Is Accessiblity.
Getting into raiding once your in it isnt hard, once you’ve found a good static, or people good enough to get you into a decent training guild/training run regieme you can genuinely get through raiding fine, the difficulty isnt as hard as some might be afraid to think it is.
Id say the challenge of most raids is on par with normal mode world of warcraft for those familiar with the concept, as a comparison for refference, its accessably dooable and hell some of it can even be done with mostly exotics though id still recommend having at least ascended armor/weapons before investing into raiding, maybe a backpack too.
I would however admit, that it took me a while, like, a whole year and then some to finally “find” someone willing to take me on, Im not a confident person, the group im with though, they’re awesome, some of the best, genuinley.
And as times gone on, we went from clearing maybe 3 bosses a week, to literally clearing the entire raid, a week.
We’ve even recently done CM Cairne, I got the eternal title, working on slip-slub, is it achievable? Yes, is it hard, quite probably yes.
Now I will say again, the accessiblity can be demanding, I find alot of pug raids demand a rediculas number of LI’s even if you clearly have done some of the harder achievements in the game which honestly makes it obnoxious.
My proposal to A-net is something akin to a soft LFR like wow. My suggestion essentially is this, a tutorial mode much like how everyone keeps asking for story mode.
Tutorial mode would essentially be the beginners guide to raiding, much like how we have CM and current normal, tutorial mode would be designed for people more interested in the story, but also be designed to give you a much “much” easier time getting “into” raids for the first time.
My idea for this works as follows:
Tutorial motes are similar to challenge motes, but instead of blue glowing motes, you get a green glowing one.
When tutorial mode is activated, the damage the boss deals is significantly nerfed, and the boss enrage timer is made alot longer.
However, in this mode it is literally impossible to get raid rewards from the bosses, but you can however get mastery contribution, aswell as a very MINOR amount of mag shards, were talking maybe…, 2-3 per boss.
Some might say this would make raiding completley Irelevent but I disagree, this is “the” compramise raiding needs, because now, you have no excuse. Accessability via tutorial mode would give people the means to get into raiding, much like infantile mode to SAB. It would be designed to help you START the experience, and help unfamilair players do the bosses for the first time.
Tutorial mode would also extend to the training ground, which could be accessed now een without a squad, tutorial mode basically allows you to familiarize yourself with your class, and the general role your speicalizatoin favors such as Chronomancer Tanks, Druid Healers, etc etc.
By training people with an automated system we can essentially remove the need for trianing groups and eventially have everyone more or less ready for raiding in no time. I say keep the current difficulty, and CM, but add a training mode, to help new players who want to get into raiding for the first time.