1) For what I would say to a developer: If Explorable dungeons had difficulty settings (normal/hard just like GW1 had everywhere) people would be able to learn dungeons without needing peak skill ability or a team of people who can carry them. I see a lot of people complaining that Dungeons are long, hard, boring. I felt this way too when I started doing them, party wiping at the first few sets of mobs and having to rez rush, 1hour+ of this with almost more repair bill than profit made with possible full party rage quit or resigning before the end, mind this was back in september though. But once I’d actually learned whichever dungeon and how my class can be a benefit to it, things were a lot more smoother to the point that I’m quite happy to lead newbies/pugs in there and not have to worry too much. But I can’t agree in any way that it’s fair to throw the level of difficulty that dungeons require at people, when the practice vs difficulty they’ve had in general PvE is no where near the same level. There should be a build up in difficulty or at least the option. I get the feeling that if the mob AI in general PvE had been kept from that one delightful BWE I was on where mobs seemed to have brains, the transition I speak of here would not have been so harsh. Curse all the whiners who couldn’t deal with mildly clever mobs.
2) For my fellow players: My main is a guardian (I’ve got four 80’s, full exotic gear and stuff, all do dungeons), originally I built my guardian for support/tanking (Vit/Prec/Healing gear) and it did marvelously, my heals were ‘helpful’ and I could take a beating. I hit like a wet noodle though. I got bored of this after some time and made myself a knights set for the hell of it (Tough/Prec/Power) and suddenly I’m doing fairly decent damage, my heals were not hugely less than with full healing gear. Because of the change obviously I was moving around a lot more, paying more attention to when to dodge and when not to and found that my rate of deaths didn’t actually change much, if at all. So again for the hell of it I made myself berserkers gear (Power/Prec/Crit damage) with the same playstyle as in knights and now I’m doing even more damage and.. still really no change to how often I get downed/killed, more often than not I die from not being aware of something or not paying attention or trying to hit my dodge key while rezzing someone before standing up first. On top of this I’ve ended up (for whatever rason) finding myself in dungeon groups where the whole party is specced for damage (Not necessarily glass cannon) and those runs, not only have been the fastest but have been the most death free. I’ve since salvaged my tanky/support gear for ectos because the heals I lost were so very tiny compared to the damage I gained, and on top of that I’ve learned to be a much better player. TL;DR I know, it’s just something to think about and I can honestly say if I have a party in a dungeon that’s dying a lot, the last thing I want is someone to switch to support because IF the party is dying a lot, it’s generally because it’s a bad party anyway or something(s) living longer than it needs to and that is what’s killing us, not lack of heals or indestructible players.
Yeh… Game forum.. probably typed more than 99% will read. xD
(edited by Nayaru.4716)