Party Leader Leaves - Dungeon Kick

Party Leader Leaves - Dungeon Kick

in Fractals, Dungeons & Raids

Posted by: ArchieD.6972

ArchieD.6972

When the party leader leaves, why does it automatically kick everyone else? I know Anet can make it so this doesn’t happen.

I was just in a fractal, we got to the end and I’m low on bag space so I ask them to wait a sec before the last boss, they go ahead and pull. After the boss I again ask them to wait, I opened up a bank access to clear space, and the second I did the leader left, which kicked us and I didn’t get loot.

If anything send the loot to our mail, but I see no reason to kick a party cause someone left. Give a minute countdown or something after they leave.

EDIT: An additional note, please give us a way to view names of people in the group after the group disperses. It’d be nice to block people that don’t listen and leave early.

10 Level 80s | http://tinyurl.com/oj4e9hr
1900+ Hrs Played | http://tinyurl.com/ppq4ksz
No Precursor | http://tinyurl.com/njgsg3l

(edited by ArchieD.6972)

Party Leader Leaves - Dungeon Kick

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Posted by: J Eberle.9312

J Eberle.9312

When the party leader leaves, why does it automatically kick everyone else?

Yes. Yes it does.

Party Leader Leaves - Dungeon Kick

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Posted by: ArchieD.6972

ArchieD.6972

When the party leader leaves, why does it automatically kick everyone else?

Yes. Yes it does.

I know it does… I’m asking why.

10 Level 80s | http://tinyurl.com/oj4e9hr
1900+ Hrs Played | http://tinyurl.com/ppq4ksz
No Precursor | http://tinyurl.com/njgsg3l

Party Leader Leaves - Dungeon Kick

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Posted by: Purple Miku.7032

Purple Miku.7032

They think it’s a good feature. Despite hundreds of threads complaining about it, they still think it’s good.

Party Leader Leaves - Dungeon Kick

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Posted by: Miaire.5468

Miaire.5468

I think Anet said something about how the dungeon opener is implemented similar to owners of story instances. If the instance owner leaves, then it kicks everyone out.

I ran a dungeon path once, instance owner left the instance before everyone actually got the rewards (the one that pops up after the NPCs talk). I didn’t bother running the path again that day.

Party Leader Leaves - Dungeon Kick

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Posted by: Zaxares.5419

Zaxares.5419

It sucks, I know. Unfortunately the only workaround for it is to open the instance yourself.

Party Leader Leaves - Dungeon Kick

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Posted by: ProtoGunner.4953

ProtoGunner.4953

It is an issue with the way they programmed it. A huge big FAIL and they won’t even admit it. Other MMOs showed 10 years before how to do it. It seems a fix would be rather complicated and they gave this low priority if any at all since people still run the dungeons.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Minigrump.4961

Minigrump.4961

I will just leave this here……

Attachments:

Party Leader Leaves - Dungeon Kick

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Posted by: dlonie.6547

dlonie.6547

Here’s the “instance owner left!” post for the week….

As to “why?”, it’s not in their interests to fix it, or even do a simple work around (unkickable instance owners anyone?).

It’s easier to accept the poor support for this game once you just accept that GW2 is in the “Cash Grab” stage of its life and that paying developers to do maintenance doesn’t really help their bottom line at all.

If you need proof, check out this google query.

(edited by dlonie.6547)

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Posted by: Purple Miku.7032

Purple Miku.7032

Here’s the “instance owner left!” post for the week….

As to “why?”, it’s not in their interests to fix it, or even do a simple work around (unkickable instance owners anyone?).

It’s easier to accept the poor support for this game once you just accept that GW2 is in the “Cash Grab” stage of its life and that paying developers to do maintenance doesn’t really help their bottom line at all.

If you need proof, check out this google query.

Dang.

Despite the fact that we all know what you say is true, reading this still was… :o

Basically you did a good job at sinking it in to my head that I should never anticipate positive changes for existing content in the game. My thoughts on this weren’t all as clear as I’d like them to be I guess because I’m still happy about the harpy feather event being fixed and the removal of the ancient ooze safespot :P

(edited by Purple Miku.7032)

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Posted by: dlonie.6547

dlonie.6547

Well, this just happened.

Time will tell if it’s just spin to try to calm the kittenstorm created by the recent interview, or if they’re serious about improving communication.

Until then, yeah. If something is broken and doesn’t have a trivial fix, I’m not going to hold my breath. Like I said in my reply to Chris’s thread — just letting us know that they’re aware of problems like this one would go such a long way towards improving our attitudes towards the company……but until that happens…yeah.

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Posted by: Spiderbite.8049

Spiderbite.8049

“make it easier and less risky for me and my buddy to kick people”

being the leader/owner is the safest way to run a dungeon.
If, say, you are the leader, I doubt this thread would’ve even started.

“No, I don’t.”

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Posted by: Jerus.4350

Jerus.4350

“make it easier and less risky for me and my buddy to kick people”

being the leader/owner is the safest way to run a dungeon.
If, say, you are the leader, I doubt this thread would’ve even started.

MHM everyone should open their own dungeons! all 5 people in the group!

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Posted by: ArchieD.6972

ArchieD.6972

They heard my cry!!

https://www.guildwars2.com/en/news/september-2014-feature-pack-improvements-galore/

…..and everyone else’s who has played this game.

10 Level 80s | http://tinyurl.com/oj4e9hr
1900+ Hrs Played | http://tinyurl.com/ppq4ksz
No Precursor | http://tinyurl.com/njgsg3l

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Posted by: Cormac.3871

Cormac.3871

And of course now that they’ve announced a change there’s a whole lot of people complaining that this change is a terrible idea.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

And of course now that they’ve announced a change there’s a whole lot of people complaining that this change is a terrible idea.

Because it is unfinished.