Boon Dispenser. Lv80 Guardian 15/25/0/20/10 Boom Dispenser – Lv80 Engineer 30/30/0/10/0
Chuck Thunderstruck – Lv 80 Ele 30/10/10/10/10
Arah P1: 3g
Arah P2: 3g
Arah P3: 1.5g
Arah P4: 3gpathetic…Arah should be atleast 5g….so many pugs struggle with that
Arah is easy once you know how to deal with the trash/run past it.
Paths are easily doable in under an hour, maybe even under 20 minutes for p2 and p3 with a good comp.
pugs need to get good
HotW needs a buff in gold rewards, and so do the lesser ran paths such kitten P2, CoF P3 as a few examples to those.
Yeah these rewards are good if you can find a good group but if you will stuck in COE for example with a bad pug you will struggle in it for an hour or longer for 1 gold. Wich is a bit ridicoulous.
Yeah these rewards are good if you can find a good group but if you will stuck in COE for example with a bad pug you will struggle in it for an hour or longer for 1 gold. Wich is a bit ridicoulous.
Not that I will complain about it, but if you up the rewards too much, people like us (speedclearers) will only make even more gold. Arah p2 and p3 are easily done in 15-20 minutes (p3 even in <15mins if you have an excellent run). In fact, most dungeon paths are easily done in <15mins, and a bunch even in 10-12 mins with exp groups. Raising the rewards will do me a huge favor, but it’s not that the paths are hard, PUGs are just bad.
You keep saying that, Bright. P2 and P1 are both on pretty much the same timings as P3 (10-15). A casual p1-p2 will float between 15-20 generally, actually trying to coordinate properly will go below 15 quite easily.
(edited by The Mexican Cookie.3690)
You keep saying that, Bright. P2 and P1 are both on pretty much the same timings as P3 (10-15). A casual p1-p2 will float between 15-20 generally, actually trying to coordinate properly will go below 15 quite easily.
Never done p1 completely actually, we mainly did p2 and 3 before I left. And, yes I’ve done 15min p2’s, but those were harder to achieve than <15min p3’s. I’ll take your word for it though.
That’s just because path 1 and 2 heavily favor warriors with high movement speed. Path 3 is more about having good dps and not loosing time on aggroing mobs.
We used to do 12 minute Arah path 2s once upon a time :/
It makes me really said… looking at this table.
To be constructive… I’d personaly do not put money od dungeon path by their difficulty but by their popularity. Let’s say you take a pool of money and each week/month you put this pool on dungeon paths to promote less done paths and to demote paths that are run regularly.
The main reason for this is , I’d like to people run varied dungeons, to have different experience and possibly more fun (I used to run UBRS #19336236 back in the days… running same dungeon again and again is baaaaad).
Bottom line, I would use this system not to reward hard dungeons, but to make people run all the different dungeons and paths.
So… 1G for EVERYTHING, but AC and arah? Lol Anet, this just proof hpw horrible your dungeons is… Where is the challenge?
Also… This was so people should stop running COF..? It won’t help, since CoF gives the exact same amount as any other dungeon
It gives the exact same as any other dungeon path… Once.
CM1-3 1g
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