“GW2’s PvE is almost as bad as the PvP.”
Giganticus Lupicus needs a buff.
“GW2’s PvE is almost as bad as the PvP.”
They could add an additional lupicus for every 20% health , so at the end you will have to fight 5 lupicus and the whole party will be forced to solo lupicus on their own .
^^ sounds excellent!
Queen Of Macabre – 80 Thief
Dragonbrand [Ankh]
Giganticus Clowncaricus
http://www.dtguilds.com
48 scale dredge clown car spawning Lupi’s instead of dredge XD
They could add an additional lupicus for every 20% health , so at the end you will have to fight 5 lupicus and the whole party will be forced to solo lupicus on their own .
Each spawned Lupi will spawn additional Lupi at every 20% of their respective health.
It appears you are still at “let’s stack” phase. But I agree, lupi needs to be changed. Swap him with risen priest of melandru.
Swap Subject Alpha with the Risen Priest of Melandru.
The tears.
The ocean of tears.
Lupicus is still much more fun to play than Zhaitan or Jellyfish from Aquatic Ruins Fractal… I say, concentrate on these first…
I remember a pug I had on arah 4 once tell me about how his last attempt coined the hoard of dwayna tears at simin an “ocean of tears”
Perhaps we can have lupi use simin’s petrification and life regen tactics? Kill 5 priests of melandru to stop lupi’s life regen?
They could add an additional lupicus for every 20% health , so at the end you will have to fight 5 lupicus and the whole party will be forced to solo lupicus on their own .
Each spawned Lupi will spawn additional Lupi at every 20% of their respective health.
That’s OP , extremly OP .
I think the best thing they could do, however, is to maybe change his abilities based on our actions in the dungeon, as a sort of non-binary hardmode. This way we could control how many buffs or new abilities he gets to increase the difficulty as well as increase the rewards from him. This also means people that want lupicus as he is now can still fight him that way. More choice is always good!
Unfortunately this would pretty much require a revamp for arah and is likely too much work for Anet to even consider.
I remember a pug I had on arah 4 once tell me about how his last attempt coined the hoard of dwayna tears at simin an “ocean of tears”
Perhaps we can have lupi use simin’s petrification and life regen tactics? Kill 5 priests of melandru to stop lupi’s life regen?
This would be the worst idea in GW2 history. Dwayna’s p4 fight is probably my least favorite fight in the entire game period.
Some of the ideas in the OP aren’t bad. It might be cool if other types of skills were rewarded in the fight with GL. It would also be cool if he were a little more intelligent to boot and used his melee attacks more frequently if you’re in melee range and only used his projectile attacks on those players at range. I also think the #1 thing that could be done to cheaply buff him would be to make his projectiles unblockable (though this would require ANet fix the red circle bug that plagues his p2 AOE projectile launch).
suuure buff it and watch how 99.9% of the player base never ever do it again.
-Total War: Warhammer
-Guild Wars 2
They just need to add a hardmode with better rewards . In gw1 we had a hardmode.and it was awesome . Gw2 PvE is pretty boring .
They just need to add a hardmode with better rewards . In gw1 we had a hardmode.and it was awesome . Gw2 PvE is pretty boring .
tell that to my dodging fingers.
-Total War: Warhammer
-Guild Wars 2
Lupicus is fine and so is Arah overall, though I personally don’t like running through hordes of trash all the time, fix bosses, which actually need fixing, like fe jellyfish from aquatic fractal, which is nothing but boring, or cof p1 last boss, which is frankly pathetic.
CoF boss needs no fixing , I have my good old memories about Cof p1 , i miss it so bad
CoF boss needs no fixing
Why? You just stand and push 1. Don’t even need to dodge, could very well replace him with a rock.
Why he deserves to die in the first place? It’s just a cat with a costume of a giant robot .
With all that needs fixing in this game (like every other boss but lupicus) I hope to god they don’t bother to touch lupi for the time being..
Arah is supposed to be the endgame . I wouldn’t be surprised if they give lupi a Greatsword.
Giganticus Lupicus too easy? Definitely, for serious hardcore groups.
But I’d see every single boss in this game buffed to at least his level before he gets buffed…which may take a while.
Also, Arah would be even closer to being dead or people would just exploit skip him.
Some of the ideas in the OP aren’t bad. It might be cool if other types of skills were rewarded in the fight with GL. It would also be cool if he were a little more intelligent to boot and used his melee attacks more frequently if you’re in melee range and only used his projectile attacks on those players at range. I also think the #1 thing that could be done to cheaply buff him would be to make his projectiles unblockable (though this would require ANet fix the red circle bug that plagues his p2 AOE projectile launch).
The ideas in my necro’ed thread were pretty much designed and poke fun of the ‘lupicus is too hard’ people at the time and I wanted more reasons to melee lupi since at that time people just snorefest ranged him.
It wasn’t until around december that people meleed lupi and Weth soloed lupi that I learnt that grubs could be dodged etc.
“GW2’s PvE is almost as bad as the PvP.”
Or… You could just melee Lupi.
Complaining that a boss is too easy because you choose to go AFK range makes no sense.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
They could add an additional lupicus for every 20% health , so at the end you will have to fight 5 lupicus and the whole party will be forced to solo lupicus on their own .
I can’t believe atse made my morning but thanks.
Or… You could just melee Lupi.
Complaining that a boss is too easy because you choose to go AFK range makes no sense.
Melee’ing is easier than ranging. Next time your team melee’s, stand at range and let me know how you do.
whole party will be forced to solo lupicus on their own .
Pretty sure you would be able to just LoS the lupi by going outside and around the door, then you could cleave down all 5 lupi !
“GW2’s PvE is almost as bad as the PvP.”
Or… You could just melee Lupi.
Complaining that a boss is too easy because you choose to go AFK range makes no sense.Melee’ing is easier than ranging. Next time your team melee’s, stand at range and let me know how you do.
Well, we usually don’t use reflects so in this case I think melee is significantly more difficult.
Or… You could just melee Lupi.
Complaining that a boss is too easy because you choose to go AFK range makes no sense.Melee’ing is easier than ranging. Next time your team melee’s, stand at range and let me know how you do.
Well, we usually don’t use reflects so in this case I think melee is significantly more difficult.
I still wouldn’t agree. In melee there is no lupine blast, nor is there the phase walk (or bubble). If you stick to ranging, there are more skills to look out for. Especially if he decides to spam lupine at you, you can’t dodge forever. In melee the attacks all have long tells, and the barrage is honestly the same as ranging, unless your party member decides to troll you.
You can range lupicus without dodging.
Elaborate.
Use a ranged weapon in melee range!
Or… You could just melee Lupi.
Complaining that a boss is too easy because you choose to go AFK range makes no sense.Melee’ing is easier than ranging. Next time your team melee’s, stand at range and let me know how you do.
Well, we usually don’t use reflects so in this case I think melee is significantly more difficult.
I still wouldn’t agree. In melee there is no lupine blast, nor is there the phase walk (or bubble). If you stick to ranging, there are more skills to look out for. Especially if he decides to spam lupine at you, you can’t dodge forever. In melee the attacks all have long tells, and the barrage is honestly the same as ranging, unless your party member decides to troll you.
Kicks have probably the quickest tell of any attack i know of except maybe the champion orrian warrior’s little scoop/pull melee attack. Ranging in phase 1 is cake, in phase 2 you don’t have swipes and the mass aoe from range is incredibly easy to avoid, and phase 3 the only attacks you have to worry about are all single target or have small areas of effect (life drink, lupine blast, dome, barrage field which affects a very small area). Ranging is slower and will certainly drag the fight out for longer but I think it would be easier to survive for a long period of time ranging than it would melee’ing, as one dome at the wrong time could whipe the party and aoe lifesteals force all 5 party members to burn 2 dodge/evade/blocks. As long as the group isn’t stacked up then ranging would be easier only because worst case scenario he focuses down one person at a time and slowly kills them and a decent team wouldn’t have many issues res’ing.
Or… You could just melee Lupi.
Complaining that a boss is too easy because you choose to go AFK range makes no sense.Melee’ing is easier than ranging. Next time your team melee’s, stand at range and let me know how you do.
Well, we usually don’t use reflects so in this case I think melee is significantly more difficult.
I still wouldn’t agree. In melee there is no lupine blast, nor is there the phase walk (or bubble). If you stick to ranging, there are more skills to look out for. Especially if he decides to spam lupine at you, you can’t dodge forever. In melee the attacks all have long tells, and the barrage is honestly the same as ranging, unless your party member decides to troll you.
Kicks have probably the quickest tell of any attack i know of except maybe the champion orrian warrior’s little scoop/pull melee attack. Ranging in phase 1 is cake, in phase 2 you don’t have swipes and the mass aoe from range is incredibly easy to avoid, and phase 3 the only attacks you have to worry about are all single target or have small areas of effect (life drink, lupine blast, dome, barrage field which affects a very small area). Ranging is slower and will certainly drag the fight out for longer but I think it would be easier to survive for a long period of time ranging than it would melee’ing, as one dome at the wrong time could whipe the party and aoe lifesteals force all 5 party members to burn 2 dodge/evade/blocks. As long as the group isn’t stacked up then ranging would be easier only because worst case scenario he focuses down one person at a time and slowly kills them and a decent team wouldn’t have many issues res’ing.
Phase 1 ranging is easier. Phase 2 you’re incorrect on pretty much all of your points. He will swipe, because he will phase walk and you’ll be in swipe range (not a definite, just a possibility, mainly if you actually get hit with it). The AoE barrage is incredibly easy to avoid in melee range, you only have to use one evade and you’re done (2 if you want to be safer, I tend to use 2 because you can afford it on war). So again, we end up with more attacks to look out for at range, due to the phase walk and the lupine blast. Phase 3 has the bubble, the barrage, lupine blast, and the two life drains (he’s not static in phase 2 and 3, you know this). Again, we have more attacks to look out for when you are ranged vs melee.
I challenge you though; go and try to solo Lupicus while staying ranged. A step less than that would be max melee constantly in phase 3, so that you also have to deal with bubbles. I won’t claim that I can do it, but I also acknowledge that there is more involved in ranging than melee’ing.
Actually, bringing this back to the original poster of this “dont afk range, go melee”. He would definitely collapse under those conditions.
(edited by hybrid.5027)
You don’t even have to evade any attack but single target lifesteal. You can evade lupine blast by sidestepping and the aoe/shadowstep by just walking out.
Ranging lupicus is much easier than meleeing.
Please don’t “buff” Lupicus, though. Rather letting him full than bugs than seing how he becomes slave driver 2.0.
Profession changes are welcome, though, partially even those that will be done. But lets be honest, did anyone find those changes pve relevant? 5% damage buff for eles and vigor into master tier, guardian 5% sword damage buff and… nothing else?
You don’t even have to evade any attack but single target lifesteal. You can evade lupine blast by sidestepping and the aoe/shadowstep by just walking out.
Let’s see your video of it
I was talking about 5 man cookie and you ignored my main point which is that it’s mostly single target stuff and there isn’t anything he can do that can quickly whipe the party. Worst case scenario someone gets ressed from full dead. Anyways I’ll attempt a ranged solo and probably fail a few times and give up relatively quickly.
Well, we’re working with blanket statements (Dubs and Dolans favourites). So I figured we may as well cover all points. I would still argue that ranging in a 5 man you’re playing a larger gamble than in melee, due to the inconsistency of lupine blasts/aggro. If lupi decides that he hates the guy ranging, you’re not going to have a fun time (nor are the guys melee’ing).
Well, we’re working with blanket statements (Dubs and Dolans favourites). So I figured we may as well cover all points. I would still argue that ranging in a 5 man you’re playing a larger gamble than in melee, due to the inconsistency of lupine blasts/aggro. If lupi decides that he hates the guy ranging, you’re not going to have a fun time (nor are the guys melee’ing).
I’d say the hardest is trying to melee while everyone else ranges. He shadowsteps away, shoots a bolt at you and domes you lol
PUG adventures
I knew it wasn’t gonna happen even as I posted that a year ago.
I would prefer a total Shiro 2.0 in a fractal or something though.
“GW2’s PvE is almost as bad as the PvP.”
Or… You could just melee Lupi.
Complaining that a boss is too easy because you choose to go AFK range makes no sense.Melee’ing is easier than ranging. Next time your team melee’s, stand at range and let me know how you do.
Well Cookie, in that case I think that you should try to do that some times with a bunch of Lupi melee newbies (and without soloing the remaining X % yourself when everybody else is dead). You’d probably be surprised how deadly his kicks and punches can be.
There is no loyalty without betrayal. -Ann Smiley
Or… You could just melee Lupi.
Complaining that a boss is too easy because you choose to go AFK range makes no sense.Melee’ing is easier than ranging. Next time your team melee’s, stand at range and let me know how you do.
Well Cookie, in that case I think that you should try to do that some times with a bunch of Lupi melee newbies (and without soloing the remaining X % yourself when everybody else is dead). You’d probably be surprised how deadly his kicks and punches can be.
I’m no god, I eat the occasional kick and swipe. I know how much they hurt. I also pug, and anecdotal evidence is consistent with what I would consider logical. There are more attacks, and less predictability when you are ranging, so the people ranging almost always die first (not phase 1, unless people try to tank locusts, but that’s the human factor, not anything to do with range vs melee).
I probably eat more kicks and swipes than James and Dub combined (when Dub isn’t lagging, anyway. Hard to compete with Dub’s lag).
(edited by hybrid.5027)
Well, I tried to teach four people yesterday (who I’d rate way above the average pug). It wasn’t funny to be the only one getting into phase 3 while the others always died to some punch
There is no loyalty without betrayal. -Ann Smiley
When my first guild first ventured into arah. We ranged lupi. Only difficult phase we found was phase 2 because we were bad at avoiding the aoe. Phase 3 was pretty faceroll because whoever had aggro was able to kite him pretty much indefinately without him getting in range to dome or barrage. If people got caught 4 of us were able to res and kite lupi away. Ranging was definately easier but it was more of an endurance fight because of how long it took.
When my first guild first ventured into arah. We ranged lupi. Only difficult phase we found was phase 2 because we were bad at avoiding the aoe. Phase 3 was pretty faceroll because whoever had aggro was able to kite him pretty much indefinately without him getting in range to dome or barrage. If people got caught 4 of us were able to res and kite lupi away. Ranging was definately easier but it was more of an endurance fight because of how long it took.
5 minute was considered fast lupi kill and typical pug was 10-20 minute. People cried about Lupi being hard. Everyone were pretty much Pvt/Cleric believers until they were shown the way by the zerker pioneers.
1 year ago quotes:
I don’t get why people keep bashing glass cannon when in reality it’s a pretty good trade-off: you basically do double damage but twice as fast ONLY IF YOU GET HIT. Your dodge bar doesn’t get any bigger with more survivability stats. Your defensive cooldowns like Endure Pain and Shield Stance don’t either. Toughness negates negilible damage while vitality just lets you survive an extra 1-2 hits. You have to realise with increased vitality, your heal doesn’t heal you back to full so overall you can survive kittens as glass cannon compared to 7-8 with soldier’s. PvE mobs are predictable and don’t really attack that often, that’s why confusion spec mesmers are so trash in PvE; it’s no where near as chaotic as sPvP or WvW where everyone and their pet charr spams damage all over the place.
Tbh, Plenty of people have dungeon masters running glass cannon without dying even half as much as the survivability preachers AND with faster clear times.
It’s fun to see big green numbers but the thing with support is, you shouldn’t really ‘spec’ for it. Healing power to heal ratios on things are pretty terrible and the lost damage compared to the healing gained is just absurd. Your support from non-healing skills/boons that mitigate damage far outweighs the healing ones too.
This is worsened in dungeons where the trash mob HP are high and doing 50% less damage replacing a damage attribute for healing power just draws out the misery of taking longer to do things and risks your party from wiping even more once their defensive cooldowns/dodges are exhausted and your healing power can’t compensate.
There is a breakpoint though where enough healing power in the group would let you sustain yourselves infinite but again, you’re gonna do bad at DPS checks if everyone does little damage.
tl;dr Support is fine skillwise and traitwise. But don’t waste gold speccing for Healing Power through suit/jewels since Healing Power is weak, you’re better off with just the base healing from skills/traits.
“GW2’s PvE is almost as bad as the PvP.”
(edited by zencow.3651)
People discovered berserker gear through CoF back then? I mean it’s a pretty cool armor set on all clases , so they started wearing it and became elitists .