Lupicus using grub skill on necro minions
is it normal that Lupicus eats mesmer clones too for his buff skill? Or is that a bug?
This has not been patched into the game yet but has been fixed finally, you can see his first post. I know coding isnt easy, it gives me a headache to try to write but it has been months for this issue to be around.
Quite recently I used my minions in the Jade Maw fight to give us the best chance of avoiding a wipe. Two of our group had either disconnected or quit on earlier fractals so we didn’t have the DPS to take down the tentacles as quickly to ensure a steady supply of crystals. Since at that portion of the fight, the laser comes much more frequently, I summoned up as many minions as I could while trying to rez allies after they were downed (typically due to a tentacle knocking them down right before laser).
Yeah, definitely do not remove this option. I can see it being fixed so it does not target downed ranger pets (as rangers have no choice but to have them), but do not remove the ability for it to target other things.
I cannot understand this, what’s the point in playing time like that ?
Because we were extremely close to finishing our daily and weren’t going to let something like the Jade Maw (who is beatable with one person, honestly) stop us from getting it.
First, it’s random, does not assure you to give time and second, you have other ways to save time :
Yes, it is, but when I dump another 4-5 bodies into the mix, chances are good it won’t hit a player, giving us time to rez.
1) just dodge the attack (pretty easy when you learned the timing, always possible unless you are very bad)
Easy, unless the tentacles already knocked you down. Then it’s impossible.
2) use invulnerable CD (easiest, but not always up)
Assuming your class even has one.
3) just pick up a crystal if there’s any, get hit, but do not throw it : you can absorb as many attacks as you want.
Key phrase: if there is any. They despawn and you can’t easily kill tentacles for more if you’re holding one to protect yourself.
Provided those 3 reasons, I fail to see why it should still target pets/minions/clones …
Don’t forget that those bugs are crippling for rangers, necros and mesmers, who cannot play properly …
Simple: because sometimes the situation is one where you need to buy time. When that happens, you send out the clones/minions. It’s not guaranteed to buy time (very little in this game guarantees more time), but when you need it, even a chance will do.
Not sure what “bugs” you’re talking about. Jade Maw is intended to work that way and that is all I have been discussing.
I don’t get it. Why everything target only players? It is a battle after all. NPC or not, they should get hit by the AOE. If not, why bother putting the NPC into battle? This is one mechanics of this game that I don’t get to understand. Everything will “Home-in” on the players. So, even if there are 10 NPCs in that battle, the attack will only affect the player(s), why give immunity to the NPCs?
In an actual battle, a bomb dropped into a crowd will kill everyone or damaged some standing near it….
I don’t get it. Why everything target only players? It is a battle after all. NPC or not, they should get hit by the AOE. If not, why bother putting the NPC into battle? This is one mechanics of this game that I don’t get to understand. Everything will “Home-in” on the players. So, even if there are 10 NPCs in that battle, the attack will only affect the player(s), why give immunity to the NPCs?
In an actual battle, a bomb dropped into a crowd will kill everyone or damaged some standing near it….
The problem with things like the grubs is that the NPCs can be extremely stupid and just stand right next to Lupicus. It WOULD improve things if they got of all those silly NPCs. I have yet to see one serve any purpose besides get in the way, it’s like they are working for the enemies.
I don’t get it. Why everything target only players? It is a battle after all. NPC or not, they should get hit by the AOE. If not, why bother putting the NPC into battle? This is one mechanics of this game that I don’t get to understand. Everything will “Home-in” on the players. So, even if there are 10 NPCs in that battle, the attack will only affect the player(s), why give immunity to the NPCs?
In an actual battle, a bomb dropped into a crowd will kill everyone or damaged some standing near it….
Then make npcs dodging grub infection? Let them be better than ~99% of playerbase
Easy, unless the tentacles already knocked you down. Then it’s impossible.
Here we are. Thus, it’s a L2P issue. You should not be knocked down by tentacle, if you do, you must improve your gameplay. Watch the tentacles, always the same pattern : a knock down attack, then a single hit, a KD …. always the same. 2 solutions :
1) stay out of range, no problem
2) bring stability/break stun, if you don’t that’s only your fault
3) dodge the KD attack and not the single hit one
edit : 4) as said under, blind the tentacles before the KD attack.
Plenty of solutions not based on RNG but based on L2P for you. No way you cannot do any of all this.
(edited by KratosAngel.7289)
Just blind the tentacles. Watch out though, when you kill them they become invulnerable but might still throw a last attack. Going invulnerable purges all conditions so this last attack will not miss.
Asura fractal (uncategorized) : when you have to go up and avoid the small electric bars that go down guitar hero-like, if the pet gets hit then you lose hp and go down just as if you were hit too.
Can we get Lupi or, for that matter other bosses, to be less susceptible to resets?
Asura fractal (uncategorized) : when you have to go up and avoid the small electric bars that go down guitar hero-like, if the pet gets hit then you lose hp and go down just as if you were hit too.
Rangers store their pet. Everyone else just unequips the relevant skill. Reanimator necros just wait for the jagged horror to die.
It’s annoying, but at that point, you are under no time constraints except for what you put on yourself.
Necroing this thread because minions are still spawning on grubs, joined a group the other day and indeed 2 spawned on grubs and he ate them asap, making the fight slightly difficult, it’s worse that I constantly have a minion spawn because they live so long. So putting my necro back in the shelf for this fight.
Retired Until Expansion or Meaningful Content is Released.
Necroing this thread because minions are still spawning on grubs, joined a group the other day and indeed 2 spawned on grubs and he ate them asap, making the fight slightly difficult, it’s worse that I constantly have a minion spawn because they live so long. So putting my necro back in the shelf for this fight.
EDIT:
This work has not been patched into the game yet.
cheers
Necroing this thread because minions are still spawning on grubs, joined a group the other day and indeed 2 spawned on grubs and he ate them asap, making the fight slightly difficult, it’s worse that I constantly have a minion spawn because they live so long. So putting my necro back in the shelf for this fight.
EDIT:
This work has not been patched into the game yet.cheers
alright!
Retired Until Expansion or Meaningful Content is Released.
Sry to be the bringer of bad news , but today at lupy reanimator trait pet spawned a grub & ofc … well you know the rest
Please DO NOT let Maw target Mesmer clones. It is annoying and only makes the fight longer. Plus people get mad at me when I pop clones and I am a Phantasm specced Mesmer.
Please fix this.
nice gj (but to be fair pets summons are utterly useless in pve, they die rediculessly fast which goes for all summons, necro, ele, engi etc.)
Jade Maw: I’m leaving the beam as it is for the moment on the jade maw. There’s arguments for both sides, but there is also intentional gameplay in using pets/turrets/minions that I’d rather rather not nuke, that I think is actually pretty clever.
I’d like to second the suggestion to have the Maw only target active pets, and not downed ones. As it stands, pets are just dead weight at the maw, and there really aren’t any options to use them in any sort of tactics-enhancing manner.
The only thing we can do is to stow them while we’re inactive and wait for the maw to pick a target. Looking for opportunities to snap out of combat mode and just stand around doing nothing isn’t an attractive option.
If the maw were to only target active pets, we could switch pets tactically, like the other classes can use their summons tactically.
So if I read this thread right Lupicus has been fixed but the change hasn’t be implemented yet. So I shouldn’t use any illusions when doing Lupicus…. yet??
So if I read this thread right Lupicus has been fixed but the change hasn’t be implemented yet. So I shouldn’t use any illusions when doing Lupicus…. yet??
You can use them as always, just know when you should shatter them. (a hint: after he infects one poor soul).
Use ranged illusions like staff clones. Try to avoid using GS clones or Berserker for instance, unless you know what you’re doing (cf above post)
Asura fractal (uncategorized) : when you have to go up and avoid the small electric bars that go down guitar hero-like, if the pet gets hit then you lose hp and go down just as if you were hit too.
+1 And if you have just gotten a reanimator you have to wait untill its down.
No-one else posted it (that I saw) so I will mention it. The Nightmare Tree in TA F/U path (the one where you fight Vevina) will drop egg sacks on the entire party after it slams its fist down and shakes. If you are a ranger, your pet will be targeted by it’s own egg sack, so if the pet is standing next to someone else or yourself, both the pet and that person will be hit by the pet’s egg sack. If any other class fails to dodge, they are hit by a single egg sack (unless they are standing next to someone else) but a ranger will be hit by both his and the pets (assuming the pet is standing next to it because sending them in close to the three results in aggroing all the spiders and the rage of the entire party, usually followed by a kick). Either way, there is no way for the pet to dodge or avoid this skill and it seems unfair to have it target them in the first place. Until you program the AI to dodge (which will never happen) this is an automatic hit on pets and it makes them a burden during this encounter.
(edited by Shiren.9532)
Bumping because it should be known that this will be fixed sometime soon.
CoE Bjarrl the Rampager: Rush attack will now only target players.
Hooraay. Seriously it was(is, until next pacht) really stupid to just stand there for a few minutes waiting for agent spire to die.
I rly cant take this anymore being called a “… low f..k..g idiot” because of that uselles reanimator skill is so frustrating. Even more when the ppl calling you names are some skilles players. Will you PLEASE implement that kitten patch jet.
4 days. Patience, my friend.
Just go afk 1st phase of lupicus then join the fight..till they fix this. (in reply to bumper)
I’d like to ask that if anyone finds a monster/boss whose mechanics unfairly target pets and minions, to please post about it here in this thread, and I will try to look into them to see what can be done.
General Molradovich in Sorrow’s Embrace P3. He casts rings of fire on pets / minions / clones, and there is no way for players to tell those minions to jump on the water and put out the fire, so the pets effectively set fire to other players.
Lightning Golem in Sorrow’s Embrace P1. I’m not 100% sure about this, but I think the lightning golem can cast the “flashing” debuff on clones and phantasms. Doesn’t seem to make much sense, since they’re not actual “physical” creatures.
In the Uncategorized Fractal, lightning bars that hit pets (on the ramp) cause AoE damage to nearby players. Pets should be immune to damage from those bars. Stowing the pet is an option, but if a ranger takes any damage (ex., due to another player being hit by a bar near him), the pet pops out and proceeds to run into a bar, causing more AoE damage to hit everyone near it. Also, the “stow pet” button should not have a cooldown, ever (and, ideally, should have 3 states: active, standby, stowed – where standby means the pet pops out if the ranger takes damage and stowed means it will not pop out until the ranger manually sets it to active)
(edited by Account.9832)
I used my minions in the Jade Maw fight to give us the best chance of avoiding a wipe. Two of our group had either disconnected or quit on earlier fractals so we didn’t have the DPS to take down the tentacles as quickly to ensure a steady supply of crystals.
You only need one crystal to be safe, and you get (more than) one before the Maw even starts using its beam.
Pick up crystal, reflect the beam, put it down again. Problem solved.
If you or your party are throwing your last crystal, it’s really a L2P issue.
Regardless of that, I think that it makes sense for the Maw to target clones. After all, they’re supposed to be indistinguishable from the mesmer, so it makes sense that they should “fool” the enemies. They are not real living creatures, though, so they should not spawn grubs or serve as foci for AoE DoT effects (ex., lightning golem’s debuff or Molradovich fire ring in SE).
I used my minions in the Jade Maw fight to give us the best chance of avoiding a wipe. Two of our group had either disconnected or quit on earlier fractals so we didn’t have the DPS to take down the tentacles as quickly to ensure a steady supply of crystals.
You only need one crystal to be safe, and you get (more than) one before the Maw even starts using its beam.
Not quite true, since the maw uses the beam just a few seconds after the first wave of agony hits (which is before you can get any crystals).
MORE EDITS:
Jade Maw: I’m leaving the beam as it is for the moment on the jade maw. There’s arguments for both sides, but there is also intentional gameplay in using pets/turrets/minions that I’d rather rather not nuke, that I think is actually pretty clever
Hi Robert,
While I mostly agree with your assessment quoted above, I would ask you to keep in mind one exception. There is absolutely no intentional gameplay around the Reanimator trait and Jagged Horrors. Let me recap the options I have to not spawn Jagged Horrors:
1. Neuter my build by skipping key major Death traits
2. Stop attacking mobs when the JH recharge is complete
As you can imagine, neither of these options result in fun and rewarding gameplay. I understand it is probably outside of your area to redesign Reanimator, but I would ask that you design content with the consideration that I have no control over spawning this minion (and usually would prefer it did not spawn at all).
Thanks for your time in discussing these things on the forums with us !
robert did the lupi change not get thrown in? I didn’t see it in the patch notes unless someone forgot to put it in.
I don’t believe it’s in yet. He still spawns grubs off of the NPC.
Crap, it was supposed to be applied for Lupicus, Alpha, maybe Jade …. It was only applied for jellyfish in fractal
You only need one crystal to be safe, and you get (more than) one before the Maw even starts using its beam.
Not quite true, since the maw uses the beam just a few seconds after the first wave of agony hits (which is before you can get any crystals).
Crystals spawn as soon as the first two tentacles die, just before the beam is used.
is this in game yet?
Chill out guys, they just sometimes forget necros even exist sometimes so they forgot to put the fix in the patch, should be fixed next time (not)
Retired Until Expansion or Meaningful Content is Released.
Chill out guys, they just sometimes forget necros even exist sometimes so they forgot to put the fix in the patch, should be fixed next time (not)
I’d rather be forgot about than repeatedly nerfed with each patch update. Cheers for the non-Elementalist light armors.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
This stuff is currently patched and in game. I tested it last night on my necro and ranger, and the lupicus grubs did not spawn on either my pet or the minions.
EDIT
-Also changes were made to Alpha and his attacks.
-Jade Maw was left alone. There is some good play that happens, but the argument is 50/50. At least with other cases there was a definite need for change. I will continue to investigate/debate Jade Maw adjustments.
(edited by Robert Hrouda.1327)
Is it also the case for Alpha ?
Besides, what about the Jade ? Would it be possible to have it stop targetting pets/clones/minions ?
A very good compromise was found on other thread. It consisted of having it target “allies” (let’s call them this way) until lv 10, and starting from lv 10, when you get more experienced, it stops targetting “allies” and requires more skill to dodge/invuln etc … when you have no crystal.
Thank you for the confirmation Robert. I may be in the minority but I love these changes and appreciate the constant polish to this content I adore.
This stuff is currently patched and in game. I tested it last night on my necro and ranger, and the lupicus grubs did not spawn on either my pet or the minions.
EDIT
-Also changes were made to Alpha and his attacks.
-Jade Maw was left alone. There is some good play that happens, but the argument is 50/50. At least with other cases there was a definite need for change. I will continue to investigate/debate Jade Maw adjustments.
As of last night, Lupicus still summoned grubs on fire elementals and Ranger pets in our group. I didn’t risk leaving any Mesmer clones alive long enough to test those.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
This stuff is currently patched and in game. I tested it last night on my necro and ranger, and the lupicus grubs did not spawn on either my pet or the minions.
EDIT
-Also changes were made to Alpha and his attacks.
-Jade Maw was left alone. There is some good play that happens, but the argument is 50/50. At least with other cases there was a definite need for change. I will continue to investigate/debate Jade Maw adjustments.
Just finished an Arah run with my mesmer and I can confirm that grubs still spawn on clones (specifically I saw it happen on an iBerzerker).
General Molradovich in Sorrow’s Embrace P3. He casts rings of fire on pets / minions / clones, and there is no way for players to tell those minions to jump on the water and put out the fire, so the pets effectively set fire to other players.
Please don’t get rid of this… I’m pretty sure the fire rings burn Molradovich himself and one strategy (Necro) is to send burning minions to melee him (or casting the wurm right next to him).
in addition, hold back on casting a minion until he burns you, you then cast the minion who will rise next to you and burn also.. that minion proceeds to melee and burn Molradovich).
this is great because the minions are expendable — who cares if they burn to their deaths!
this probably works with other minions as well, e.g. ranger pets.
I feel the diversity in strategy that this allows makes up for the fact that minions can’t douse themselves in the fountains.
so are clones unable to have grubs spawn on them now? i welcome that change. If someone has tested, let me know. thanks
I haven’t seen it to target clones etc. with infection. However, it may target them during phase 2 transition.
that’s great. It will be so nice not having to worry about having clones getting grubs on them. Thanks for this change Robert.
I haven’t seen it to target clones etc. with infection. However, it may target them during phase 2 transition.
That just happened to me. A theif used theives guild in phase 1 and a grub spawned on one of them during the phase 2 transition.
I haven’t seen it to target clones etc. with infection. However, it may target them during phase 2 transition.
He infected ranger’s pet twice during a transition into phase 2 while doing two different paths. He ate those grubs immediately.