Cool then, but that’s the “Easy mode raids” thread, you better should have posted in one of the dungeon rework threads or open a new one.
My initial comment was that the easymode debate doesn’t make any sense, because Anet doesn’t care about the “middleground” players anyway. Even if we all would agree on an easymode Anet won’t care.
It was not me who then brought up fractals as “middleground” and so on.
Why? – Because they abandoned them and choose fractals as their 5 man instanced content.
Y, and fractals have huge problems (which i have probably already meantioned: limited in length, in rewards, in structure. You can’t add in a “storymode fractal” or a fractal with completly different rewards (other tokens, exclusive skins). So the concept of fractals is limited. You could add a “fractal 2.0” with other unique rewards, “fractal 2.0 skins” and so on.
An aetherpath, as example, wouldn’t fit well into the existing fractal system. Or arah.
Can it be played with a group? Yes, it can. Are there community events hosted in the open world? Yes, there are. So no, it’s not content for “singleplayers”.
The simple option to form a group is not the same as content made for groups.
Should be obvious. If open world would only allow 5 players to join a map, enemies are balanced to face 5 players and so on: yes. But that wouldn’t be open world anymore, right?
There is tequatl, there are guildmissions, there is triple trouble and so on. So why do we need raids? Why were there people running dungeons over and over again when there is open world content?
It’s a huge difference to be part of a zerg or to be part of a small group. A boss can be designed for 5 players. But I can’t ban other players from the map which join in and “help” fighting the boss and ruin our “teamexperience”. Everyone can run around solo on an open world map and “succeed”, do map exploration and so on. There is no need to form a group. There is no need to adjust your build to teamcomposition or change classes. There isn’t even a guarantee to end up on the same map with your guildmates, you might all be fighting tequatl on different maps – I can have the same “teamplay” in skyrim.
You expect frequent new content aimed at team players which isn’t designed to be repeated over and over again. Won’t happen. Waaaay to expensive to create. I can’t really think of any worse business model in the game dev sector. Nobody gives a feline that some players want this when they aren’t going to pay enough to cover the costs.
I asked for dungeonlike or fractallike content. That’s “content which isn’t designed to be repeated”?
I just said on the more casual end it doesn’t need to be “perfect” content. Two posts ago I even brought up an example which included 3 repetitions for casual players + more repitions in following years. You just can’t assume a casual player is repeating the same dungeon hundreds of times. That’s not going to happen and would be indeed one of the worst business models in the videogame sector.
It won’t work and even if it would: if a player doesn’t like the new content for whatever reason (setting, story, gamemechanics, style of enemies) he is stuck with 0 new content.
See HoT: 4 maps and many players don’t like TD. So a “3 map expansion”. If you include DS, which is also not loved by everyone.
It’s impossible to create content which is liked by everyone. Small amounts of content = highly specialised game catering to a small group of players =niche game.
HoT ignored, for example, open world “explorer” players which would prefer more and easy maps without huge zerg-events.
Or players which just want to jump into a map without a schedule.
You also might have noticed: GW2s LS is mostly content with low replay value, especially the story.
Costs is a matter of tools. Give a 12 year old the right tools and he creates a simple dungeon in two hours. Or just rebalance old content, for example lake dorik final storymission (CM mansions) could also be a new dungeonpath. Several story instances could be splitted up into “storymode” “teammode” and “hardmode”, adjust enemy stats and rewards and there you go.