Heyh, gw2dungeons.net is about to get a new (maintenance) release next week (16.10). Before that, I would like to try fix bugs and polish and for that I need your help.
The site can be found at http://gw2dungeons.net/test/. Please don’t link or share this so people don’t start using test sites (had already enough people complaning that dev/ doesn’t work).
Known issues:
- Lack of polish. Interface is not finished. Any ideas welcome.
- Enemy attack notes are missing. This system was converted to enemy tactics. I never had help or time to convert notes to tactics (link).
- General guide page is outdated. This won’t be updated before the expansion.
How to help?
- Report any bugs/issues you find.
- Suggest any features, tweaks, improvements, etc.
- Test damage numbers in level 80 content.
- I added more ads in some cases. Does this feel intrusive?
Biggest changes:
- Redesigned guide page: Images from the path shown on left. Clicking makes them bigger. Profession tips converted to profession tactics.
- Redesigned search page: Data can be filtered by dungeon, enemy rank and other things.
- Redesigned enemy page: Enemy attributes, images, etc. Enemies now appear on a pop-up. This can be reversed to previous behavior in settings.
- Updated content. Guides updated/being updated by Zui. Atoi helped me to get enemy attributes.
Change log (of stuff I remember):
General:
- Added cookie consent thing as requested by EU.
- Improved responsive design. Page should scale better.
- Responsive ads and thumbs. Scale down based on screen size.
- Improved design. Ads and other elements relocated.
- Added tab system for the overlay. Previous links/images/enemies are now stored (while on a single page).
- Amount of stored tabs depends on settings.
- Overlay scales down too big images.
- Overlay background works even when overlay is taller than the screen.
- Redesigned search page.
- Enemies can be filtered by dungeon, rank and tags. Tags include stuff like attack types anf effects.
- Added option to change how much enemy information appears on the search page.
- Added option to change how many search results are shown.
- Improved load times by merging some files and optimizing others.
- Added a setting to change font sizes.
- Added a X button to overlay which can be used to close the overlay.
Guides:
- Added images to guides (thumbnails).
- Thumbnails can be clicked to make them bigger (overlay).
- Converted profession tips to tactics.
- Some profession tactics updated.
- Added some basic information about dungeon rewards (recipes, etc.).
- Updated potion/sigil recommendation for all guides.
- Added potion/sigil recommendation for people who want to be optimal.
- Added bug tactic to explain harmful bugs.
- All guides updated by Zui.
- Updated average run times for dungeons.
- Added guild ranking to guild record page.
- Added player ranking to player record page.
- Added table of contents to start of each guide.
Enemies:
- Updated internal potion system to be more accurate.
- Enemies now appear on the overlay. Can be changed back to sidebar from settings.
- Holding ctrl will open enemies on sidebar (or overlay if sidebar is the default one).
- Sidebar enemy names can be clicked to open them on overlay.
- Overlay and sidebar have separated settings and be tweaked as liked.
- Added enemy tactic system (similar to guides).
- Bosses automatically get their tactic from guides.
- Redesigned enemy attacks for improved clarity. Effects appear on separate lines.
- Formalized enemy attacks to show damage per hit, total damage and duration.
- Improved internal buff system to handle non-standard buffs.
- Added settings to customize what is shown on enemy screens.
- Converted all enemy data (~1000 enemies) to the new format.
- Fixed lots of minor issues (like missing damage values) on all enemy data.
- Merged about 100 enemies as they were shared between different dungeons.
- Added some enemy images.
- Added some enemy attack images/videos.
- Added lots of new enemy data (with Atoi).
- Added most enemy genders.
- Added most enemy weapon strength values.
- Added most enemy powers, health, armor, condition damage, healing power, critical chance and critical damage values.
- Added most enemy size values.
- Added information about scaling mode for fractal enemies.
- Verified most enemy races.
- Added cooldowns and ranges for most attacks.
- Updated fractal scaling formulas.
- Added proper damage values with various options (range, minimum, average and maximum).
- Added dynamical enemy level scaling (can be changed with a click of a button).
- Added dynamical fractal scaling (similar to above).
- Added dynamical player level scaling (similar to above).
- Added information about which paths enemy is in.
- Enemy paths can be clicked to dynamically set the enemy level and the player level.
- Updated player attribute downscaling.
- Updated player armor downscaling (approximate).
- Improved tooltips (hover).
(edited by Wethospu.6437)