gw2dungeons.net: Test the new site!

gw2dungeons.net: Test the new site!

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Heyh, gw2dungeons.net is about to get a new (maintenance) release next week (16.10). Before that, I would like to try fix bugs and polish and for that I need your help.

The site can be found at http://gw2dungeons.net/test/. Please don’t link or share this so people don’t start using test sites (had already enough people complaning that dev/ doesn’t work).

Known issues:

  • Lack of polish. Interface is not finished. Any ideas welcome.
  • Enemy attack notes are missing. This system was converted to enemy tactics. I never had help or time to convert notes to tactics (link).
  • General guide page is outdated. This won’t be updated before the expansion.

How to help?

  • Report any bugs/issues you find.
  • Suggest any features, tweaks, improvements, etc.
  • Test damage numbers in level 80 content.
  • I added more ads in some cases. Does this feel intrusive?

Biggest changes:

  • Redesigned guide page: Images from the path shown on left. Clicking makes them bigger. Profession tips converted to profession tactics.
  • Redesigned search page: Data can be filtered by dungeon, enemy rank and other things.
  • Redesigned enemy page: Enemy attributes, images, etc. Enemies now appear on a pop-up. This can be reversed to previous behavior in settings.
  • Updated content. Guides updated/being updated by Zui. Atoi helped me to get enemy attributes.

Change log (of stuff I remember):


General:

  • Added cookie consent thing as requested by EU.
  • Improved responsive design. Page should scale better.
  • Responsive ads and thumbs. Scale down based on screen size.
  • Improved design. Ads and other elements relocated.
  • Added tab system for the overlay. Previous links/images/enemies are now stored (while on a single page).
  • Amount of stored tabs depends on settings.
  • Overlay scales down too big images.
  • Overlay background works even when overlay is taller than the screen.
  • Redesigned search page.
  • Enemies can be filtered by dungeon, rank and tags. Tags include stuff like attack types anf effects.
  • Added option to change how much enemy information appears on the search page.
  • Added option to change how many search results are shown.
  • Improved load times by merging some files and optimizing others.
  • Added a setting to change font sizes.
  • Added a X button to overlay which can be used to close the overlay.

Guides:

  • Added images to guides (thumbnails).
  • Thumbnails can be clicked to make them bigger (overlay).
  • Converted profession tips to tactics.
  • Some profession tactics updated.
  • Added some basic information about dungeon rewards (recipes, etc.).
  • Updated potion/sigil recommendation for all guides.
  • Added potion/sigil recommendation for people who want to be optimal.
  • Added bug tactic to explain harmful bugs.
  • All guides updated by Zui.
  • Updated average run times for dungeons.
  • Added guild ranking to guild record page.
  • Added player ranking to player record page.
  • Added table of contents to start of each guide.

Enemies:

  • Updated internal potion system to be more accurate.
  • Enemies now appear on the overlay. Can be changed back to sidebar from settings.
  • Holding ctrl will open enemies on sidebar (or overlay if sidebar is the default one).
  • Sidebar enemy names can be clicked to open them on overlay.
  • Overlay and sidebar have separated settings and be tweaked as liked.
  • Added enemy tactic system (similar to guides).
  • Bosses automatically get their tactic from guides.
  • Redesigned enemy attacks for improved clarity. Effects appear on separate lines.
  • Formalized enemy attacks to show damage per hit, total damage and duration.
  • Improved internal buff system to handle non-standard buffs.
  • Added settings to customize what is shown on enemy screens.
  • Converted all enemy data (~1000 enemies) to the new format.
  • Fixed lots of minor issues (like missing damage values) on all enemy data.
  • Merged about 100 enemies as they were shared between different dungeons.
  • Added some enemy images.
  • Added some enemy attack images/videos.
  • Added lots of new enemy data (with Atoi).
  • Added most enemy genders.
  • Added most enemy weapon strength values.
  • Added most enemy powers, health, armor, condition damage, healing power, critical chance and critical damage values.
  • Added most enemy size values.
  • Added information about scaling mode for fractal enemies.
  • Verified most enemy races.
  • Added cooldowns and ranges for most attacks.
  • Updated fractal scaling formulas.
  • Added proper damage values with various options (range, minimum, average and maximum).
  • Added dynamical enemy level scaling (can be changed with a click of a button).
  • Added dynamical fractal scaling (similar to above).
  • Added dynamical player level scaling (similar to above).
  • Added information about which paths enemy is in.
  • Enemy paths can be clicked to dynamically set the enemy level and the player level.
  • Updated player attribute downscaling.
  • Updated player armor downscaling (approximate).
  • Improved tooltips (hover).

(edited by Wethospu.6437)

gw2dungeons.net: Test the new site!

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

This is pretty snazzy! I particularly like the images.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

gw2dungeons.net: Test the new site!

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I only clicked around a bit to look for ads/compare them with the main page; to me, it doesn’t feel intrusive at all.
When looking at the Glossary I was about to suggest using anchors (I think that’s the name for it) when I noticed “Aura” used another abbreviation (PBAoE) in it’s explanation, but when going through the page I didn’t find more instances of an explanation using another abbreviation. Maybe make it so that whenever a term found in the Glossary is used on other page, said term is clickable and opens a little pop-up with the explanation found on the Glossary? I’m not sure how often this would be the case/how much effort this is considering they could just leave it open on another tab.

Also, probably not exactly what you’re looking for, but the combat and skipping pages are outdated. Shouldn’t take too long to get them up to date again though?

I’m gonna look at it again later, maybe I’ll find/can think of some more stuff.

gw2dungeons.net: Test the new site!

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Posted by: Wethospu.6437

Wethospu.6437

General page will be outdated because expansion will change stuff.

gw2dungeons.net: Test the new site!

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Posted by: dlonie.6547

dlonie.6547

Only complaint I’ve got is that I honestly preferred the enemy details in the sidebar instead of the overlay, personally. It was helpful to refer to them while reading the description of the encounter.

gw2dungeons.net: Test the new site!

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

I’m sure you can imagine how that all info would look like on the sidebar.

gw2dungeons.net: Test the new site!

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Posted by: dlonie.6547

dlonie.6547

I hear ya. Just saying if there’s an easy way to make both the details and the encounters visible at once again, it may be worth looking into. I find most pop-ups disruptive, so it might just be my preference.

gw2dungeons.net: Test the new site!

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Posted by: Jordo.5913

Jordo.5913

wow, this site is amazing, will be even better with the raid coming out!

gw2dungeons.net: Test the new site!

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Posted by: Wethospu.6437

Wethospu.6437

I hear ya. Just saying if there’s an easy way to make both the details and the encounters visible at once again, it may be worth looking into. I find most pop-ups disruptive, so it might just be my preference.

What kind of information are you looking from there?

gw2dungeons.net: Test the new site!

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Posted by: SlyDevil.3952

SlyDevil.3952

I hear ya. Just saying if there’s an easy way to make both the details and the encounters visible at once again, it may be worth looking into. I find most pop-ups disruptive, so it might just be my preference.

What kind of information are you looking from there?

Perhaps a concise skill description in a sidebar, and a complete list of detailed info in a pop-up? You could have slightly longer descriptions on monster skills in pop-ups: glowing effects, odd body movements, etc… Like graveling breeders stop, grab their abdomen and start vomiting hatchlings, bandit bombers whirl when they throw a barrage.

gw2dungeons.net: Test the new site!

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Posted by: dlonie.6547

dlonie.6547

In particular, I liked being able to refer to the details of an attack while reading about it in the description. It was a nice convenience to read something in the description about an important attack and then have the sidebar open to see what the tells/damage/etc are at a glance.

But I missed earlier that the encounter descriptions seem to always be included in the overlay info, so it’s less of an issue than I originally thought. Maybe a little redundant compared to the main text + sidebar, but as long as the info is all there it’s good

+1 on the overlay tabs, too. It’s handy to be able to easily refer back through a history of detail pages.

gw2dungeons.net: Test the new site!

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Posted by: Wethospu.6437

Wethospu.6437

I restored the sidebar. It can be enabled on settings. Alternatively you can hold ctrl while clicking enemies. You can also tweak what is shown and other stuff from settings.

Remember to hard-refresh the site.

(edited by Wethospu.6437)

gw2dungeons.net: Test the new site!

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Posted by: dlonie.6547

dlonie.6547

Hey Weth, has anyone told you that you’re awesome?

You’re awesome.

gw2dungeons.net: Test the new site!

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Posted by: Ranael.6423

Ranael.6423

I also liked the sidebars more to have fight description and Boss description without scrolling. You option is great since your pop-ups are really nice. Is it intended though that if I ctrl clic one boss to have the pop up then all boss of the same page, whether clicked or ctrl clicked will be displayed as pop-up?

May I suggest two things?
1/The pop-up closing : could you have it like a cross in a corner ? I’m old-school and I must admit that before thinking to clic out of it I first reload the page thinking it was bugged :s
2/Something I thought about long time ago : add a clicable summary at the top of the page to directly access the part of the dungeon you are interested in.

gw2dungeons.net: Test the new site!

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Posted by: Wethospu.6437

Wethospu.6437

Fixed one bug (links from popup opened on sidebar).

Added a X icon to the popup.

Added a table of contents to start of every path.


Remember to hard-refresh the site.

(edited by Wethospu.6437)

gw2dungeons.net: Test the new site!

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Posted by: Ranael.6423

Ranael.6423

Whoa so fast??!!!
I’ll quote dlonie on that one :

Hey Weth, has anyone told you that you’re awesome?

You’re awesome.

gw2dungeons.net: Test the new site!

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Posted by: Wethospu.6437

Wethospu.6437

Well, the changes were pretty simple. Unlike the sidebar which I had already totally scrapped.

gw2dungeons.net: Test the new site!

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Posted by: Ranael.6423

Ranael.6423

Yeah but I’m so bad at web design/ web programming that every single change is a wonder for me if it happens in less than 2 days

gw2dungeons.net: Test the new site!

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Posted by: Wethospu.6437

Wethospu.6437

gw2dungeons.net: Test the new site!

in Fractals, Dungeons & Raids

Posted by: SlyDevil.3952

SlyDevil.3952

It had the list of fractals on the left, but the right side just has ac story and a bunch of big kitten stars, I’m not sure if that’s how you meant to list the dungeons.

I’ll try and send you all the descriptions for CM tactics, before I head out of the country next week

(edited by SlyDevil.3952)

gw2dungeons.net: Test the new site!

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Posted by: Wethospu.6437

Wethospu.6437

Hard refresh.

gw2dungeons.net: Test the new site!

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Posted by: Wethospu.6437

Wethospu.6437

Added support for customized search from links.

For example: http://gw2dungeons.net/Search###2##:#2 searches for bosses with projectiles.

gw2dungeons.net: Test the new site!

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Posted by: Wethospu.6437

Wethospu.6437

Does anyone have interest of getting enemy images/animations for fractal enemies?

It’s a lot of work so would be nice to split it up.

(edited by Wethospu.6437)