Okay, so the raiding community is clearly enjoying raiding, thats fine, I understand that challenging content can be a fun buzz for those that actually want it.
But when that content “does” include story which will probably be brought into season 3 and future updates, I have to disagree that having it exclusivly for the best players, is not healthy for the game.
Not everyone wants to “watch” someone else on youtube play the game “they” paid for in order to enjoy that storyline, so let me give you a compramise:
Two Options:
Option 1: Story Mode
Option 1 focuses on letting players who simply want to experience the actual story of the raid have it given to them on a silver platter. This drastically reduces the difficulty and challenge of the bosses, and gives you no real loot based value so dont expect many if “any” raid pieces of loot, but instead focuses on letting you “experience” the content while your doing it, rather than waiting for a group of welcoming newbies or trainer raids to let you onboard.
This gives those after the story side of content what they want, they dont care about the raid itself, they just want the lore, the story, and that experience that comes with it. Maybe at the end they can get a single loot box containing a collectable piece of raid gear e.g. White Mantle Box which contains a single white mantle weapon the first time you complete the raid on your account in story mode. After that, they have to earn the rest of the gear and git good like the rest of you.
This is a nice little compramise as it lets people who really “want” to experience the raid have an incentive to try, to do it again to get better at it, plus it almost serves as a tutorial, allowing newbies a chance to try out the raid for the first time.
I personally feel this option “would” be the best in some ways, but then lets look at option 2.
Option 2, Nerfing Irrelevent Content:
Okay, so this is the one that im sure raiders will yell at me for even suggesting but I have a confident feeling it will make alot of Majority players happy.
This idea goes down the path that, lets say the next raid is out, well, I doubt that many people will go to a now redundant raid with masteries no longer relevent to new content.
So with that in mind, nerf the raid, nerf it to the ground so that nearly everyone can access that content once it is no longer relevent, make it laughably easy compared to the challenge it once posed.
As a bonus to people that did the entire raid while it was relevent: Grant them a special title they can display and possibly a unique character portrait icon allowing them to brandish the “I did it when it was relevent” card while everyone else actually gets to “do” it when it isnt, and enjoy it at a relaxed rate.
I do not think nerfing content that is no longer relevent to the ground is honestly a sin, its not going to hurt raiders in the slightest who by that point will be busy doing some zhaitan themed raid, or temple of abbadon or what ever new content comes out for them.
Either way, lets meet in the middle, I think you guys can agree that “getting good” or “remaining exclusive” is a toxic attitude and new people “should” be allowed to experience content that is no longer relevent.