couldn’t resist throwing this out when I read your post
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
Oh the tears of the casual. So good.
When a beginner won a 3rd place in a MarvelVScapcom tournament just because knew the combos/rotations without actually reacting anything the game was considered the perfect example of BAD game.
Dungeons are basically the same stuff.
Reason why most people can play it with more than 200 milliseconds latence.
i actually want to see that. Do you have link or extra info?
“AI is bad, make AI do things!” -> AI does more things, they still can be countered.
Honestly, where else is this supposed to go?
Do you want AI to start detecting your channel times and throwing interrupts at you or something?
“AI is bad, make AI do things!” -> AI does more things, they still can be countered.
Honestly, where else is this supposed to go?
Do you want AI to start detecting your channel times and throwing interrupts at you or something?
that will be awesome
GW1 did it. Mesmers were the bane of pretty much everyone.
Yeah it was surprisingly more interesting with GW1 combat. Maybe it’s because you were almost always fighting another “class.” GW2 dungeons are pretty much poo. They look terrible to an outsider. They even look terrible to an insider, until you learn to stop caring and love the gold. But you need to understand that the reason we play dungeons in such a stupid manner is because it’s the best way to get the gold at the end. There’s really nothing entertaining about fighting a vast majority of the trash that is skipped, and they drop, at best, globs of glooby poo. Bosses are largely one hit machines because…what else are you gonna do in a game where your tank is the v key? Anet never hit a middle ground on that one, it’s mostly dodge or die (except in the rare instance where you get a sparky and slick and some unavoidable damage.) Stacking is the product of limited boon range, combo fields, cleave, and melee superiority.
In short, it’s a fun combat system, but kind of stupid. At least aspiring developers playing them won’t get any ideas.
I dont think they are terrible. Aliens Colonial Marines was terrible. Gone home was terrible. Cave Simulator V 2011 edition was terrible.
But you need to understand that the reason we play dungeons in such a stupid manner is because it’s the best way to get the gold at the end.
I believe most of us ran dungeons for fun back before it was the most profitable thing you could be doing and would continue to run them even if it stopped being so.