Sure, because generally the players that have issues with raids are not doing them.
Such arguments always reminds me “you dont have a pile of money because you are too passive to find a 100k$ job”. Outcome of problem is not a source of problem.
Reading comprehension, pal. Your sentence has nothing to do with my response to Vince’s argument. But using it as a basis for analogy, Vince would be arguing, that money aren’t a problem, because they aren’t a problem to wealthy people. I merely reminded him that most people that have money problems are not wealthy. Why they are not wealthy is completely irrelevant in this case.
People have been asking for all dungeon paths to be made easier. And this actually happened, all of them got nerfed, most more than once.
(also, see the above note about aetherpath restrictiveness. It applies to Arah too)
Dungeons weren’t nerfed that much only little refinements were made, almost not to mention. The reason why dungeons are so easy has to do with power creep (restructure of zerker stats and introducing of elite specs due to HoT)
There was a huge nerf to almost every dungeon encounter when they disabled waypointing during combat to kill ress rushing strategy. Almost all dungeon bosses were brought down to compensate then.
The argument that TT belongs to LS1 and LS1 was terrible so TT hasn’t been liked is so absurd, I had to laugh when I read this, sry.
Nah, it’s not been liked because it’s just way too difficult to organize for a huge majority of players. I was just saying that LS1 story was so terrible, that many people were just not interested in the lore minutiae tied with it.
Also, even if TT is easier ppl still won’t play it, rewards are low. Most GW2 players play for loot compared to the time invested. The “walk of npc” in combination with fighting the worms just takes too long for 1g and a minimal chance of an asc box. Even without a preparation phase before the world boss wouldn’t be worth for the “farmers”.
That’s also true. Though the dfficulty was a deciding factor. Tequatl, where, after nerfs you usually can drop in few minutes before event and win without putting too much effort into organizing is way more popular.
Sure, because generally the players that have issues with raids are not doing them.
Yeah, ok.
I seriously doubt that those players who will try out raids will then start to complain hard about the timers.
Sure, most fo them won’t be complaining specifically about timers. Timers “just” add another layer to an already stressful information. With them, you know you have to do everything perfect, not because you couldn’t recover from mistakes, but because recovering from them will cost you precious time.
Generally, if you remove enrage, allow ressing, and remove any other fail-on-timer effects (so, for example, make updrafts on Gorse reactivate after a time), people will be able to take other mechanics more calmly.
Yeah, generally people fail due to mechanics, but quite often they fail because timer made them play in a way where they were prone to making more mistakes than usual.
Sorry, but this is pure nonsense. And it has been said so many times and it is true: Timers are nowwhere near a problem when facing the encounters.
They force everyone into dps mode, where every little mistake is significantly more punishing.They make people nervous, and cause them to rush things, which results in more mistakes.
I’d say that the timers are a primary problem of those encounters. It’s just not immediately obvious, because they mostly cause failure indirectly.
multiple modes is a damaging system in other MMOs and GW2’s systems would exacerbate those weaknesses
Some people keep saying that, but that’s just an opinion, there are no real arguments or data to support that statement.
yeah i’d be very surprised if it cost us a new dungeon considering dungeon development is discontinued :?
Yes. Exactly.
the actual worry is that because they need to spend time going back and creating these modes that the next expansion, which considering raiding’s great success a raid is likely to be a front-and-center feature, is going to be delayed.
If raids really are planned to be front-and-center feature of the next expac (which would be stupid), then it should be delayed. A second expac centered on hardcore minority after the first one has shown this wasn’t that bright an idea would be really bad for the game.
and if you want to turn this into a popularity contest, i’m sure the wvwers and pvpers in the game would all prefer to see the next expac asap
Well, they certainly deserve new content more than raiders.
And I’d like to see new LS every 3 months, new dungeon+fractal every two and new raid with all wings every 6. Oh, and add more races, pve maps, emotions, activities, quests…
Too bad that in real world adding new mode to existing content costs less development time than making a full alternative from scratch. And because of that new mode is much more likely to happen instead.mmos are long-term projects and short-term decisions like implementing easy modes because it consumes less resources are ultimately destructive in the long term. multiple difficulty modes are bad in the long term, and it isn’t a sane investment to make that sacrifice for the immediate
A year of content drought (year, because latest leaks seem to suggest we wont be getting LS3 this quarterly update) is not “short term”. Nor it is “immediate”.
also any resource expenditure argument doesn’t really make much sense, unless that resource expenditure would also add or return extra resources to the dev team. adding a mode at this point would do the opposite; with the current raid complete, the team has probably already been moved to accelerate other developments, either on the next expac or in live development. moving them back to create an easy mode would therefore slow down anything that they’ve been reassigned to. that means either future live content (very bad) or the next expac (bad)
From what we hear, they are doing raids, and only raids. Besides, reassingning 2 people from a team of 70 to work on this won’t slow down an already glacier pace in any visible way.
Remember, remember, 15th of November
(edited by Astralporing.1957)