Is there any hope for gw2 pve(dungeons)?
A similar annoying thing in AC, when gravelings just stand still doing nothing for seconds and they just evade everything you throw at them.
Wtb proper evade animation.
I do AC p1 and p3 runs daily. With PUGs. I never do the Kholer.
Waste of time.
And I dont understand what’s the problem with Pugs in general?
I’ve done AC p1 in 7 minutes with pugs.
Guess what “maybe you didn’t see it” means? Wow, you seem to be a very nice person!
What I wanted to say is that I didn’t encounter him spinning without any tell yet. Sorry!
Meh, sorry. Hard staying kind when 95% of the dungeon forum consists of the same old, kittened threads. Shouldn’t have been that unfriendly.
Game over, yo.
Nevermind, I can totally relate to that.
@Nick
I don’t consider a fight which lasts a few seconds a waste of time and it gives a nice Waypoint.
You dont need the WP if your team is good.
And if your team really were good, they’d have no trouble tearing Kholer a new one.
So there.
“Memories are nice, but that’s all they are.”
I rather do it asap and move to other dungeons.
If you like gambling on drops might as well play forge.
You dont need the WP if your team is good.
it’s an easily accessible waypoint/chest that saves a good amount of time (and walking) on a casual run. what’s not to like?
also @dalanor, the only evade spam that I’ve seen is from stalkers when they hit something with their burrow attack, so you just have to be in melee range (they only do some autoattack in melee) – too bad they aggro on NPCs and the evade procs when hitting NPCs with the burrow. yay NPCs!!!!
there’s the also the one which fades a bit when it uses its super long evade frame (scavenger?) which I think might also be triggered on hit as well.
the normal graveling has some evades too, but it has animations (built into some attack? not sure)
I dont trust my pug teams to be good. I do trust them to do the bare minimum. Or rather I trust them to enjoy being carried by myself or other ele’s.
@above
I have yet to EVER need the Kholer waypoint. EVER. I mean once past him there is no need to go back… Maybe its cuz I am ele. Unless I play poorly It is impossible to mess up anything but the the King.
(edited by DonQuack.9025)
I wonder if we play the same AC.
I dont trust my pug teams to be good. I do trust them to do the bare minimum. Or rather I trust them to enjoy being carried by myself or other ele’s.
@above
I have yet to EVER need the Kholer waypoint. EVER. I mean once past him there is no need to go back… Maybe its cuz I am ele. Unless I play poorly It is impossible to mess up anything but the the King.
In p1 you can use the wp after the burrow event, in p2 after the trap event. It saves time on walking and that time cancels out the time needed to kill Kholer.
Ah ty. I rarely/ havent done it in p1/p2 in years. If I cant trust my guildmates to do it I figure the pugging it is akin to frying my purnis in bacon grease.
kholer is considered hard?
this tells you how skilled these players are. apparently all these stackers don’t know how to do a fight where all you need are:
-projectile defence (ascalonian rangers and elementalists)
-a stunbreak or two (warrior and necro CC spam)
-condition cleanse (rangers, necros)
-eyes (to see the obvious tell of kholer himself, where it’s only hard if there is effect spam)hell it’s harder to do kholer stacked (if you have low DPS, which is less of a problem postpatch, or if you get bad RNG on his positioning) than to simply fight him in the open and maybe call target and focus the more problematic adds.
sure, it’s a decently fun fight, but in no way is kholer hard for even halfway decent 5-man parties…
He’s harder than all the other bosses in AC. That’s the point.
Troll is the hardest.
Troll is the hardest.
*stays there inactive
*begins to jump
*instakills everyone
*visually releasese shockwaves which go void half a second later abruptly
*lands
Troll lyfe.
Game over, yo.
A similar annoying thing in AC, when gravelings just stand still doing nothing for seconds and they just evade everything you throw at them.
Wtb proper evade animation.
Pretty sure you are talking about graveling stalkers. They gain evade frames when they land any of their attacks on a party member, it is not a ‘dodge ability’ and as far as i know working as intended.
Edit: Seems i missed the post where somebody already explained it, sorry
(edited by petyr baelish.9675)
Yeah, thats what im talking about. Sorry if i wasnt clear. =]
Let’s hope 2014 is the year of “substantial” content for guild wars 2. Up until this point no serious MMO player could say we’ve had substantial content, only features. For pve, we’ve had a lot of temporary living story open world content which is cool but in moderation, it has been done in excess and is a terrible dev decision.
My opinion on why we haven’t received substantial pve content(dungeons,raids) is because the devs are scared of spreading their community through instanced content. They have mentioned this sort of killed gw1, because the playerbase was spread. Thats probably why they want to do a lot of open world content compared to instanced content. The problem is that you can’t really put difficult or mechanics in open world content, because in open world its just a bunch of random people together who arn’t organized, sometimes guilds are there but that can be hard with the megaserver system. This is why open world content is so mindless and zergy, because the dev’s can’t realistically rely on coordination to achieve difficult fights, so everything becomes easy mode.
As for teq and the wurm, the only actually difficulty with these is getting people coordinated, the mechanics are really quite easy. Right now I don’t see any way they can put difficult “raid” style open world content and have it be done realistically simply due to the inability to coordinate. Looking at difficult pve dungeons/raids from other games, its obvious we can’t have that open world with spawn timers in the hours, and only being able to get 70 out of your 130 guildies into a map, and therefore being stuck with another 60 that are filled with people who don’t want to get in ts, or have never done the event.
So now we realize why we can’t really have difficult open world content, and why difficult content may not be achievable in guild wars 2 when the devs are scared of adding too much instanced content.
The aoe cap already kills the chance of raid content. Imagine a 25 man raid with the mechanics of GW2 …
1 warr, 1 ranger in each party for max damage.
1 guardian to provide all 5 party members defensive skills.
Fill up other slots with offensive characters as needed.
Sound lame to me.
With the latest Scarlet fight in the giant drill is a good step in the right direction. Still zergy, but more or less in an instanced environment, thus more controlled with 30-50 people. But with the above mentioned reasons i can’t imagine fights beside DPS checks and gimmicky mechanics.
I had fun during that Scarlet fight. At least I made several attempts there, instead of the usual one attempt to every living story content.
- doranduck, 2016 on Lore in Raids
What about the promise they’ll rework the dungeons “one by one”?
Have they abandoned that idea after Aether Path (not to mention they didn’t rework it, just add a path and remove another)?
Was that another lie?
To be fair, from the videos I’ve seen, Kohler is not the hardets AC boss, that goes to the rumbler enemy at the end of path 3. Though yes, dodging kohler is easier said than done, and a nightmare for the first dungeon ever. If you havn’t learned to dodge very very well, you’re going to be in trouble.
Thats what bugs me though, he requires such detailed reaction time, and hes the very first boss, its too big a spike.
What about the promise they’ll rework the dungeons “one by one”?
Have they abandoned that idea after Aether Path (not to mention they didn’t rework it, just add a path and remove another)?
Was that another lie?
They didn’t abandon it after the aether path. They already did after the AC revamp.
There is no loyalty without betrayal. -Ann Smiley
To be fair, from the videos I’ve seen, Kohler is not the hardets AC boss, that goes to the rumbler enemy at the end of path 3. Though yes, dodging kohler is easier said than done, and a nightmare for the first dungeon ever. If you havn’t learned to dodge very very well, you’re going to be in trouble.
Thats what bugs me though, he requires such detailed reaction time, and hes the very first boss, its too big a spike.
You could just y’know, use reflects.
Laar, you do know hat many many many builds don’t have reflects, and that forcing someone to have it it not good design. It’s amazing how 2 days here has made me not want to do dungeons anymore.
The irony of mesmer who doesn’t have reflect…
- doranduck, 2016 on Lore in Raids
How is that irony? because someone didn’t pick a single skill in a lost of other skills?
How is that irony? because someone didn’t pick a single skill in a lost of other skills?
A mesmer without reflects, on a fight where important things can be reflected is a total waste of space.
How is that irony? because someone didn’t pick a single skill in a lost of other skills?
A mesmer without reflects, on a fight where important things can be reflected is a total waste of space.
Case in point on my earlier comments of arrogance. “You can’t do this one thing I expect you to do, your worthless.” get a life man
It’s amazing how 2 days here has made me not want to do dungeons anymore.
We all wish..
Nikki!!!!!! Where have you been?!!
flying over to you
- doranduck, 2016 on Lore in Raids
Case in point on my earlier comments of arrogance. “You can’t do this one thing I expect you to do, your worthless.” get a life man
It`s like you have never played a mesmer
Case in point on my earlier comments of arrogance. “You can’t do this one thing I expect you to do, your worthless.” get a life man
It`s like you have never played a mesmer
You’re still showing the twisted logic. Mesmer does not -need- to have reflect, nor should one be expected to have one skill out of a list of 30, thats not good design, for Arenanet or players. I main a mesmer, I enjoy spamming shatters and phantasms more.
So… you dislike a game that forces you to either react and still be able to kill quick, or build defenses and be able to take a hit but kill it in a longer time frame?
#PlayHowIwant2014
- doranduck, 2016 on Lore in Raids
Case in point on my earlier comments of arrogance. “You can’t do this one thing I expect you to do, your worthless.” get a life man
It`s like you have never played a mesmer
You’re still showing the twisted logic. Mesmer does not -need- to have reflect, nor should one be expected to have one skill out of a list of 30, thats not good design, for Arenanet or players. I main a mesmer, I enjoy spamming shatters and phantasms more.
This smells like trollbait but ok…let me make an analogy. Say there is a boss that spams knockdowns, almost constantly. You’re playing a guardian, and someone in your party asks you to provide stability. “No” you say, “I want to do something else. I don’t feel like giving you stability, I like spirit weapons.” You can see how that would be selfish – your class has the perfect tool for the situation but you refuse to use it because “i don’t want to”.
Iris, save me! Sitting here in Gandarran Fields, arguing with pugs that ranger solo capacibilities are bad and necro’s axe/focus isn’t viable.
They tell me ranger is strongest solo “class” in the game and deals the most damage, necro being second highest with vuln stacks from axe/focus and bleeds from scepter/dagger.
I don’t know….
Game over, yo.
sorrow, my issue isn’t with using or not using reflect, thats up to the individual. My issue is someone being called useless or pathetic for not following someone elses build and having their priorities. A mesmer without deflection is still a mesmer, people have various priorities, or heck, different skills unlocked if your in the AC area which would have lower levels.
Selfish or not, its not irony or a ‘waste of space.’ Selfish depends on the situation(as it isn’t -that- critical in most places), but selfish in certain situations is somewhat fair, calling someone worthless for not having a certain skill at all times is just dumb.
So the problem here is the words used? The labelling, and everything else?
sorrow, my issue isn’t with using or not using reflect, thats up to the individual. My issue is someone being called useless or pathetic for not following someone elses build and having their priorities. A mesmer without deflection is still a mesmer, people have various priorities, or heck, different skills unlocked if your in the AC area which would have lower levels.
Selfish or not, its not irony or a ‘waste of space.’ Selfish depends on the situation(as it isn’t -that- critical in most places), but selfish in certain situations is somewhat fair, calling someone worthless for not having a certain skill at all times is just dumb.
In the situation your are talking about (kholer), you are useless if you don’t bring reflects. There’s nothing else you’re providing except mediocre dps – there’s no boons to strip and no use for portal. So if you aren’t going to reflect your are better off bringing any other class for that fight – that’s what they mean.
also slotting feedback=/=build. I don’t know why its such a burden to slot one skill that makes the fight 100% easier for everyone.
Don’t take things so personally. They aren’t calling you worthless, they are saying in that situation, the way you are playing is not contributing. Instead of doing the one thing your class can do well, you choose not to for no reason other then #iplayhowiwant
They tell me ranger is strongest solo “class” in the game
This is actually something very simple to understand and explain (in context of open world).
No other class has a Bear.
(edited by The Mexican Cookie.3690)
sorrow, my issue isn’t with using or not using reflect, thats up to the individual. My issue is someone being called useless or pathetic for not following someone elses build and having their priorities. A mesmer without deflection is still a mesmer, people have various priorities, or heck, different skills unlocked if your in the AC area which would have lower levels.
Selfish or not, its not irony or a ‘waste of space.’ Selfish depends on the situation(as it isn’t -that- critical in most places), but selfish in certain situations is somewhat fair, calling someone worthless for not having a certain skill at all times is just dumb.
Mesmers are the best (or second best) class in the game at reflection. Why on earth would you play Mesmer and ignore your best mechanic and main source of damage? This is basically the only thing Mesmers are good at, and I say that as someone who mains a Mesmer. Good god, #playhowiwant indeed.
sorrow, my issue isn’t with using or not using reflect, thats up to the individual. My issue is someone being called useless or pathetic for not following someone elses build and having their priorities. A mesmer without deflection is still a mesmer, people have various priorities, or heck, different skills unlocked if your in the AC area which would have lower levels.
Selfish or not, its not irony or a ‘waste of space.’ Selfish depends on the situation(as it isn’t -that- critical in most places), but selfish in certain situations is somewhat fair, calling someone worthless for not having a certain skill at all times is just dumb.
Correct me if i’m wrong, but let me hear.
If you go in a 5 man party in a dungeon, it’s group content, right?
You fight as a group for your goal, which is mainly to go trough the content.
As an individual you are less important, group support in various form become important however.
A great example would be Signet of Might from warriors. Passively it provides 180 power to the user. Great! But … If you swap it out to For Great Justice it would be more beneficial. Better party wide power increase (5*105=525) and fury, that can be stacked further anyway and the Mights can be keep up permanently due to the CD is the same as the duration. See? You swaped one skill, you give your group more even if you “lost” a little as an individual.
Now let’s see another example. CoF p1 endboss, the effigy. The dude has basically 3 attacks.
A flamethrower type move, which can be just sidestepped.
A big “inukeyourfacedown” move, which can be dodged easily.
And finally the knockdown thing. Since it’s a projectile it can be reflected too, but mesmers has acces to Stability too. Low duration, but since it’s instant cast it gets the job done too.
So Feedback. What you provide with it to the group?
First of all, they don’t have to dodge, move around etc., so it provides better damage uptime.
Secondly, it prevent to knockdown your allies. It can lead to that they get roasted with the flamethrower attack or a crystal will fall on them from the ceiling.
Thirdly, it negates some damage. This attack hurts, the less damage you take is the better.
Fourthly (?), you reflect it back to it’s source, meaning that while you defended your group from a specific attack, you dealt damage to, meanwhile a smoke screen for example just absorbs it.
Honorable mention that reflects got bonus from damage modifiers, your crit chance and your crit damage. Thats why this kind of thing can happen. Look at the combat log.
https://www.youtube.com/watch?v=hwljZutTpvU
Here’s the problem, Mike:
You are a new “dungeoneer”. You have attempted one dungeon. It was Ascalonian Catacombs, a dungeon I personally hate, but that most people fly through with ease. However, new players do not, because dungeons are the “hardcore” PvE that this game offers (along with things like Teq and Wurm). It takes practice.
You are posting on here, acting like an expert on the dungeon PvE in GW2 when you honestly haven’t even experienced any significant part of it. My first dungeon was a Caudecus Manor story solo. I did not succeed.
What you’re doing here, is you’re making yourself look really bad by acting like you know everything there is to know about dungeons. It’s like trying to tell a seasoned painter they’re doing it wrong (or even that art is a a lame garbage waste of time) after taking Art 101: Introduction to Drawing. The dungeon runners here aren’t simply dungeon speed runners, they are mentors, they are theory crafters, they know this game’s PvE in and out. And You’re trying to give advice as though you (or these elusive guildies) know everything there is to know, when there is no credibility in your claim.
I know what it is like. When I first ventured here, I argued with the best Arah runners about Arah p4. I acted like I knew it all, from my 2 failed runs and 1 success. It was a really hard lesson. The point is, you should be learning these dungeons, not acting like there’s nothing left to learn and that the systems are inherently broken, just because you are parroting what you are hearing from folks because it makes you feel better about the failed AC run.
I get it. Please. This is a place for learning and community. We have all taken efforts to make this place a good start for newbies (check the stickies!). We cannot, however, make it a well of information for those unwilling to learn, though.
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.
Here’s the problem, Mike:
You are a new “dungeoneer”. You have attempted one dungeon. It was Ascalonian Catacombs, a dungeon I personally hate, but that most people fly through with ease. However, new players do not, because dungeons are the “hardcore” PvE that this game offers (along with things like Teq and Wurm). It takes practice.
You are posting on here, acting like an expert on the dungeon PvE in GW2 when you honestly haven’t even experienced any significant part of it. My first dungeon was a Caudecus Manor story solo. I did not succeed.
What you’re doing here, is you’re making yourself look really bad by acting like you know everything there is to know about dungeons. It’s like trying to tell a seasoned painter they’re doing it wrong (or even that art is a a lame garbage waste of time) after taking Art 101: Introduction to Drawing. The dungeon runners here aren’t simply dungeon speed runners, they are mentors, they are theory crafters, they know this game’s PvE in and out. And You’re trying to give advice as though you (or these elusive guildies) know everything there is to know, when there is no credibility in your claim.
I know what it is like. When I first ventured here, I argued with the best Arah runners about Arah p4. I acted like I knew it all, from my 2 failed runs and 1 success. It was a really hard lesson. The point is, you should be learning these dungeons, not acting like there’s nothing left to learn and that the systems are inherently broken, just because you are parroting what you are hearing from folks because it makes you feel better about the failed AC run.
I get it. Please. This is a place for learning and community. We have all taken efforts to make this place a good start for newbies (check the stickies!). We cannot, however, make it a well of information for those unwilling to learn, though.
Thank you, Lilith. Great post.
Here’s the problem, Mike:
You are a new “dungeoneer”. You have attempted one dungeon. It was Ascalonian Catacombs, a dungeon I personally hate, but that most people fly through with ease. However, new players do not, because dungeons are the “hardcore” PvE that this game offers (along with things like Teq and Wurm). It takes practice.
You are posting on here, acting like an expert on the dungeon PvE in GW2 when you honestly haven’t even experienced any significant part of it. My first dungeon was a Caudecus Manor story solo. I did not succeed.
What you’re doing here, is you’re making yourself look really bad by acting like you know everything there is to know about dungeons. It’s like trying to tell a seasoned painter they’re doing it wrong (or even that art is a a lame garbage waste of time) after taking Art 101: Introduction to Drawing. The dungeon runners here aren’t simply dungeon speed runners, they are mentors, they are theory crafters, they know this game’s PvE in and out. And You’re trying to give advice as though you (or these elusive guildies) know everything there is to know, when there is no credibility in your claim.
I know what it is like. When I first ventured here, I argued with the best Arah runners about Arah p4. I acted like I knew it all, from my 2 failed runs and 1 success. It was a really hard lesson. The point is, you should be learning these dungeons, not acting like there’s nothing left to learn and that the systems are inherently broken, just because you are parroting what you are hearing from folks because it makes you feel better about the failed AC run.
I get it. Please. This is a place for learning and community. We have all taken efforts to make this place a good start for newbies (check the stickies!). We cannot, however, make it a well of information for those unwilling to learn, though.
I would say marry me, but i’ll just give you a cookie.
/gives a cookie/
Its okay mike, run whatever you want, don’t feel forced by the meta nerds.
meta nerds.
Its okay mike, run whatever you want, don’t feel forced by the meta nerds.
Meta nerds, how uncool…
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