Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Following up on today’s blog post about raid rewards, we wanted to share some details on specific items:
In order to preserve the challenge of raids, we’re disabling the use of a number of items inside raid instances. Many of these restrictions will be familiar, as they’re also disabled in WvW and dungeons. However, we are also disallowing the use of many runes and sigils that provide bonus damage versus particular types of enemies, as well as the potions that give similar effects. Using food and utility buffs inside a raid is perfectly okay, but most other items that give bonus damage or access to new skills beyond your profession have been disabled.
Wouldn’t it be easier to just give the enemies an enemy type for which there is no slaying sigil?
Following up on today’s blog post about raid rewards, we wanted to share some details on specific items:
In order to preserve the challenge of raids, we’re disabling the use of a number of items inside raid instances. Many of these restrictions will be familiar, as they’re also disabled in WvW and dungeons. However, we are also disallowing the use of many runes and sigils that provide bonus damage versus particular types of enemies, as well as the potions that give similar effects. Using food and utility buffs inside a raid is perfectly okay, but most other items that give bonus damage or access to new skills beyond your profession have been disabled.
Hey Gaile, nice to hear that you guys are actively making sure people aren’t exploiting raids to get easy wins. I just wanted to ask one thing however.
With the promise of new and improved Fractal rewards that we were told and the poor implementation of it in game, can you reassure the loyal pve hard-core players that the rewards will be well balanced and the chances of getting ascended gear for example is not almost non-existent?
I think with the state of end game pve as it is now (such as bad rewards for fractals, megaserver maps in Maguuma not working properly, very little exp from doing meta events), it might be a good idea for the Anet team to make sure that the bosses are balanced properly and the rewards are obtainable at a reasonable level (considering the difficulty of this new content).
Fine by me.
15chars
Hey Gaile, nice to hear that you guys are actively making sure people aren’t exploiting raids to get easy wins. I just wanted to ask one thing however.
Are you implying with that statement that people who used optimized gear for whatever content they were doing were exploiting?
Hey Gaile, nice to hear that you guys are actively making sure people aren’t exploiting raids to get easy wins.
I’m not sure if I read that correctly, but… are you suggesting that using appropriate slaying potions and slaying sigils is exploiting?
@Gaile: Thanks for the heads-up. I think a lot of people were expecting this to happen and in my opinion it’s a good move. All those different potions were cluttering up my inventory far too long anyways
(edited by Skoigoth.9238)
Following up on today’s blog post about raid rewards, we wanted to share some details on specific items:
In order to preserve the challenge of raids, we’re disabling the use of a number of items inside raid instances. Many of these restrictions will be familiar, as they’re also disabled in WvW and dungeons. However, we are also disallowing the use of many runes and sigils that provide bonus damage versus particular types of enemies, as well as the potions that give similar effects. Using food and utility buffs inside a raid is perfectly okay, but most other items that give bonus damage or access to new skills beyond your profession have been disabled.
You forgot to add that thief class is disabled for raids.
Hey Gaile, nice to hear that you guys are actively making sure people aren’t exploiting raids to get easy wins.
I’m not sure if I read that correctly, but… are you suggesting that using appropriate slaying potions and slaying sigils is exploiting?
@Gaile: Thanks for the heads-up. I think a lot of people where expecting this to happen and in my opinion it’s a good move. All those different potions were cluttering up my inventory far too long anyways
No, what I was implying is that their are items in game such as rocks you can buy with karma that you can toss at enemies to knock them down, or potions that transform you to give you different skill bars. That’s the part I’m for removing… the tonics about specific mob slaying, i’m 50/50 with.
At least, judging by what we’ve seen (not tested b/c bugged) in betas there will be more roles than DPS, regardless of 99% being DPS anyways. 1 extra slot for diversity. Way to go.
No, what I was implying is that their are items in game such as rocks you can buy with karma that you can toss at enemies to knock them down, or potions that transform you to give you different skill bars. That’s the part I’m for removing… the tonics about specific mob slaying, i’m 50/50 with.
Thanks for clearing that up.
Yeah consumables of various natures are kind of weird. They disabled Spiky Fruit in dungeons and fractals but not the Rocks you buy from Brisban Wildlands for instance. Plenty of other consumables still available for use in instances though I doubt many are even bothering to use them anymore since dungeons aren’t really done anymore and fractals don’t need them now.
As far as the slaying sigils/potions, Anet had said previously that they didn’t like them because they became seen as required gear for X content.
No, what I was implying is that their are items in game such as rocks you can buy with karma that you can toss at enemies to knock them down, or potions that transform you to give you different skill bars. That’s the part I’m for removing… the tonics about specific mob slaying, i’m 50/50 with.
Thanks for clearing that up.
Yeah consumables of various natures are kind of weird. They disabled Spiky Fruit in dungeons and fractals but not the Rocks you buy from Brisban Wildlands for instance. Plenty of other consumables still available for use in instances though I doubt many are even bothering to use them anymore since dungeons aren’t really done anymore and fractals don’t need them now.
As far as the slaying sigils/potions, Anet had said previously that they didn’t like them because they became seen as required gear for X content.
Yes, pretty much what I feel about your last statement is why I’m 50/50. In order to optomize I would have to redo my expensive sigils and runes just to get a tiny bonus. Theoretically, I could do it, but do I really want to, the answer is not at all.
@Eight Samurai, good, thank you for the clarification. Glad to see that I’m not the only one that got a bit irritated by your comment X)
@Eight Samurai, good, thank you for the clarification. Glad to see that I’m not the only one that got a bit irritated by your comment X)
And that’s what happens when you don’t clarify things properly looks at some Anet devs…
Yes, pretty much what I feel about your last statement is why I’m 50/50. In order to optomize I would have to redo my expensive sigils and runes just to get a tiny bonus. Theoretically, I could do it, but do I really want to, the answer is not at all.
I optimize my gear but only replace slaying sigils. This means on my Ele, for example, I’m running a Force+Night Staff, Force+Air, Night+Slaying, and Force+Slaying Staff.
Only needed a night time and day time staff and not the extra slaying stuff frees up some inventory space though I’ll hold on to them for fractals for now unless they go that route in fractals too.
Any chance you could let us know what the week boundary for rewards will be? Between Sunday and Monday like guild missions or on Tuesdays like holidays or on Saturdays like WvW?
I’d really like to know for planning purposes, thank you!
Any chance you could let us know what the week boundary for rewards will be? Between Sunday and Monday like guild missions or on Tuesdays like holidays or on Saturdays like WvW?
I’d really like to know for planning purposes, thank you!
When they changed the mission reset time, they said they did it so that it would align with the raid reset. So, between Sunday and Monday it is.
So can we get an actual list of items disabled? Or do we just go into the raid and if our gear quits working then find out then….
My guess on disabled items besides the slaying potions/sigils will be:
Day/Night Sigils
Ghost Pepper Poppers
Ogre Runes/ That Flesh Reaver stacking sigil (any others that summon other AI minions)
what else?
How about the combat boosters?
How about the combat boosters?
I think they’ve previously said those (and revive orbs) will also be disabled.
Balance? Who needs it? Just ban the things you couldn’t test! BRILLIANT! sigh…
Balance? Who needs it? Just ban the things you couldn’t test! BRILLIANT! sigh…
How are they just banning it? They said way before HoT launched that they didn’t want slaying sigils/potions for HoT.
So can we get an actual list of items disabled? Or do we just go into the raid and if our gear quits working then find out then….
My guess on disabled items besides the slaying potions/sigils will be:
Day/Night Sigils
Ghost Pepper Poppers
Ogre Runes/ That Flesh Reaver stacking sigil (any others that summon other AI minions)what else?
All the raids seem to be day time so Night sigils already won’t work.
Now the question is, will force sigils still work?
Please provide more details. A list would be fantastic <3
Following up on today’s blog post about raid rewards, we wanted to share some details on specific items:
In order to preserve the challenge of raids, we’re disabling the use of a number of items inside raid instances. Many of these restrictions will be familiar, as they’re also disabled in WvW and dungeons. However, we are also disallowing the use of many runes and sigils that provide bonus damage versus particular types of enemies, as well as the potions that give similar effects. Using food and utility buffs inside a raid is perfectly okay, but most other items that give bonus damage or access to new skills beyond your profession have been disabled.
You forgot to add that thief class is disabled for raids.
ahahhaaha you have made my day
Following up on today’s blog post However, we are also disallowing the use of many runes and sigils that provide bonus damage versus particular types of enemies, as well as the potions that give similar effects.
I disagree with this decision. You should allowed them to be use so the demand is more up to par with others runes and sigils. Not make it worth even less than it already is.
so it’s just force+air meta, whatever. i only hope we get to use consumables like hylek potions, med packs, spy kits etc.
Soooo vague. Why not just tell us what items will be restricted? Do we have to go figure it out for ourselves?
All slaying VS XX potions = Dead
sigil of the night = probably dead too
Balance? Who needs it? Just ban the things you couldn’t test! BRILLIANT! sigh…
Can you name just one redeemable quality of a Slaying potion and Sigil which only increases the red numbers you see when you hit a monster? What exactly are you so attached to about these things?
Raid gear the next grind??
I’ve spent hundreds in Gold and the time to get my characters the way I want them. I don’t want to do have to this for each game mode.
Wouldn’t it be more equal and easier to balance if we all used the same (Armor, Weapons, Runes, etc) for all content.
Banning in game gear to play in game content makes no sense. Is this really the best way to balance the game???
I’ve spent hundreds in Gold and the time to get my characters the way I want them. I don’t want to do have to this for each game mode.
You spent hundreds of gold on Sigil of Grawl Slaying? I’m sorry to be the first to tell you this my friend, but you were ripped off.
Following up on today’s blog post about raid rewards, we wanted to share some details on specific items:
In order to preserve the challenge of raids, we’re disabling the use of a number of items inside raid instances. Many of these restrictions will be familiar, as they’re also disabled in WvW and dungeons. However, we are also disallowing the use of many runes and sigils that provide bonus damage versus particular types of enemies, as well as the potions that give similar effects. Using food and utility buffs inside a raid is perfectly okay, but most other items that give bonus damage or access to new skills beyond your profession have been disabled.
You forgot to add that thief class is disabled for raids.
Well that’s the first time i’ve blown milk out of my nose since grade school. +1
Please provide more details. A list would be fantastic <3
MTX Combat Boosters – Speed, Might, Regen, Swim Speed (ect)
Food/Utility with +%Damage vs Monster Type – These will not have any benefit
Pet Consumables – Ogre Pet Whistle, Fire Elemental Powder (ect) will be disabled
Sigils of +%Damage vs Monster Type- These will not have any benefit
Sigils of Night – This will not have any benefit
Costume Brawl – Costume Brawl Pet summons will be disabled
I might have missed some things here, but you get the picture. Feel free to ask about specific items, however if they are likely to add a edge to combat, they are likely disabled.
(edited by Chris Cleary.8017)
Please provide more details. A list would be fantastic <3
, however if they are likely to add a edge to combat, they are likely disabled.
Sounds like everything is disabled then.
Wait Gaile,
So this sigil I data mined not going to work in raids? Based on the beta raid, it seemed really appropriate as to why anet put this sigil into the game.
Now what am I going to use on my offhand weapon?
Anet pls.
Sigils of Day/Night – These will not have any benefit
does this mean Sigil of Force?
Just remove all potions and slaying sigils.
Force also works at nighttime though, would be a… rather interesting choice of words if this really was referring to Sigil of Force.
@Chris: What about Skale Venom and Experimental Remnant? Since they are more or less regular food/nourishment they should be allowed, right?
(edited by Skoigoth.9238)
Sigils of Day/Night – These will not have any benefit
does this mean Sigil of Force?
Although it’s not stated either way, it should be ok as it’s only 5% and more in line with other things, otherwise if force isn’t allowed, then malice/bursting/air probably shouldn’t either, along with pretty much every single other sigil. Sigil of night for instance is 10% force is only 5.
So what about sigil of force? that’s pretty expensive and it’s not even OP
Sigils of Day/Night – These will not have any benefit
does this mean Sigil of Force?
Sigil of Force is fine.
Its a fair decision to disable slaying and night. Ive never liked what those do. They force you to get hundreds of different versions of the same weapons/pots just to min/max. This is a welcome change.
Id also be in favour of you removing them completely from the game. And maybe replacing them with a universal 10% pot and 10% sigil. Or just give us some better options in addition to force. I dont like air. I want something that makes more sense in PvE like 10% crit damage.
I might have missed some things here, but you get the picture. Feel free to ask about specific items, however if they are likely to add a edge to combat, they are likely disabled.
I’d like to know if you disable:
- pots of hylek poison
- medical packs
- power matrix/boulder/spikeroot fruits
- golem in a box
- underwater net
- all spy kits and harpy feathers
- birthday blaster?
- food with %dmg when moving (seaweed salad, experimental remnants)
- toilet papers
Thanks
I fully expect everything asked about in this thread will be added to the disabled list if it wasnt already.
(edited by spoj.9672)
but what if i suddenly need to use toilet paper?
but what if i suddenly need to use toilet paper?
Then you’ll better find some leaves before it’s too late.
(edited by Skoigoth.9238)
That toilet paper will be important to wipe the tears away.
Balance? Who needs it? Just ban the things you couldn’t test! BRILLIANT! sigh…
How are they just banning it? They said way before HoT launched that they didn’t want slaying sigils/potions for HoT.
And yet fractal potions….
Balance? Who needs it? Just ban the things you couldn’t test! BRILLIANT! sigh…
How are they just banning it? They said way before HoT launched that they didn’t want slaying sigils/potions for HoT.
And yet fractal potions….
Please don’t complain, otherwise they’ll take them away and high scales will take even longer.
fair enough.
char 15
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