Hello I want to talk about PVE please.

Hello I want to talk about PVE please.

in Fractals, Dungeons & Raids

Posted by: argieatyou.4563

argieatyou.4563

I just came back from a break from GW2, ( love the game btw, my absolute favorite), and I was surprised that everything was pretty much the same as I left it pve wise 2-3 months ago. I understand that pvp is the focus, and that’s fine, but I love fractals, ok? And I love dungeons too. I hope I can speak for a portion of the gw2 population when I say that we really want some new pve content, whether it be new fractals, dungeons, whatever. Now I haven’t forgotten the living story content, and now that I’m starting fresh from level one to relearn the game, I look forward to the awesome dungeon farm, completion of all levels of fractals and replaying the story, all of that content is great, but will once again lead me to a halt down the road when I’ve been through it all. I’m not asking for a new world, just maybe a new fractal level here and there, (as if creating it was nothing) or a dungeon, maybe brought into the mix with a living story event… I dunno, I’m not a designer. At any rate, I just thought I’d mention this, and until next time, there’ll always be pvp.

(edited by argieatyou.4563)

Hello I want to talk about PVE please.

in Fractals, Dungeons & Raids

Posted by: argieatyou.4563

argieatyou.4563

p.s. the reason for asking is because the pve you guys push out is the most challenging and most fun pve content of any MMO available today. Anyway, enough of the honey talk.

(edited by argieatyou.4563)

Hello I want to talk about PVE please.

in Fractals, Dungeons & Raids

Posted by: dlonie.6547

dlonie.6547

Hi argieatyou.

I just wanted to say “Hi argieatyou”. Fun name. :-)

Oh, and there’s this, but don’t watch it. It’s full of sad :-(

https://forum-en.gw2archive.eu/forum/game/dungeons/Very-disappointing-news-for-you-guys

Hello I want to talk about PVE please.

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Posted by: argieatyou.4563

argieatyou.4563

Nooooo, my rekindled hope has just been extinguished! Maybe we can somehow convince Anet to change their minds.

Hello I want to talk about PVE please.

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Posted by: dlonie.6547

dlonie.6547

A number of us have been trying relentlessly. You’re welcome to come fight the good fight =D

BTW, there’s cocoa and a kettle on the table in the corner of this subforum, in case you want to take a moment to let the news sink in first. It sucks, but you get used to it.

Hello I want to talk about PVE please.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I still harbor some measure of hope that we’ll get a proper dungeon (with tokens, weapon/armor skins, and slaying potions) related to Mordremoth at some point, but that could also just be a pipedream.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Hello I want to talk about PVE please.

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Posted by: dominik.9721

dominik.9721

In the meantime it’s obvious that there won’t be any sort of dungoens which ambitious players will enjoy.
On condition that some dungeons even get inplimented ofc.

Grimkram [sS]

Hello I want to talk about PVE please.

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Posted by: argieatyou.4563

argieatyou.4563

Should we start a petition or somethin’? I mean I dunno how to get the attention of devs unless there are a whole lot of people shouting or something. Too, if it’s a money thing for Anet, I’m sure the population that wants some more pve content would find a way to make up the difference, somehow, a whole lot of little donations go a long way right? At any rate, if it hasn’t been done already, lets find a way to really let Anet know that their pve is great and we want more of it!… you know or not.

Hello I want to talk about PVE please.

in Fractals, Dungeons & Raids

Posted by: dlonie.6547

dlonie.6547

They’re aware of what we want:

https://forum-en.gw2archive.eu/forum/game/dungeons/Very-disappointing-news-for-you-guys/page/2#post4325481

It’s just not a priority for them, apparently we’re a minority — not worth putting any sort of significant resources towards.

As far as the suggestion lists Regina asked for, we did make them, but it sounds like they’ve not done much with them:

https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-Inquiry/first#post4601406

So…yeah. They know, but they’re not interested.

I’d gladly add my name to a petition, though.

(edited by dlonie.6547)

Hello I want to talk about PVE please.

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Posted by: manarchon.2089

manarchon.2089

Yep. proper pve end – game content (adding/improving dungeons , some raid type content, challenge missions etc.) is not a priority in this game. The LS 2 content is i guess nice to play once lore wise and do the achis as relaxing casual fun and to get the rewards but nothing more. And you can solo them anyway.

Another thing is that the pvp/wvw side hasn“t made that much improvement either at least not in a way that would satisfy myself.

I think the main problem all in all is that GW2 isnt designed to audience who play hard or semi hardcore. Or even for ppl that play casual say more than 3 nights a week….

Hello I want to talk about PVE please.

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Posted by: Cormac.3871

Cormac.3871

I still harbor some measure of hope that we’ll get a proper dungeon (with tokens, weapon/armor skins, and slaying potions) related to Mordremoth at some point, but that could also just be a pipedream.

This would seem to be the logical way to go, but all the indications seem to say that they won’t.

The problem they face is that Aetherpath flopped, and rather than look at why Molten Facility was successful and Aetherpath wasn’t they gave up on dungeons altogether.

Honestly, I think that if they’d taken each of gimmicky sections of Aetherpath and split them over several paths, mixed in a few more standard fights to give an average run time comparable to other dungeons and used the standard token system then it would be at least as frequently run as, say, Caudecus Manor.

Hello I want to talk about PVE please.

in Fractals, Dungeons & Raids

Posted by: argieatyou.4563

argieatyou.4563

I dunno, I thought the Aetherblade path was amazing really, it had an air of a dungeon run through, but some similarity in mechanics to fractals, I can’t imagine why anyone would think it was a flop. At any rate, I’m down for a petition, however the only way I can think of starting one is creating a new post on the dungeon forums here allowing people to post a short response with their name, if anyone else has a better idea I’d love to change mine. It would be better than nothing….. probably. At least the Anet dev team would know what we dungeon runners (after a 6 or so month long pve hiatus, at least) really…REALLY want, and I say this as if they don’t know already. It seems that there’s a set schedule to what Anet is doing to update the game for a while longer, so I think the future is what we should focus on, it leaves a lot of room for false promises and that, but also a place for minds to be swayed towards more delicious pve content. Anyway, what’s the opinion on that wun? I’d like to read them, and have Anet hear us.
p.s. mmmm pve.

Hello I want to talk about PVE please.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

The problem why Aetherpath floppend they are afraid of doing other dungeons is as follows:

- no meaningful rewards
- no universal dungeon tokes which we can buy ascended gear (a hard dungeon to get best in slot gear would be an incentive to do ‘challenging’ content what aetherpath is)
- if they do a new dungeon it’s always gimick. Just do an A to B dungeon, no fancy, strange crap with riddles and jumping stuff. Do some interesting boss encounters, that’s what people want.

I did this dungeon once and found it very original. But anet seems really NOT to understand, why people run dungeons after they did it just for doing it once… I sometimes wonder if they want to come out of their Ivory Tower or not.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

(edited by ProtoGunner.4953)

Hello I want to talk about PVE please.

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Posted by: dlonie.6547

dlonie.6547

A little bit of follow-through on the aetherpath would have made all the difference. Instead, they shoved it out there, watch it flail, and did nada to address the issues with it.

Now because it’s unpopular, they use that to justify not adding more dungeons.

It’s easier to just accept that the game is dead for dungeon lovers, unfortunately.

As for getting ArenaNet to even let us know what sorts of content will continue to be developed, it’s not likely:

https://forum-en.gw2archive.eu/forum/game/gw2/Time-to-refocus-and-clarify-GW2-s-goals

I spent weeks trying to get these points across to them, and was met with attempts to change the subject repeatedly. Gaile said we were looking for story spoilers, saying LS episodes should be sufficient endgame, and, my favorite, “We’re not talking to you about the game’s future because we’re busy working on it!”. Finally she said she’d talk to her higher-ups about it, but after the attitude we’ve seen from ArenaNet over the last two years, I’m not holding my breath.

This sort of irked me too, from the mounts thread yesterday:

Official answer? I don’t see the value of that unless we had the post stickied (see above) or if we had a working #%^&#^ search engine. Since we don’t have a functional search engine, an official post would just slide onto Pg 3 or Pg 4 and we’d see another “Hey, let’s have mounts!” thread.

“There’s no point in answering players’ questions because we can’t provide a functional forum search.” This is the Communication Lead saying that. Meanwhile, my obvious solution of an FAQ sticky that links to answered threads continues to be ignored….Oh well. I’m pretty much done trying. They win.

I’d love for this game to meet its potential, or even come close. But the company seems to just be interested in selling boxes and pumping out openworld zerg maps.