Game over, yo.
You're Not Zerker?! *kicks from party*
Game over, yo.
Did the tears taste any good, hendo?
@Videogamermike
That is wrong. Look at the warrior and guardian DPS build and tell me how defensive and support abilities are not a part of that. Dodging and predicting aren’t a part of every build. Running full berserker for gear makes dodging and predicting boss moves an important part of running that gear set. Since you are punished if you don’t dodge well since the damage you will take is high. The same can’t be said about tanky builds since the damage you take will be lower. If you miss a dodge it won’t be the end of the world. The margin of error for those builds are much much higher.
You are misinformed. Berserker doesn’t mean you have zero defense. There is something called active defenses. The question is this. If you can aegis an attack and dodge/evade an attack or prevent an attack outright through blind. Then what is the value of toughness or vitality?
See problem one. You never apply yourself and it shows to me and to others your lack of knowledge and experience.
Ranger bear bow 1200 range attack. Explain how you are supporting. If you have water field on heal (healing spring) you aren’t next to your teammates when you use it you are 1200 away. Even at 900 range you are far away. Longbow #1 no support. #2 some vulnerability which is a good thing. #3 nothing for your team. #4 encourages melee since knock back is further. So range #4 will do much less knock back. #5 cripple is pointless unless the boss is moving to you which is bad for your group meaning you are hurting your team. Longbow is single target with little to no AoE.
Again you stated DPS doesn’t matter. Then if a damage of a range player doesn’t matter then what does? Well there are offense, defense, and support. So the latter two are what should be talked about according to you. So what does a ranger at range bring in terms of team defense and support. The truth is very little really. Objectively melee offers more since you can defense and support your team because nothing has a global range in this game. Useful stuff like boons are typically close range. Ranging it reduces the amount of support and defensive abilities you can give to your teammates. Which is bad.
DPS builds have the most defensive and support abilities attached to them. People just want other people to play as a team and contribute fully instead of being carried. This isn’t personal pride. Personal pride is playing how you want. Regardless of what the team wants. Say I don’t want that guardian to staff since it replaces my own might stacks of a higher duration when we are capped on might already. A guardian who doesn’t do that is toxic because they are putting their self and their own personal pride above the team. When I ask someone to bring a melee weapon for cleaving it isn’t bullying. It is saying the degree of success depends on that person bring X. Not using it is the most toxic thing in this game. Since you put yourself as the most important thing in this game when GW2 is an MMO that revolves around team play and community and doing what needs to be done to help your team success. If that means switching traits, utilities, and weapons then so be it.
(edited by CuRtoKy.8576)
5)
Just because you say that is fact doesn’t mean it is fact. You are assuming that these people who post “lvl 80 only berserker…” are impatient which is untrue. Couldn’t it be that the person is running a DPS build and wants their teammates to be more inline with what they need. Maybe this person finds that DPS is fun and it is challenging that they are forced to use active defenses well. And to get the full experience they want a group with similar builds. Just because you believe that the world view of Berserker player is X doesn’t mean it is true or fact. This is again what you think based on really no proof.
Do you know how to apply yourself? It is like people discussing why x is bad. Example, Staff as a weapon for guardian is bad in PvE. Everyone shows analysis and videos proving why this is the case for different variables. Do you bring your analysis to the table? Nope. Instead you are tossing your philosophical ideas of what it means to play games, what it means to have a challenge in games, what it means to have fun. Which in no way is a discussion about the topic at hand. Go look at the staff guardian thread. Read your post and compared them to other people’s. I listed exactly why staff as a 2H is not good compared to other 2H weapons. If damage done and damage taken aren’t conclusive then what is conclusive? Theory is one thing. But application is the important part. Image if someone talked to an investor and they have a theory or an idea about the next way to socially network people (social networking). Yet they don’t say how this is important to people or why it matters or how it is going to be used or implemented. Nobody will take that seriously. Another example is if someone was asked to write an argument against having private schools. Instead of writing why this is good you write about the philosophical idea of having an education with no application to the idea of why private schools are bad. Your excuse has always been I don’t have time to show X or to prove X. Well do this. If you can’t prove your ideas or don’t want to take time to do it don’t post. Because it shows your lack of understanding of the game for PvE. Theory by itself is worthless without analysis or testing of why this is true for a time being. I have a theory that the world is round. History proved that wrong. I have a theory reflects work on the AC p1 boss to reflect his big laser attack. Everyone should believe this applies even though I provided no proof, no analysis of why this can work. Sounds silly but that is exactly what is happening here.
Toxic is playing how you want. Playing as a team is more important than playing how you want since GW2 is a team game. If GW2 was say Skyrim then playing how you want is important since you aren’t affecting other people.
Best feeling you can get in gw2.
You know you can just type “/p” or “/g” and hit space to switch chat channels instead of mouse clicking that bottom left menu?
Azreell was online today, I even pm’ed him.
Two seconds later I was blocked and he went offline.
What a cowardly worm.
He forfeited a duel in such a lame way.
I can’t wait to get him on the forum.
Best feeling you can get in gw2.
LOL the merge :X
Best feeling you can get in gw2.
Beautiful.
You know you can just type “/p” or “/g” and hit space to switch chat channels instead of mouse clicking that bottom left menu?
I could, but that wouldn’t change the chat window I’m currently in. The chat implementation of gw1 was WAY better.
Game over, yo.
The chat in gw1 was a simply, beautifully functional piece of awesomeness.
And their alliance system.
And lots of other stuff.
Elite Areas.
Game over, yo.
Yeahhh, that’s right. Top 1 I guess.
You know you can just type “/p” or “/g” and hit space to switch chat channels instead of mouse clicking that bottom left menu?
I could, but that wouldn’t change the chat window I’m currently in. The chat implementation of gw1 was WAY better.
Hit / and then Tab a few times…
Yes, if a party asks for pure berserkers, they have the right to ban for it. but that in itself is foolish, sure a few people might have legit reasons, but when everyone their brother is demanding nothing but lvl 80 berserkers, you have a problem. The point of this thread as I saw it was not to bash berserker building, but to bash those who do it purely because they want speed and DPS, and get angry when people don’t follow their personal expectations and likes.
You realize that you are doing the exact same thing, coming over to a forum filled with meta-dungeon runners who are constantly looking for ways to increase their efficiency and speed and then getting angry because we do not think the same way as you do and do not follow your personal expectations and likes?
I don’t know why you think it’s a good idea to come here and cry and whine and kitten and moan all over the forums about your personal ideas on how PvE should be played and how others should behave in this game and then accuse people who ask for berserkers in their LFG message of being foolish. It’s just perfect irony which shows your true colours as… something I don’t even have words for.
Note before post: Thank you tree for -trying- to defend me, even though it’s clear, like everyone else, you understood nothing of what I’ve been saying. and dutch…thats what a forum is partly for, argument. I do think this ideology of one variable defining everything is stupid, and it being followed like a religion is nuts(there are people here and in game who treat the stacking/zerk like a religion.) What better place is there to discuss that than a forum? where you expecting me to just keep quiet unless the prominent culture liked it? “Just what the hell did you think you were reading from my work?”
this is my last post here, I tried coming back more mature but no one’s bothering to listen one bit. Anyway, this is the logic of the ‘supirior/inferior’ stat and gear builds I’ve been seeing, in particularly, the berserker(and stacking but i’ll talk about that in a moment).
A) The best way to judge quality is by means of the time and effort I have to put into my fighting. the less time I have to spend using it, the better something is, and as such, the more DPS I can do, the faster I can finish, and the better of it is.
B) Berserker is the best DPS
c) Beserker is obviously supirior.
If you agree with A, B, and C, you are correct, berserker rushing is the only way to go. However, I only agree with B and C(purely because B is pretty much undeniable and C is a consequence of A+B).
However, I think A is a load of garbage. The fact is….we want effort, we -want- to be challenged, we -want- to actually fight. A fight that ends in 10 seconds(in a game anyway) is hardly exciting or filled with tension, it has all the tension of a simulated battle in a PC risk game. That, is boring. And you know what, It’s ok to disagree, I have nothing wrong with people who want to run as fast as they can. I have issues with going to a public section and pushing this to such an extreme that it becomes expectations. Even when I make my own parties, or join a ‘having fun’ party, I have to fight someone to not skip, stack in a corner, or ramble about DPS. -THAT- is my issue, that is why I am getting fed up with this.
A poster here gave me an article, that while biased and filled with a fallacy or two, did make one thing positive, it shows that developing new ideas, no matter what they may be, is the point of this level of gaming. Just as there isn’t a build or strategy that is ‘cheap’(we’re talking generally here), there is no such thing as one that is ‘better’. A build that focuses on precision, toughness, and condition damage, is not any less quality because of a single variable.
Yes, I am well aware berserker can work, just as stacking can work, that doesn’t mean it’s not without flaws or any better because of it’s inherent existence, or a single variable. I find stacking not to be stupid, not useless. I am aware I can dodge and see my opponents attacks while in a corner, but the timing is either far more difficult, or impossible(condition fields), making the enemy much harder to dodge and prevent(especially given it’s harder to see as well). I don’t find it to be very wise or intelligent a strategy, and there are ways in which it has hurt the community by pushing DPS to such extremes it’s begun to be expected.
What I hope to god someone understand, is to stop judging quality on a single variable, and stop insulting posters because they call someone out on it. Just becaue you say think it’s better does not mean it is, and DPs in terms of time, ONE variable, is not a judge of quality. There is not Superior or inferior in this kind of environment(in general, there are specifics I can’t really argue nor care to), but entire weapon trees, gear/stat builds, and ideologies, don’t deserve the kind of very malicious attacks I got here.
I know at first I a fool, but I took my time and think about everything and posted with no shame in the last 2 days, I don’t deserve being called a mental case because I called people out on a superiority complex. And to those who were mature, I thank you for putting up with my earlier posts, and staying mature, even if we disagreed, I just hope at least one person bothered to truly read my words.
(edited by VideoGamermike.5813)
Please tell us what you would judge quality on.
And we have been listening to you. But we dont agree with you because your arguements make no logical sense whatsoever.
We still run full zerk in level 30+ fractals where bosses can take much, much longer to kill. Staying alive with only active defenses on a 50 moss man is an accomplishment.
there is no such thing as one that is ‘better’. A build that focuses on precision, toughness, and condition damage, is not any less quality because of a single variable.
Consider the following two examples. Same encounter, same player (me), one with Rabid gear (condi dmg, precision, toughness) and another with the Berserker gear (power, precision, ferocity). The builds match the gear choices.
Rabid:
- https://www.youtube.com/watch?v=EJPpAGqjGp8
Zerk:
- https://www.youtube.com/watch?v=jCqrdKrKfmo
Now tell me which one is better. One finished in 6 minutes or the one finished is 3 and a half minutes? You would be a fool to claim that both are equal or claim that both took equal amount of skill. It is obvious that whatever lets me finish the encounter faster is the way to go.
DPs in terms of time, ONE variable, is not a judge of quality
Again, you are missing the key fact. Quality is nothing without DPS. It’s a requirement.
I dont lknow if i will get this quote right but i hope i at least have the gist…
Quoting Sanderinoa. ( quite possibly the best if not one of the best mesmers in game)
""Speed running has never really been about getting it done as fast as possible. It has been about getting it done as WELL as possible. speed is just a byproduct"".
I dont lknow if i will get this quote right but i hope i at least have the gist…
Quoting Sanderinoa. ( quite possibly the best if not one of the best mesmers in game)
""Speed running has never really been about getting it done as fast as possible. It has been about getting it done as WELL as possible. speed is just a byproduct"".
I would disagree. That’s what speed farming is. The entire concept of a speed run is to go from point x (start) to point y (end) in the least amount of time possible.
Keep in mind, that casual runs (any run that isnt a record run) isn’t really a speed run. You’re trading speed for consistency, because there’s no point using tactics that can potentially result in you losing more time than you save, or in a worst case scenario making you have to restart (assuming that its high difficulty/low success, obviously).
I dont lknow if i will get this quote right but i hope i at least have the gist…
Quoting Sanderinoa. ( quite possibly the best if not one of the best mesmers in game)
""Speed running has never really been about getting it done as fast as possible. It has been about getting it done as WELL as possible. speed is just a byproduct"".
I would disagree. That’s what speed farming is. The entire concept of a speed run is to go from point x (start) to point y (end) in the least amount of time possible.
Keep in mind, that casual runs (any run that isnt a record run) isn’t really a speed run. You’re trading speed for consistency, because there’s no point using tactics that can potentially result in you losing more time than you save, or in a worst case scenario making you have to restart (assuming that its high difficulty/low success, obviously).
I think this is more a case of semantics, since many pugs like to advertise their LFG with ‘Speedrun’ when it obviously isn’t. IMO a speedrun (or speedclear, for you gw1 guys) is a run that you post to gwscr, and everything else is a casual run.
and dutch…thats what a forum is partly for, argument. I do think this ideology of one variable defining everything is stupid, and it being followed like a religion is nuts(there are people here and in game who treat the stacking/zerk like a religion.) What better place is there to discuss that than a forum?where you expecting me to just keep quiet unless the prominent culture liked it? “Just what the hell did you think you were reading from my work?”
A forum is for discussing/arguing yes. But you are doing neither of those. You are just stating your opinion over and over again, whining that nobody is listening to what you REALLY mean when they give well-constructed arguments as to why your opinion doesn’t make sense.
However, I think A is a load of garbage. The fact is….we want effort, we -want- to be challenged, we -want- to actually fight. A fight that ends in 10 seconds(in a game anyway) is hardly exciting or filled with tension, it has all the tension of a simulated battle in a PC risk game. That, is boring. And you know what, It’s ok to disagree, I have nothing wrong with people who want to run as fast as they can. I have issues with going to a public section and pushing this to such an extreme that it becomes expectations. Even when I make my own parties, or join a ‘having fun’ party, I have to fight someone to not skip, stack in a corner, or ramble about DPS. -THAT- is my issue, that is why I am getting fed up with this.
Then make your own party, stating no zerk/stacking/skipping. And even if people still do that, kick them. We have the exact same problem, we make a LFG looking for full zerkers and we get a party full of cleric staff guardian bearbow shoutheal rifle warriors and p/p condi thieves. But we don’t go to the ‘casual’ forum and whine about how they should all go play zerk, we just kick them and repost the LFG.
A poster here gave me an article, that while biased and filled with a fallacy or two, did make one thing positive, it shows that developing new ideas, no matter what they may be, is the point of this level of gaming. Just as there isn’t a build or strategy that is ‘cheap’(we’re talking generally here), there is no such thing as one that is ‘better’. A build that focuses on precision, toughness, and condition damage, is not any less quality because of a single variable.
If you think that build is not any less quality than a full zerk build, I would like to know what you judge quality on.
Yes, I am well aware berserker can work, just as stacking can work, that doesn’t mean it’s not without flaws or any better because of it’s inherent existence, or a single variable. I find stacking not to be stupid, not useless. I am aware I can dodge and see my opponents attacks while in a corner, but the timing is either far more difficult, or impossible(condition fields), making the enemy much harder to dodge and prevent(especially given it’s harder to see as well). I don’t find it to be very wise or intelligent a strategy, and there are ways in which it has hurt the community by pushing DPS to such extremes it’s begun to be expected.
It all comes down to experience, most people are experienced because there is so little dungeon content that they have done it all over and over again. So most of the people are perfectly fine with stacking and full zerk.
What I hope to god someone understand, is to stop judging quality on a single variable, and stop insulting posters because they call someone out on it. Just becaue you say think it’s better does not mean it is, and DPs in terms of time, ONE variable, is not a judge of quality. There is not Superior or inferior in this kind of environment(in general, there are specifics I can’t really argue nor care to), but entire weapon trees, gear/stat builds, and ideologies, don’t deserve the kind of very malicious attacks I got here.
Again, tell me what you judge quality on. And as I said before, these are bold statements to make when you are someone who is not experienced at all in dungeons. You should stop talking like you are some know-it-all dungeon god because you are not and everyone reading this can clearly see that.
I know at first I a fool, but I took my time and think about everything and posted with no shame in the last 2 days, I don’t deserve being called a mental case because I called people out on a superiority complex.
I don’t give a kitten.
When Mike had run every popular path at least 50 times, we can go back to this, aye?
And correct me if i’m wrong, but why the other end of the spectrum is more engaging? I mean you just stand there without any risk of dying? How it feels more like a “fight”?
If you have no optimized build and / or group then yeah, it can be “challanging”, but it’s still not optimized, that’s why it isn’t smooth enough. People here made artificial challange themselves (5 naked bearbow run for example), but i’m not sure we should talk about this in any way or form. If you make the game harder for yourself, than of course it becomes harder. Oo
So Mike. Give us reasons. Explain why. Tell us anything else than just opininons.
If you claim something, you should prove it. The guys here made valid points unlike you. Change this, before you become a bigger joke. Or get banned.
Expectation is to prove what you are saying instead of just saying and trying to tell other people what you are saying is fact without any justification.
this is my last post here, I tried coming back more mature but no one’s bothering to listen one bit. Anyway, this is the logic of the ‘supirior/inferior’ stat and gear builds I’ve been seeing, in particularly, the berserker(and stacking but i’ll talk about that in a moment).
Again proof. People read but how can anyone take anything you say seriously when you say X is wrong or you call other people out like about staff comparisons when you don’t even prove or analyze what is good about staff beyond what is said or what is quality or what you think matters the most and why.
However, I think A is a load of garbage. The fact is….we want effort, we -want- to be challenged, we -want- to actually fight. A fight that ends in 10 seconds(in a game anyway) is hardly exciting or filled with tension, it has all the tension of a simulated battle in a PC risk game. That, is boring. And you know what, It’s ok to disagree, I have nothing wrong with people who want to run as fast as they can. I have issues with going to a public section and pushing this to such an extreme that it becomes expectations. Even when I make my own parties, or join a ‘having fun’ party, I have to fight someone to not skip, stack in a corner, or ramble about DPS. -THAT- is my issue, that is why I am getting fed up with this.
Not running DPS build doesn’t mean the encounter is any more challenging. Everyone wants to have interesting boss mechanics and challenging content. This includes the top level Dungeon runners. The problem is others are asking Anet to build better interesting and harder content as a means to have more challenging content. What you are saying is that people should not say to other people to run DPS builds as a means to make the same old content challenging. Certain stats, traits, utilities are better in PvE dungeons than other things. Just the way it is.
A poster here gave me an article, that while biased and filled with a fallacy or two, did make one thing positive, it shows that developing new ideas, no matter what they may be, is the point of this level of gaming. Just as there isn’t a build or strategy that is ‘cheap’(we’re talking generally here), there is no such thing as one that is ‘better’. A build that focuses on precision, toughness, and condition damage, is not any less quality because of a single variable.
What is quality? That build brings what and it doesn’t bring what? What it does bring is it useful? In comparison is that better or worse than what is available to you?
Yes, I am well aware berserker can work, just as stacking can work, that doesn’t mean it’s not without flaws or any better because of it’s inherent existence, or a single variable. I find stacking not to be stupid, not useless. I am aware I can dodge and see my opponents attacks while in a corner, but the timing is either far more difficult, or impossible(condition fields), making the enemy much harder to dodge and prevent(especially given it’s harder to see as well). I don’t find it to be very wise or intelligent a strategy, and there are ways in which it has hurt the community by pushing DPS to such extremes it’s begun to be expected.
Nobody said DPS builds are flawless. If you can’t dodge you get nuked. If your team doesn’t use team based active defenses then you will feel much more squishy than if your team uses them correct. Think blinds or correct use of aegis.
So your solution that you can’t dodge is to stack more passive defense instead of focusing on maximizing active defense.
What I hope to god someone understand, is to stop judging quality on a single variable, and stop insulting posters because they call someone out on it. Just becaue you say think it’s better does not mean it is, and DPs in terms of time, ONE variable, is not a judge of quality. There is not Superior or inferior in this kind of environment(in general, there are specifics I can’t really argue nor care to), but entire weapon trees, gear/stat builds, and ideologies, don’t deserve the kind of very malicious attacks I got here…
Again you might want to look up things. DPS builds factor in a lot of things. From active defenses to support along with DPS. Lack of proof or analysis on your part is what got you here. It isn’t about being mature. It is about an understanding that you can’t expect anyone to take you seriously if you just say things and expect people to take that at face value and for it to be fact when you haven’t provided any analysis or proof of what people are saying is wrong.
I dont lknow if i will get this quote right but i hope i at least have the gist…
Quoting Sanderinoa. ( quite possibly the best if not one of the best mesmers in game)
""Speed running has never really been about getting it done as fast as possible. It has been about getting it done as WELL as possible. speed is just a byproduct"".
I would disagree. That’s what speed farming is. The entire concept of a speed run is to go from point x (start) to point y (end) in the least amount of time possible.
Keep in mind, that casual runs (any run that isnt a record run) isn’t really a speed run. You’re trading speed for consistency, because there’s no point using tactics that can potentially result in you losing more time than you save, or in a worst case scenario making you have to restart (assuming that its high difficulty/low success, obviously).
I think this is more a case of semantics, since many pugs like to advertise their LFG with ‘Speedrun’ when it obviously isn’t. IMO a speedrun (or speedclear, for you gw1 guys) is a run that you post to gwscr, and everything else is a casual run.
Pretty much
“LFG all paths / no zerk, skip, stack, fast kills, DPS talking or veterans / strategies will be discussed at entrance, except those banned previously, so we can have fun and cooperation / bearbow rangers, MM necros, staff guardians, healshout warriors, GS mesmers, healer eles, condi thiefs, healbomb engies and videogamers are welcome”
“LFG all paths / no zerk, skip, stack, fast kills, DPS talking or veterans / strategies will be discussed at entrance, except those banned previously, so we can have fun and cooperation / bearbow rangers, MM necros, staff guardians, healshout warriors, GS mesmers, healer eles, condi thiefs, healbomb engies and videogamers are welcome”
What about cats?
import random
import math
def newPlay(p, n=10, m=6):
p=p/100.0
#print(p)
global matrix
matrix = [[‘.’]*n for i in range(m)]
for i in range(len(matrix)):
for j in range(len(matrix[i])):
rnd=random.uniform(0.0, 1.0)
if rnd<=p:
matrix[i][j]=‘O’
def generateSolution(matrix):
for y in range(len(matrix)):
for x in range(len(matrix[y])):
if (matrix[y][x] == ‘.’):
count=0
for l in(y-1, y, y+1):
for h in(x-1, x, x+1):
try:
if matrix[l][h]==‘O’:
count+=1
except:
pass
if count>0:
matrix[y][x]=str(count)
def printField(matrix):
for x in matrix:
try:
x=’’.join(x)
except TypeError:
pass
print(x)
def startPlay(p=10, n=10, m=6):
newPlay(p, n, m)
generateSolution(matrix)
global secret
secret=[[‘X’]*n for i in range(m)]
return secret
def play(p=10, n=10, m=6):
startPlay(p, n, m)
printField(secret)
global x, y
while 1:
x, y=int(input("x: “)), int(input(”y: “))
check = 0
while check == 10000:
secret[y][x]=matrix[y][x]
if secret[y][x]==‘O’:
return (print(”Verloren!"))
elif secret[y][x]==‘.’:
for l in(y-1, y, y+1):
for r in(x-1, x, x+1):
try:
secret[l]®=matrix[l]®
except:
pass
z=random.randint(0,4)
if z == 1:
if y>0 and x>0 and x<9:
if matrix[y-1][x]==‘.’:
y-=1
elif matrix[y-1][x-1]==‘.’:
y-=1
x-=1
elif matrix[y-1][x+1]==‘.’:
y-=1
x+=1
if z2:
if x>0 and x<0:>
x-=1
elif matrix[y][x+1]==‘.’:
x+=1
if z 3:
if y<9>0 and x<9:>
y+=1
x-=1
elif matrix[y+1][x]==‘.’:
y+=1
elif matrix[y+1][x+1]==‘.’:
y+=1
x+=1
else:
check=10000
else:
check=10000
printField(secret)
play()
any ideas on how I could make sure that when you chose a x,y field that is ‘.’ (no mine around it) it also unleashes all other ‘.’ fields connected to it without a number in between? Basically this is to frifox, who’s sadly offline, but anyone else is welcome to help too. I tried to put in a "for i in range(len(matrix): for j in range (len(matrix)[i]) but I wont get it to parse through the field correctly. Tried solving the issue with a random int to decide between actions the “next x,y value” becomes but even with repeating it 10.000 times between user inputs it would still not realiably yield what I want.
I’m like 100% sure theres a totally easy solution to this, but I simply can’t see it. x.x
Game over, yo.
Hmmm, yes, I know some of these words.
“LFG all paths / no zerk, skip, stack, fast kills, DPS talking or veterans / strategies will be discussed at entrance, except those banned previously, so we can have fun and cooperation / bearbow rangers, MM necros, staff guardians, healshout warriors, GS mesmers, healer eles, condi thiefs, healbomb engies and videogamers are welcome”
What about cats?
Fk cats.
Matrix? And… and check. And secret.
there is no such thing as one that is ‘better’. A build that focuses on precision, toughness, and condition damage, is not any less quality because of a single variable.
Consider the following two examples. Same encounter, same player (me), one with Rabid gear (condi dmg, precision, toughness) and another with the Berserker gear (power, precision, ferocity). The builds match the gear choices.
Rabid:
- https://www.youtube.com/watch?v=EJPpAGqjGp8Zerk:
- https://www.youtube.com/watch?v=jCqrdKrKfmoNow tell me which one is better. One finished in 6 minutes or the one finished is 3 and a half minutes? You would be a fool to claim that both are equal or claim that both took equal amount of skill. It is obvious that whatever lets me finish the encounter faster is the way to go.
DPs in terms of time, ONE variable, is not a judge of quality
Again, you are missing the key fact. Quality is nothing without DPS. It’s a requirement.
It would look the same, if you swapped eq & skills / traits out. Going for the rabid gear with sword/sword sword/pistol. sword & Pistol have the highest damage output in the shortest amount of time. The gear adds alot of course, but you can hardly compare the double-bounce condi build, with the weapons that do not allow any high dps whatsoever, with a dps build.
In your specific example, the gear made a little difference, but the real difference came from everything else..
Berserker is the highest damage gear set, and the current status of PvE in the game is that dps is the only thing that really matters. Your heals from your cleric set are doing nothing for the group’s effectiveness. Your extra durability from your Solider set only means that the boss is staying alive long enough to make more attacks, which means that the odds are greatly increased that someone will miss a dodge and a wipe will occur. I can dodge or evade Alpha’s attack every time, but eventually if he’s not killed fast enough I might run out of endurance and not be able to dodge, in which case I’ll probably be downed in one hit. This is why group dps is so important in the game.
The problem is not Berserker gear, or even the attitude of “elitists.” They are correct that berserker is the most efficient gear to successfully complete most PvE content, and it just doesn’t make sense for you to purposely play in a bad build or gear set. The problem is the current state of PvE, being that almost everything in the game is a dps check, and that successful dodging can negate most incoming damage from bosses.
Honestly, I suggest to you, OP, that until different mechanics are introduced to the game that would favor more defensive stats, you should just get a set of berserker gear for your character. You will immediately notice how much faster and more smooth dungeon runs go, and that is why people only want zerker builds.
Matrix? And… and check. And secret.
I’ll try to implement cats next time.
Anyway, xero told me to try it with recursion and oh wonder, it works. No idea why I didn’t try that propely.
And after messing a little with variables, it seems if I choose the propability of mines underr 10%, the likelyhood of doing a 1-choice-solve is rather high. I was pretty confused at first, but I checked it through. Good old games.
Mike, try out my game. It might be somewhat more enjoyable than guild wars 2. Just for you, I’ll set maximum mines to 1!
It would look the same, if you swapped eq & skills / traits out. Going for the rabid gear with sword/sword sword/pistol. sword & Pistol have the highest damage output in the shortest amount of time. The gear adds alot of course, but you can hardly compare the double-bounce condi build, with the weapons that do not allow any high dps whatsoever, with a dps build.
In your specific example, the gear made a little difference, but the real difference came from everything else..
Ok, another example. I used the spreadsheet I crafted to compute the expected mesmer DPS (you can find it here)
Environment:
- Mesmer with 2/4/0/4/4 build
- 2 Duelists + 1 Swordsman
- Scholar Runes
- Force/Night Sigils
- 10% Slaying Potion
- 25 stacks of might
- 25 stacks of vuln
- Disc/Strength Banners
With full ascended Zerk gear:
- 9,968 DPS
With full ascended Rabid gear:
- 6,610 DPS
In the situation above, Zerk gear will let you do 51% more DPS than Rabid gear. This would mean that my zerk 3 min 24s kill would have been 5 min 8 seconds if I wore full rabid gear, which isn’t that far off the 6 min kill I’ve gotten using rabid gear and condi traits/weapons.
So no, it would NOT look the same if I just swapped the traits.
It would look the same, if you swapped eq & skills / traits out. Going for the rabid gear with sword/sword sword/pistol. sword & Pistol have the highest damage output in the shortest amount of time. The gear adds alot of course, but you can hardly compare the double-bounce condi build, with the weapons that do not allow any high dps whatsoever, with a dps build.
In your specific example, the gear made a little difference, but the real difference came from everything else..
Ok, another example. I used the spreadsheet I crafted to compute the expected mesmer DPS (you can find it here)
Environment:
- Mesmer with 2/4/0/4/4 build
- 2 Duelists + 1 Swordsman
- Scholar Runes
- Force/Night Sigils
- 10% Slaying Potion
- 25 stacks of might
- 25 stacks of vuln
- Disc/Strength Banners
With full ascended Zerk gear:
- 9,968 DPS
With full ascended Rabid gear:
- 6,610 DPS
In the situation above, Zerk gear will let you do 51% more DPS than Rabid gear. This would mean that my zerk 3 min 24s kill would have been 5 min 8 seconds if I wore full rabid gear, which isn’t that far off the 6 min kill I’ve gotten using rabid gear and condi traits/weapons.
So no, it would NOT look the same if I just swapped the traits.
I didnt want to say, that Zerk isnt the perfect solution right now, which was the whole point of your post – because Zerk is the only effective currently. But your specific videos didnt really prove that, thats all I wanted to say
Many people already pointed out, that the only thing that currently really matters in pve is dps, and that is unfortunately correct. Ill say it again, people used to have a lot of problems against a lot of pve content. But they geared up and now everything is a breeze, because the gear closed the mechanical gap. That in fact IS a Problem.
But still, it is not the gears fault, its a flaw in the AI. The Mobs are too dumb. What I dont really get, is that a lot of crappy mobs actually dodge skills and leave aoe fields by themselves, bosses dont.
The Situation for open world pve content has even gotten worse (or better for some), because nowadays you allways have a ton of people farming the bosses. The Queensdale Train is still something that I am not very happy about. People just want their loot.
I thought, dungeons should come in three modes:
Story Mode: Which is still vanilla story mode.
Raider Mode: Explorer, with reduced rewards and dungeon tokens, and less adds. This mode is made for all that just want their treasures. Go in, get your loot, and get out again.
Explorer Mode (Scaleable): Scaleable Difficulties like Fractals (I shamelessly stole this idea from woodenpotatoes, even though I am sure he was not the first to come up with this idea) and dungeon leaderboards. The higher the difficulty, the higher the reward.
DPS is not the only thing that matters in PvE, I really wish people would stop spreading this lie around.
DPS is not the only thing that matters in PvE, I really wish people would stop spreading this lie around.
Yeah, but it’s the best thing.
It’s simple, stop joining groups that ask for zerkers. Stop expecting to be able to run your crappy 1/5/3/2/5 builds on your rangers in FotM 49.
It comes down to understanding the content. PvE is all about damage with the way the AI works. Yes, you can run other specs and it works, but it takes far longer and it’s ultimately pointless. Toughness and Vitality are incredibly selfish stats. They are simply there to allow you to make more mistakes, that’s it.
The only time you’ll be kicked is if you join the wrong group. Join casual runs and you wont have a problem.
Isn’t Zerker gear & stats also incredibly selfish?. By all means, keep bludgeoning everything that moves. Whilst NOT changing up your play style to adapt to circumstantial situations.
If anything that encourages lazy play styles, with over bloated egos to boot. Must be pointless to learn anything else, right?. And then have the temerity to moan about how there is no content or how other people have their “suboptimal” build – whilst refusing to actually advise them on how they may become better, to teach them so they can be better runners / players in dungeons.
But nope you look down on them " Stop expecting to be able to run your crappy 1/5/3/2/5 builds". And you wonder why there is a level of contempt & dislike to “elitist” dungeon runners.
TL;DR; Elitist come across as; arrogant, snobby players. Who refuse to teach or advise others (they only do – if they meet their requirements). And they have the temerity to judge others?. But heavily dislike others judging them. Hypocrisy at it’s worst.
Zerker is not selfish because it allows you to maximise your damage which helps your party beat the boss faster. Vitality and toughness are selfish because it makes only you able to take more hits but compromises your own, and as a result, the party’s damage. I also don’t understand this dislike towards ‘elitist’ dungeon runners when a whole bunch of us volunteer our time to teach dungeon newbies if you read the dungeon mentor thread.
And here we have it.The game has been out for some time now and people know how to do stuff. There are mentors, guides and information all over the internet. It’s entitled to expect random people to allocate time to teaching someone on the fly how to play and why X is better than Y if the person in question doesn’t want he himself to look it up from… well, anywhere basically.
“Zerker is not selfish because it allows you to maximise your damage which helps your party beat the boss faster. " – it is selfish, in fact every stat IS selfish to a certain degree. That is where you have failed to understand. If the stats can’t be of help, then you simply utilize the skill(s) of them players – find out what they have in their kitten nal. It’s called improvising and build a strat around that. It may take a bit longer than normal though, that is the only down side. Whether you can do this on the fly, depends on your skill alone. Correction, only a select few are willing to tutor the newbies on dungeon. They should be commended for doing so. The rest don’t have the patience or time to do so. There are plenty of threads stating why there is a dislike for ‘elitist’ dungeon runners.
“Zerker is not selfish because it allows you to maximise your damage which helps your party beat the boss faster. " – it is selfish, in fact every stat IS selfish to a certain degree. That is where you have failed to understand. If the stats can’t be of help, then you simply utilize the skill(s) of them players – find out what they have in their kitten nal. It’s called improvising and build a strat around that. It may take a bit longer than normal though, that is the only down side. Whether you can do this on the fly, depends on your skill alone. Correction, only a select few are willing to tutor the newbies on dungeon. They should be commended for doing so. The rest don’t have the patience or time to do so. There are plenty of threads stating why there is a dislike for ‘elitist’ dungeon runners.
No, the aim of berserker’s gear is to down the enemy faster. Dead enemy = safest thing that can happen to the entire team.
It does take more skill to sustain yourself in a fight using the berserker’s gear, especially if you haven’t equipped the energy sigil weapon or if the others don’t give you reflects at the right time, etc.
The problem isn’t the willingness to teach (not that I don’t think there’s something wrong with not wanting to teach; when is there ever the obligation to teach and educate someone unless it’s your job or like they’re your own children?) but newbies joining dungeons that require EXP runs only.
On top of that, what’s worse is that there’s now an avenue for people who are new to dungeons to seek appropriate mentors to learn about the dungeon.
It’s not selfish at all, you’re actually sacrificing any self defense by using berserker stats because power, precision and critical damage are all stats that help your party beat the content. And hardly any improvisation is needed in badly geared pugs, you can just run your solo setup and just go full carry mode; if need be, res downed states but otherwise you can probably solo. And yeah, not everyone has the patience to teach people, and why should they? You play a game for fun, and it just so happens that people like me enjoy teaching people (free of charge too). Other people enjoy speed clearing and don’t want to have to deal with suboptimally geared and traited players, and there is nothing wrong with that. If speed clearers and not-speed clearers would stop tryin to get in to each other’s groups there wouldn’t be any hassle, but you get full PVT bearbows join in speed runs looking to be carried, and you get meta speed runners joining casual runs trying to make them skip everything and use more advanced tactics that your average player can’t execute. There’s wrong on both sides and if people just stopped trying to play with the wrong people we wouldn’t have all of these threads.
And here we have it.The game has been out for some time now and people know how to do stuff. There are mentors, guides and information all over the internet. It’s entitled to expect random people to allocate time to teaching someone on the fly how to play and why X is better than Y if the person in question doesn’t want he himself to look it up from… well, anywhere basically.
There is a BIG difference between theory and practice. Whilst it may work for some, it may not work for others. Some excel with a hands on approach, whilst others excel on reading and gathering info. At least understand that basic principal. The player alone needs to understand where he/she is going wrong. That is the only way to learn and experience anything. So they can learn to rectify their mistakes. Lambasting them, or creating an atmosphere where they can’t approach someone for help. If anything it will hinder them – so don’t complain if they aren’t exactly meeting your requirements.
There is something called constructive criticism. Give them that at the very least, so that they can get better.
others excel on reading
Are we PUGing in the same game?
so don’t complain if they aren’t exactly meeting your requirements.
Then don’t complain when I join your no zerk, all levels, everyone welcome group and start kittening about the fact that no one is using zerker and we aren’t going through the dungeon fast enough.
There is a BIG difference between theory and practice. Whilst it may work for some, it may not work for others. Some excel with a hands on approach, whilst others excel on reading and gathering info. At least understand that basic principal. The player alone needs to understand where he/she is going wrong. That is the only way to learn and experience anything. So they can learn to rectify their mistakes. Lambasting them, or creating an atmosphere where they can’t approach someone for help. If anything it will hinder them – so don’t complain if they aren’t exactly meeting your requirements.
There is something called constructive criticism. Give them that at the very least, so that they can get better.
VideoGamermike? Is that a second account?
Mr Meow, one of Mr Whisker’s (BBCat star reporter) reliable sources, found something sweet.
goo.gl/trdrkV
Game over, yo.